Player Matchup

Danzaburou
Danzaburou
Cendderm
Danzaburou
Level 105
God Stats
1W - 3L
1,354 SR
Queue Stats
13W - 17L
1,436 Elo+
Solo
Olorun
Olorun
JaviVG7
Olorun
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,347 Elo+
Party 2
Fenrir
Fenrir
PBV96
Fenrir
Level 105
God Stats
4W - 4L
1,515 SR
Queue Stats
8W - 12L
1,368 Elo+
Party 2
Team Averages
Level 106
1,456 SR
1,384 Elo+

VS

Team Averages
Level 57
1,640 SR
1,540 Elo+
Agni
Agni
Ala1ds
Agni
Level 18
God Stats
44W - 34L
1,539 SR
Queue Stats
44W - 37L
1,475 Elo+
Party 1
Neith
Neith
MakiCattaw
Neith
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,668 Elo+
Solo
Odin
Odin
NIKmastes
Odin
Level 45
God Stats
5W - 1L
1,883 SR
Queue Stats
49W - 41L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cendderm
Danzaburou
17
7 / 0 / 1
11,962
854
10,108
9,159
4,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
JaviVG7
Olorun
15
2 / 3 / 5
10,218
730
10,475
9,728
4,499
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
PBV96
Fenrir
14
1 / 4 / 5
9,059
647
7,911
12,083
9,981
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Ala1ds
Agni
14
1 / 4 / 2
8,992
642
6,306
8,194
3,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
15
4 / 2 / 2
9,528
681
12,193
9,775
4,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Odin
14
2 / 4 / 3
9,104
650
5,857
14,585
16,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
14
10
Kills
7
7
Deaths
10
11
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Agni
Ala1ds
Agni
1
4
2
0.5
W
Danzaburou
Cendderm
Danzaburou
7
0
1
7.5
W
Olorun
JaviVG7
Olorun
2
3
5
1.5
L
Neith
4
2
2
2.5
L
Odin
2
4
3
0.88
W
Fenrir
PBV96
Fenrir
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,494
Damage
24,356
30,970
Taken
32,554
19,196
Mitigated
25,133
10,303
Healing
3,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
Ala1ds
Agni
6,306
188
0
1,162
8,194
3,709
0
2,413
5,781
39,920
0
W
Danzaburou
Cendderm
Danzaburou
10,108
5,596
0
4,554
9,159
4,716
2,904
1,754
7,312
0
54,568
W
Olorun
JaviVG7
Olorun
10,475
5,480
363
3,289
9,728
4,499
0
2,660
6,801
50,376
0
L
Neith
12,193
6,679
0
1,357
9,775
4,922
300
3,440
6,335
0
44,369
L
Odin
5,857
1,483
0
1,118
14,585
16,502
0
4,677
9,908
0
13,117
W
Fenrir
PBV96
Fenrir
7,911
2,316
0
2,097
12,083
9,981
0
2,223
9,516
0
20,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,239
Gold Earned
27,624
187
Minions Killed
150
0
Camps Cleared
0
758,370
Distance Traveled
700,796
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,992
642
71
5
0
219,263
0
W
Danzaburou
11,962
854
88
6
0
272,601
0
W
Olorun
10,218
730
80
6
0
242,052
0
L
Neith
9,528
681
58
4
0
239,386
1
L
Odin
9,104
650
21
2
0
242,147
0
W
Fenrir
9,059
647
19
1
0
243,717
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role