Player Matchup

Cerberus
Cerberus
Andresderossi
Cerberus
Level 26
God Stats
2W - 3L
1,591 SR
Queue Stats
46W - 69L
1,304 Elo+
Party 1
Tyr
Tyr
Chuckyy Duck
Tyr
Level 108
God Stats
5W - 9L
1,514 SR
Queue Stats
1,119W - 1,044L
1,480 Elo+
Solo
Kukulkan
Kukulkan
DragonMasterCan
Kukulkan
Level 113
God Stats
3W - 5L
1,266 SR
Queue Stats
71W - 78L
1,326 Elo+
Solo
Ra
Ra
Sh4dow5l4yaa
Ra
Level 69
God Stats
3W - 4L
1,414 SR
Queue Stats
109W - 102L
1,479 Elo+
Solo
Neith
Neith
z7ZABUKI7z
Neith
Level 42
God Stats
1W - 0L
1,179 SR
Queue Stats
50W - 82L
1,191 Elo+
Party 1
Team Averages
Level 72
1,393 SR
1,356 Elo+

VS

Team Averages
Level 114
1,488 SR
1,482 Elo+
Bakasura
Bakasura
DigzUrGrave
Bakasura
Level 125
God Stats
46W - 39L
1,419 SR
Queue Stats
627W - 738L
1,359 Elo+
Solo
Da Ji
Da Ji
Mary_Raccoon
Da Ji
Level 53
God Stats
4W - 4L
1,487 SR
Queue Stats
74W - 79L
1,504 Elo+
Solo
Atlas
Atlas
MeridianMoons
Atlas
Level 144
God Stats
4W - 10L
1,382 SR
Queue Stats
146W - 135L
1,533 Elo+
Solo
Athena
Athena
MrBalzakenWiener
Athena
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
199W - 202L
1,475 Elo+
Solo
Artemis
Artemis
Unknown Wh1sper
Artemis
Level 143
God Stats
3W - 3L
1,651 SR
Queue Stats
45W - 49L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Andresderossi
Cerberus
9
0 / 3 / 5
5,912
493
3,901
11,271
6,004
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
1 / 1 / 0
7,211
601
6,015
7,874
5,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Kukulkan
11
2 / 2 / 1
6,470
539
4,780
5,069
1,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
4 / 0 / 0
7,390
616
2,340
4,102
1,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
9
1 / 3 / 2
5,571
464
3,149
6,926
2,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DigzUrGrave
Bakasura
14
5 / 0 / 0
7,593
633
6,100
7,627
3,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
0 / 1 / 1
6,105
509
3,076
9,519
3,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 1 / 1
4,586
382
985
4,133
3,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 4 / 2
5,197
433
2,321
10,833
7,229
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

7
3 / 2 / 0
5,629
469
5,999
4,890
1,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
12
8
Kills
8
9
Deaths
8
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Andresderossi
Cerberus
0
3
5
0.83
W
1
1
0
1
L
Bakasura
DigzUrGrave
Bakasura
5
0
0
5
W
Kukulkan
2
2
1
1.25
L
0
1
1
0.5
L
0
1
1
0.5
L
0
4
2
0.25
W
4
0
0
4
L
3
2
0
1.5
W
Neith
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,185
Damage
18,481
35,242
Taken
37,002
17,159
Mitigated
19,000
10,197
Healing
11,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Andresderossi
Cerberus
3,901
736
578
2,332
11,271
6,004
0
1,802
9,469
24,197
0
W
6,015
712
0
3,517
7,874
5,574
0
0
7,834
0
55,856
L
Bakasura
DigzUrGrave
Bakasura
6,100
4,365
0
3,368
7,627
3,366
0
1,333
6,294
0
53,724
W
Kukulkan
4,780
969
0
559
5,069
1,839
0
1,207
3,689
44,509
0
L
3,076
727
0
4,273
9,519
3,837
0
300
9,219
0
34,789
L
985
451
0
880
4,133
3,041
0
2,375
1,758
8,595
0
L
2,321
1,480
82
2,064
10,833
7,229
263
4,711
6,122
20,658
0
W
2,340
204
483
2,118
4,102
1,605
28
94
4,008
59,360
0
L
5,999
2,721
0
998
4,890
1,527
620
2,302
2,588
0
25,671
W
Neith
3,149
1,712
0
610
6,926
2,137
607
203
6,583
0
30,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,554
Gold Earned
29,110
374
Minions Killed
265
0
Camps Cleared
0
1,098,205
Distance Traveled
985,034
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,912
493
43
4
0
241,282
2
W
Tyr
7,211
601
95
8
0
217,798
0
L
Bakasura
7,593
633
109
9
0
281,832
0
W
Kukulkan
6,470
539
80
7
0
215,245
4
L
Da Ji
6,105
509
77
6
0
246,858
0
L
Atlas
4,586
382
11
1
0
111,501
2
L
Athena
5,197
433
32
3
0
205,591
0
W
Ra
7,390
616
102
9
0
249,760
0
L
Artemis
5,629
469
36
3
0
139,252
2
W
Neith
5,571
464
54
5
0
174,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role