Player Matchup

Raijin
Raijin
Fantasy26
Raijin
Level 89
God Stats
2W - 1L
1,566 SR
Queue Stats
60W - 60L
1,540 Elo+
Party 1
Guan Yu
Guan Yu
Fiavee
Guan Yu
Level 89
God Stats
4W - 2L
1,388 SR
Queue Stats
199W - 177L
1,468 Elo+
Solo
Cerberus
Cerberus
J-CaveMan-C
Cerberus
Level 99
God Stats
1W - 3L
1,101 SR
Queue Stats
32W - 40L
1,512 Elo+
Party 1
Amaterasu
Amaterasu
Krakerthc
Amaterasu
Level 146
God Stats
14W - 9L
1,495 SR
Queue Stats
449W - 444L
1,567 Elo+
Solo
Agni
Agni
SynysterSilent
Agni
Level 110
God Stats
1W - 2L
1,500 SR
Queue Stats
117W - 128L
1,512 Elo+
Party 1
Team Averages
Level 107
1,410 SR
1,520 Elo+

VS

Team Averages
Level 136
1,439 SR
1,471 Elo+
Osiris
Osiris
DarcKnyt
Osiris
Level 156
God Stats
0W - 5L
1,285 SR
Queue Stats
423W - 419L
1,455 Elo+
Solo
Guan Yu
Guan Yu
Dyeson187
Guan Yu
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
239W - 235L
1,549 Elo+
Solo
Janus
Janus
OG-KILL-A-BIT297
Janus
Level 127
God Stats
5W - 11L
1,377 SR
Queue Stats
481W - 508L
1,509 Elo+
Solo
Jormungandr
Jormungandr
WARverine54
Jormungandr
Level 126
God Stats
9W - 6L
1,755 SR
Queue Stats
532W - 556L
1,412 Elo+
Solo
Rama
Rama
nLukazz
Rama
Level 167
God Stats
1W - 4L
1,280 SR
Queue Stats
957W - 951L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Fantasy26
Raijin
17
8 / 3 / 9
9,869
987
12,351
9,298
3,759
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Fiavee
Guan Yu
14
4 / 4 / 10
9,004
900
6,227
16,873
16,310
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
J-CaveMan-C
Cerberus
12
0 / 3 / 14
7,467
747
6,262
12,578
8,426
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Amaterasu
Krakerthc
Amaterasu
16
2 / 2 / 16
8,502
850
7,974
12,766
12,403
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

16
8 / 1 / 6
9,563
956
20,073
9,392
3,843
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
DarcKnyt
Osiris
14
2 / 4 / 7
7,748
775
8,914
10,601
8,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guan Yu
Dyeson187
Guan Yu
14
2 / 5 / 10
8,302
830
6,429
15,957
14,437
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

14
2 / 5 / 7
8,213
821
11,539
9,569
3,942
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jormungandr
WARverine54
Jormungandr
14
3 / 5 / 5
8,020
802
9,342
13,500
8,496
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Rama
nLukazz
Rama
12
4 / 3 / 3
7,463
746
7,083
7,055
2,687
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
45
22
Kills
13
13
Deaths
22
55
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Osiris
DarcKnyt
Osiris
2
4
7
1.38
L
Guan Yu
Dyeson187
Guan Yu
2
5
10
1.4
W
Raijin
Fantasy26
Raijin
8
3
9
4.17
W
Guan Yu
Fiavee
Guan Yu
4
4
10
2.25
W
Cerberus
J-CaveMan-C
Cerberus
0
3
14
2.33
W
Amaterasu
Krakerthc
Amaterasu
2
2
16
5
L
2
5
7
1.1
W
8
1
6
11
L
Jormungandr
WARverine54
Jormungandr
3
5
5
1.1
L
Rama
nLukazz
Rama
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,887
Damage
43,307
60,907
Taken
56,682
44,741
Mitigated
37,869
25,259
Healing
12,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
DarcKnyt
Osiris
8,914
1,068
1,136
1,258
10,601
8,307
0
5,157
5,344
0
13,538
L
Guan Yu
Dyeson187
Guan Yu
6,429
591
2,936
3,040
15,957
14,437
141
10,969
4,843
716
11,530
W
Raijin
Fantasy26
Raijin
12,351
1,306
1,005
1,354
9,298
3,759
106
3,915
5,249
25,036
0
W
Guan Yu
Fiavee
Guan Yu
6,227
414
5,334
3,727
16,873
16,310
351
5,387
11,389
958
10,424
W
Cerberus
J-CaveMan-C
Cerberus
6,262
293
601
3,455
12,578
8,426
63
5,406
6,950
12,679
0
W
Amaterasu
Krakerthc
Amaterasu
7,974
1,666
610
1,872
12,766
12,403
24
4,096
8,238
0
12,041
L
11,539
619
1,365
1,188
9,569
3,942
0
7,031
2,435
28,107
0
W
20,073
1,441
3,997
3,304
9,392
3,843
1,888
1,691
7,604
41,109
0
L
Jormungandr
WARverine54
Jormungandr
9,342
927
298
705
13,500
8,496
0
10,751
2,651
17,120
0
L
Rama
nLukazz
Rama
7,083
3,736
255
686
7,055
2,687
557
5,348
1,613
0
15,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,405
Gold Earned
39,746
128
Minions Killed
94
0
Camps Cleared
0
1,042,288
Distance Traveled
801,733
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,748
775
3
0
0
197,361
0
L
Guan Yu
8,302
830
12
1
0
189,812
0
W
Raijin
9,869
987
37
4
0
183,572
0
W
Guan Yu
9,004
900
7
1
0
215,324
0
W
Cerberus
7,467
747
24
2
0
205,260
0
W
Amaterasu
8,502
850
6
1
0
215,305
0
L
Janus
8,213
821
46
5
0
153,800
0
W
Agni
9,563
956
54
5
0
222,827
0
L
Jormungandr
8,020
802
14
1
0
152,625
0
L
Rama
7,463
746
19
2
0
108,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role