Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Melibelli
Anhur
Level 200
God Stats
2W - 4L
1,282 SR
Queue Stats
518W - 503L
1,443 Elo+
Solo
Gilgamesh
Gilgamesh
Proclamer12
Gilgamesh
Level 83
God Stats
3W - 0L
1,869 SR
Queue Stats
144W - 101L
1,618 Elo+
Solo
Fafnir
Fafnir
cspsycho73
Fafnir
Level 100
God Stats
4W - 0L
1,871 SR
Queue Stats
301W - 289L
1,469 Elo+
Solo
Lancelot
Lancelot
dukuar
Lancelot
Level 123
God Stats
1W - 4L
1,146 SR
Queue Stats
328W - 338L
1,417 Elo+
Solo
Team Averages
Level 133
1,534 SR
1,489 Elo+

VS

Team Averages
Level 93
1,550 SR
1,424 Elo+
Izanami
Izanami
 
Izanami
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
CesarLsc
Anhur
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,420 Elo+
Solo
Baba Yaga
Baba Yaga
CookieTouch
Baba Yaga
Level 108
God Stats
3W - 2L
1,724 SR
Queue Stats
41W - 83L
1,319 Elo+
Solo
Chernobog
Chernobog
Guyverpro77
Chernobog
Level 49
God Stats
3W - 3L
1,752 SR
Queue Stats
379W - 398L
1,425 Elo+
Solo
Thoth
Thoth
ogMASTER B
Thoth
Level 164
God Stats
4W - 8L
1,275 SR
Queue Stats
1,267W - 1,329L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
4 / 3 / 9
10,022
1,002
9,185
11,109
5,948
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
Melibelli
Anhur
15
3 / 2 / 9
9,031
903
3,713
9,352
5,222
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
Proclamer12
Gilgamesh
17
7 / 2 / 4
9,971
997
11,207
10,979
8,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fafnir
cspsycho73
Fafnir
13
0 / 3 / 11
8,679
868
4,428
12,322
20,304
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lancelot
dukuar
Lancelot
13
3 / 3 / 8
8,528
853
5,043
9,626
8,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
5 / 3 / 3
8,964
896
7,895
8,510
4,327
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anhur
CesarLsc
Anhur
15
4 / 4 / 5
8,405
841
6,513
9,408
3,770
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baba Yaga
CookieTouch
Baba Yaga
10
0 / 4 / 3
6,465
647
3,925
6,685
2,502
Chernobog
Guyverpro77
Chernobog
15
2 / 4 / 7
8,645
865
9,399
8,536
4,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thoth
12
0 / 2 / 6
7,603
760
4,551
5,697
5,370
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
35
17
Kills
11
13
Deaths
17
41
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
3
9
2.83
L
Izanami
 
Izanami
5
3
3
2.17
L
Anhur
CesarLsc
Anhur
4
4
5
1.63
L
Baba Yaga
CookieTouch
Baba Yaga
0
4
3
0.38
L
Chernobog
Guyverpro77
Chernobog
2
4
7
1.38
W
Anhur
Melibelli
Anhur
3
2
9
3.75
W
Gilgamesh
Proclamer12
Gilgamesh
7
2
4
4.5
W
Fafnir
cspsycho73
Fafnir
0
3
11
1.83
W
Lancelot
dukuar
Lancelot
3
3
8
2.33
L
Thoth
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,576
Damage
32,283
53,388
Taken
38,836
48,515
Mitigated
20,157
17,058
Healing
8,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
9,185
2,361
503
3,836
11,109
5,948
3,523
2,732
8,377
0
27,602
L
Izanami
 
Izanami
7,895
5,977
34
1,494
8,510
4,327
615
1,021
7,397
0
21,912
L
Anhur
CesarLsc
Anhur
6,513
2,896
892
1,510
9,408
3,770
0
1,123
8,040
0
11,182
L
Baba Yaga
CookieTouch
Baba Yaga
3,925
168
81
1,226
6,685
2,502
79
650
5,912
9,845
0
L
Chernobog
Guyverpro77
Chernobog
9,399
6,443
122
626
8,536
4,188
663
1,068
7,340
0
18,131
W
Anhur
Melibelli
Anhur
3,713
1,617
1,624
2,630
9,352
5,222
4,286
881
8,471
0
18,839
W
Gilgamesh
Proclamer12
Gilgamesh
11,207
2,836
1,043
2,003
10,979
8,339
904
1,496
9,483
0
19,580
W
Fafnir
cspsycho73
Fafnir
4,428
773
2,431
2,222
12,322
20,304
399
2,324
9,998
6,827
0
W
Lancelot
dukuar
Lancelot
5,043
373
113
653
9,626
8,702
46
1,043
8,583
0
11,055
L
Thoth
4,551
311
827
1,429
5,697
5,370
0
566
4,994
12,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,231
Gold Earned
40,082
107
Minions Killed
101
0
Camps Cleared
0
953,342
Distance Traveled
703,130
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,022
1,002
34
3
0
205,422
6
L
Izanami
8,964
896
39
4
0
171,936
0
L
Anhur
8,405
841
18
2
0
173,861
0
L
Baba Yaga
6,465
647
8
1
0
123,102
2
L
Chernobog
8,645
865
20
2
0
114,099
0
W
Anhur
9,031
903
41
4
0
170,120
0
W
Gilgamesh
9,971
997
15
2
0
212,861
0
W
Fafnir
8,679
868
5
1
0
197,414
0
W
Lancelot
8,528
853
12
1
0
167,525
0
L
Thoth
7,603
760
16
2
0
120,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role