Player Matchup

Anhur
Anhur
 
Anhur
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Salahudeen1618
Ah Puch
Level 144
God Stats
2W - 1L
1,509 SR
Queue Stats
34W - 27L
1,580 Elo+
Solo
Apollo
Apollo
Samuel13caos024
Apollo
Level 119
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 15L
1,496 Elo+
Solo
Cerberus
Cerberus
mi13
Cerberus
Level 156
God Stats
1W - 2L
1,314 SR
Queue Stats
198W - 186L
1,533 Elo+
Solo
Team Averages
Level 145
1,465 SR
1,522 Elo+

VS

Team Averages
Level 117
1,472 SR
1,479 Elo+
Ishtar
Ishtar
Dyablo55
Ishtar
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 25L
1,570 Elo+
Party 1
Chronos
Chronos
JOKER0310
Chronos
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,334 Elo+
Party 1
Atlas
Atlas
Rzol3
Atlas
Level 109
God Stats
0W - 2L
1,230 SR
Queue Stats
52W - 56L
1,429 Elo+
Party 1
Mercury
Mercury
flyinggris
Mercury
Level 172
God Stats
1W - 2L
1,631 SR
Queue Stats
204W - 206L
1,477 Elo+
Solo
Sylvanus
Sylvanus
pippomane
Sylvanus
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
208W - 196L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
2 / 4 / 10
9,944
765
6,299
13,236
7,637
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Horus
 
Horus
16
3 / 2 / 16
9,848
758
5,020
18,657
21,459
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

18
8 / 1 / 20
11,538
888
29,127
14,194
8,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

18
13 / 1 / 11
11,726
902
16,486
15,364
8,865
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
mi13
Cerberus
15
3 / 4 / 13
9,666
744
8,832
15,566
19,630
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Dyablo55
Ishtar
17
4 / 8 / 1
9,723
748
11,091
16,043
7,754
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
JOKER0310
Chronos
13
2 / 6 / 3
8,577
660
6,569
10,800
4,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Atlas
Rzol3
Atlas
17
1 / 5 / 5
8,803
677
17,030
14,957
9,734
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
flyinggris
Mercury
15
3 / 5 / 1
8,682
668
10,549
11,530
5,780
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
pippomane
Sylvanus
15
1 / 5 / 5
8,027
617
5,898
16,808
13,430
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
26
29
Kills
11
12
Deaths
29
70
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
4
10
1.75
W
Horus
 
Horus
3
2
16
5.5
L
Ishtar
Dyablo55
Ishtar
4
8
1
0.56
L
Chronos
JOKER0310
Chronos
2
6
3
0.58
L
Atlas
Rzol3
Atlas
1
5
5
0.7
W
8
1
20
18
W
13
1
11
18.5
L
Mercury
flyinggris
Mercury
3
5
1
0.7
W
Cerberus
mi13
Cerberus
3
4
13
2.38
L
Sylvanus
pippomane
Sylvanus
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,764
Damage
51,137
77,017
Taken
70,138
66,252
Mitigated
41,565
44,480
Healing
15,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
6,299
4,097
1,814
1,784
13,236
7,637
3,516
5,089
7,931
0
24,482
W
Horus
 
Horus
5,020
1,778
17,823
11,469
18,657
21,459
473
5,484
12,615
0
11,287
L
Ishtar
Dyablo55
Ishtar
11,091
8,114
805
1,182
16,043
7,754
0
8,885
7,158
0
22,308
L
Chronos
JOKER0310
Chronos
6,569
1,929
206
606
10,800
4,867
0
5,653
5,147
9,314
0
L
Atlas
Rzol3
Atlas
17,030
4,419
347
441
14,957
9,734
0
7,441
7,516
36,260
0
W
29,127
1,035
556
4,155
14,194
8,661
725
3,563
10,437
45,315
0
W
16,486
11,074
966
3,929
15,364
8,865
2,180
7,560
7,601
0
39,525
L
Mercury
flyinggris
Mercury
10,549
2,206
0
1,163
11,530
5,780
0
5,931
5,599
0
23,285
W
Cerberus
mi13
Cerberus
8,832
167
0
1,984
15,566
19,630
382
6,186
8,936
16,255
0
L
Sylvanus
pippomane
Sylvanus
5,898
819
5,312
5,396
16,808
13,430
0
10,049
6,759
11,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,722
Gold Earned
43,812
170
Minions Killed
123
0
Camps Cleared
0
1,233,216
Distance Traveled
1,148,393
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,944
765
54
4
0
195,087
0
W
Horus
9,848
758
8
1
0
279,362
0
L
Ishtar
9,723
748
36
3
0
211,473
0
L
Chronos
8,577
660
9
1
0
193,201
0
L
Atlas
8,803
677
31
2
0
239,028
0
W
Ah Puch
11,538
888
36
3
0
257,755
0
W
Apollo
11,726
902
45
3
0
259,298
0
L
Mercury
8,682
668
34
3
0
291,275
0
W
Cerberus
9,666
744
27
2
0
241,714
0
L
Sylvanus
8,027
617
13
1
0
213,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role