Player Matchup

Anubis
Anubis
CaptainCrumpet3
Anubis
Level 124
God Stats
10W - 6L
1,674 SR
Queue Stats
252W - 252L
1,574 Elo+
Party 2
Surtr
Surtr
Dude1016
Surtr
Level 108
God Stats
3W - 1L
1,680 SR
Queue Stats
44W - 40L
1,503 Elo+
Party 3
Heimdallr
Heimdallr
LethalResurrect
Heimdallr
Level 125
God Stats
2W - 3L
1,500 SR
Queue Stats
475W - 468L
1,522 Elo+
Party 2
Ares
Ares
WillyNell334
Ares
Level 98
God Stats
17W - 13L
2,020 SR
Queue Stats
143W - 130L
1,504 Elo+
Solo
Ao Kuang
Ao Kuang
gremlinsGizmo
Ao Kuang
Level 65
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 25L
1,534 Elo+
Party 3
Team Averages
Level 104
1,675 SR
1,528 Elo+

VS

Team Averages
Level 79
1,534 SR
1,534 Elo+
Athena
Athena
BecomeDeath
Athena
Level 85
God Stats
13W - 7L
1,621 SR
Queue Stats
160W - 171L
1,541 Elo+
Party 1
Rama
Rama
Demyxdoom
Rama
Level 104
God Stats
7W - 5L
1,786 SR
Queue Stats
300W - 315L
1,561 Elo+
Party 1
Thoth
Thoth
WaterTMNT
Thoth
Level 61
God Stats
1W - 3L
1,365 SR
Queue Stats
138W - 140L
1,546 Elo+
Solo
Hercules
Hercules
madjag10
Hercules
Level 104
God Stats
1W - 4L
1,275 SR
Queue Stats
284W - 301L
1,556 Elo+
Party 1
Thanatos
Thanatos
xl3gitxmisael11
Thanatos
Level 42
God Stats
30W - 15L
1,625 SR
Queue Stats
120W - 122L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 3
8,793
628
8,444
5,597
2,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Surtr
Dude1016
Surtr
11
0 / 4 / 1
6,326
452
6,256
14,960
15,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Heimdallr
LethalResurrect
Heimdallr
13
1 / 0 / 1
7,890
564
6,385
3,882
1,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 2 / 4
6,814
487
4,497
6,872
5,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ao Kuang
gremlinsGizmo
Ao Kuang
12
4 / 6 / 1
7,997
571
6,635
13,422
4,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
12
1 / 0 / 4
6,931
495
2,673
8,953
7,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Rama
12
3 / 1 / 2
7,183
513
3,656
9,955
4,195
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mystical Earring

Mystical Earring

+15
Mp 5

Thoth
WaterTMNT
Thoth
9
4 / 5 / 2
6,396
457
4,004
7,002
1,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
madjag10
Hercules
13
3 / 2 / 2
8,276
591
11,454
12,724
12,317
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thanatos
12
4 / 3 / 5
7,314
522
6,945
12,965
5,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
30
10
Kills
15
15
Deaths
11
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Athena
1
0
4
3
W
5
3
3
2.17
L
Rama
3
1
2
4
W
Surtr
Dude1016
Surtr
0
4
1
0.13
W
Heimdallr
LethalResurrect
Heimdallr
1
0
1
1.5
L
Thoth
WaterTMNT
Thoth
4
5
2
1
W
0
2
4
1
W
Ao Kuang
gremlinsGizmo
Ao Kuang
4
6
1
0.75
L
Hercules
madjag10
Hercules
3
2
2
2
L
Thanatos
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,217
Damage
28,732
44,733
Taken
51,599
28,739
Mitigated
31,107
9,416
Healing
18,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
2,673
694
0
2,226
8,953
7,185
0
4,428
4,525
28,562
0
W
8,444
670
0
1,213
5,597
2,647
0
2,086
3,183
67,758
0
L
Rama
3,656
3,090
0
2,662
9,955
4,195
0
2,412
7,543
0
52,563
W
Surtr
Dude1016
Surtr
6,256
2,505
0
2,116
14,960
15,146
4
274
14,686
367
37,591
W
Heimdallr
LethalResurrect
Heimdallr
6,385
2,780
0
2,228
3,882
1,679
1,009
732
3,150
0
63,070
L
Thoth
WaterTMNT
Thoth
4,004
593
0
1,114
7,002
1,929
0
5,111
1,891
26,200
0
W
4,497
435
0
1,988
6,872
5,223
0
1,076
5,756
18,130
0
W
Ao Kuang
gremlinsGizmo
Ao Kuang
6,635
2,218
0
1,871
13,422
4,044
542
2,029
11,281
49,645
0
L
Hercules
madjag10
Hercules
11,454
6,133
0
5,262
12,724
12,317
0
2,568
10,156
0
72,645
L
Thanatos
6,945
1,407
0
7,700
12,965
5,481
0
5,311
7,654
0
57,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,820
Gold Earned
36,100
353
Minions Killed
421
0
Camps Cleared
0
1,376,349
Distance Traveled
1,381,982
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,931
495
54
4
0
300,704
8
W
Anubis
8,793
628
118
8
0
274,279
1
L
Rama
7,183
513
100
7
0
336,129
2
W
Surtr
6,326
452
42
3
0
249,377
0
W
Heimdallr
7,890
564
100
7
0
265,953
0
L
Thoth
6,396
457
52
4
0
168,925
0
W
Ares
6,814
487
16
1
0
304,700
5
W
Ao Kuang
7,997
571
77
6
0
282,040
0
L
Hercules
8,276
591
127
9
0
251,676
1
L
Thanatos
7,314
522
88
6
0
324,548
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role