Player Matchup

Sobek
Sobek
 
Sobek
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
DeViLlIkECooKIE
Hachiman
Level 148
God Stats
1W - 2L
1,289 SR
Queue Stats
383W - 427L
1,377 Elo+
Party 1
Vamana
Vamana
Destructor30578
Vamana
Level 101
God Stats
14W - 8L
1,413 SR
Queue Stats
175W - 169L
1,493 Elo+
Solo
Osiris
Osiris
MrRedAbility
Osiris
Level 108
God Stats
4W - 6L
1,085 SR
Queue Stats
31W - 29L
1,450 Elo+
Party 2
Scylla
Scylla
xRealizex
Scylla
Level 76
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 27L
1,447 Elo+
Party 2
Team Averages
Level 116
1,358 SR
1,453 Elo+

VS

Team Averages
Level 83
1,566 SR
1,447 Elo+
Hercules
Hercules
Nollers
Hercules
Level 64
God Stats
6W - 7L
1,505 SR
Queue Stats
272W - 295L
1,484 Elo+
Solo
Pele
Pele
SnorlaxAD
Pele
Level 144
God Stats
0W - 4L
1,161 SR
Queue Stats
84W - 90L
1,436 Elo+
Solo
Anubis
Anubis
XXXAFFER
Anubis
Level 75
God Stats
4W - 5L
1,712 SR
Queue Stats
54W - 53L
1,401 Elo+
Solo
Skadi
Skadi
ZelyaDry
Skadi
Level 29
God Stats
5W - 11L
1,736 SR
Queue Stats
35W - 46L
1,410 Elo+
Party 3
Kuzenbo
Kuzenbo
éphaïstos
Kuzenbo
Level 103
God Stats
2W - 5L
1,715 SR
Queue Stats
166W - 157L
1,506 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
0 / 0 / 5
5,691
632
2,114
5,785
4,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
10
3 / 0 / 1
6,582
731
1,977
3,012
957
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
2 / 1 / 0
6,017
669
4,220
5,924
3,475
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Osiris
10
2 / 0 / 6
6,213
690
4,211
5,366
2,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Scylla
xRealizex
Scylla
10
5 / 0 / 0
6,081
676
5,664
3,069
680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Nollers
Hercules
6
0 / 3 / 0
3,995
444
1,292
6,221
3,972
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Pele
9
0 / 3 / 0
4,780
531
1,062
7,611
2,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
XXXAFFER
Anubis
7
0 / 3 / 0
4,637
515
2,397
5,320
2,348
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Skadi
ZelyaDry
Skadi
7
0 / 1 / 0
4,013
446
2,400
3,713
890
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kuzenbo
éphaïstos
Kuzenbo
8
1 / 3 / 0
4,675
519
4,731
8,748
6,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
1
12
Kills
1
1
Deaths
13
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
0
5
2.5
W
Hachiman
3
0
1
3.5
W
2
1
0
2
W
Osiris
2
0
6
5
L
Hercules
Nollers
Hercules
0
3
0
0
L
Pele
0
3
0
0
L
Anubis
XXXAFFER
Anubis
0
3
0
0
L
Skadi
ZelyaDry
Skadi
0
1
0
0
W
Scylla
xRealizex
Scylla
5
0
0
5
L
Kuzenbo
éphaïstos
Kuzenbo
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,186
Damage
11,882
23,156
Taken
31,613
12,386
Mitigated
16,488
7,308
Healing
9,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
2,114
215
0
2,554
5,785
4,703
152
368
5,417
12,041
0
W
Hachiman
1,977
1,091
0
1,627
3,012
957
632
0
3,012
0
40,554
W
4,220
2,468
0
1,377
5,924
3,475
39
3,610
1,857
0
39,744
W
Osiris
4,211
2,074
0
750
5,366
2,571
726
1,269
4,046
0
35,875
L
Hercules
Nollers
Hercules
1,292
507
98
2,282
6,221
3,972
0
2,098
4,069
0
11,960
L
Pele
1,062
271
0
2,950
7,611
2,328
0
1,094
6,439
0
28,616
L
Anubis
XXXAFFER
Anubis
2,397
227
0
1,592
5,320
2,348
0
3,517
1,455
27,834
0
L
Skadi
ZelyaDry
Skadi
2,400
982
0
739
3,713
890
0
589
3,124
0
17,669
W
Scylla
xRealizex
Scylla
5,664
840
0
1,000
3,069
680
692
1,373
1,696
32,349
0
L
Kuzenbo
éphaïstos
Kuzenbo
4,731
1,203
0
1,573
8,748
6,950
0
0
8,748
27,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,584
Gold Earned
22,100
295
Minions Killed
182
0
Camps Cleared
0
878,047
Distance Traveled
847,207
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,691
632
12
1
0
186,638
2
W
Hachiman
6,582
731
76
8
0
153,468
1
W
Vamana
6,017
669
78
9
0
188,574
0
W
Osiris
6,213
690
64
7
0
179,911
0
L
Hercules
3,995
444
21
2
0
164,266
0
L
Pele
4,780
531
54
6
0
209,234
0
L
Anubis
4,637
515
50
6
0
138,342
0
L
Skadi
4,013
446
26
3
0
163,868
2
W
Scylla
6,081
676
65
7
0
169,456
0
L
Kuzenbo
4,675
519
31
3
0
171,497
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role