Player Matchup

Mercury
Mercury
CasuallyZooted
Mercury
Level 39
God Stats
5W - 6L
1,500 SR
Queue Stats
51W - 56L
1,391 Elo+
Solo
Bellona
Bellona
Liebre_ninja
Bellona
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,418 Elo+
Party 1
Bacchus
Bacchus
M4STERxHUNTER
Bacchus
Level 63
God Stats
15W - 7L
1,349 SR
Queue Stats
148W - 125L
1,476 Elo+
Solo
Chiron
Chiron
Saneki27
Chiron
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 47L
1,401 Elo+
Party 1
Olorun
Olorun
Xcukmunch
Olorun
Level 41
God Stats
3W - 6L
1,461 SR
Queue Stats
23W - 43L
1,368 Elo+
Solo
Team Averages
Level 42
1,462 SR
1,411 Elo+

VS

Team Averages
Level 62
1,437 SR
1,441 Elo+
Baron Samedi
Baron Samedi
EternalTransient
Baron Samedi
Level 67
God Stats
24W - 28L
1,389 SR
Queue Stats
371W - 375L
1,468 Elo+
Solo
Zhong Kui
Zhong Kui
IIIINUTIIII-
Zhong Kui
Level 35
God Stats
3W - 2L
1,213 SR
Queue Stats
84W - 91L
1,305 Elo+
Solo
Vamana
Vamana
PhilipJFry-_-
Vamana
Level 88
God Stats
3W - 6L
1,487 SR
Queue Stats
457W - 446L
1,502 Elo+
Solo
Ne Zha
Ne Zha
SwoleConvict
Ne Zha
Level 89
God Stats
6W - 7L
1,595 SR
Queue Stats
29W - 32L
1,509 Elo+
Solo
Artemis
Artemis
chriscrow22
Artemis
Level 33
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 5L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 7 / 6
9,500
500
10,966
17,664
7,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
Liebre_ninja
Bellona
17
8 / 3 / 3
11,237
591
17,610
23,272
27,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
14
2 / 5 / 9
9,091
478
9,234
22,438
21,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chiron
Saneki27
Chiron
14
5 / 6 / 6
9,218
485
12,068
19,586
7,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Olorun
Xcukmunch
Olorun
6
0 / 1 / 1
6,205
327
1,028
1,375
447
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
EternalTransient
Baron Samedi
15
2 / 7 / 6
9,173
483
11,372
15,270
8,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Zhong Kui
IIIINUTIIII-
Zhong Kui
15
5 / 5 / 5
9,675
509
16,025
13,583
10,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
4 / 2 / 5
10,210
537
9,236
16,445
10,851
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ne Zha
19
8 / 1 / 4
12,219
643
11,400
19,220
10,266
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
chriscrow22
Artemis
15
3 / 6 / 6
9,402
495
12,853
12,308
6,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
48
21
Kills
22
22
Deaths
21
25
Assists
26
Player
Kills
Deaths
Assists
KDA
L
6
7
6
1.29
W
Baron Samedi
EternalTransient
Baron Samedi
2
7
6
0.71
W
Zhong Kui
IIIINUTIIII-
Zhong Kui
5
5
5
1.5
L
Bellona
Liebre_ninja
Bellona
8
3
3
3.17
L
Bacchus
2
5
9
1.3
W
4
2
5
3.25
L
Chiron
Saneki27
Chiron
5
6
6
1.33
W
Ne Zha
8
1
4
10
L
Olorun
Xcukmunch
Olorun
0
1
1
0.5
W
Artemis
chriscrow22
Artemis
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,906
Damage
60,886
84,335
Taken
76,826
65,089
Mitigated
45,876
12,976
Healing
24,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,966
5,176
0
1,110
17,664
7,222
0
5,891
11,773
0
66,719
W
Baron Samedi
EternalTransient
Baron Samedi
11,372
1,144
1,630
3,309
15,270
8,600
747
2,268
13,002
45,892
0
W
Zhong Kui
IIIINUTIIII-
Zhong Kui
16,025
3,976
0
3,975
13,583
10,124
612
3,207
10,376
59,682
0
L
Bellona
Liebre_ninja
Bellona
17,610
6,646
0
3,432
23,272
27,981
414
7,625
15,647
0
65,638
L
Bacchus
9,234
1,525
259
3,377
22,438
21,555
0
8,487
13,951
36,497
0
W
9,236
5,525
0
6,079
16,445
10,851
2,378
0
16,445
0
72,685
L
Chiron
Saneki27
Chiron
12,068
5,289
584
4,094
19,586
7,884
597
5,849
13,681
0
65,906
W
Ne Zha
11,400
5,234
0
6,980
19,220
10,266
248
2,219
17,001
0
121,401
L
Olorun
Xcukmunch
Olorun
1,028
242
0
120
1,375
447
0
411
964
12,888
0
W
Artemis
chriscrow22
Artemis
12,853
7,289
0
2,717
12,308
6,035
2,514
2,568
9,740
0
54,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,251
Gold Earned
50,679
330
Minions Killed
486
0
Camps Cleared
0
1,564,133
Distance Traveled
1,727,612
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,500
500
98
5
0
409,879
1
W
Baron Samedi
9,173
483
71
4
0
330,012
0
W
Zhong Kui
9,675
509
64
3
0
299,019
5
L
Bellona
11,237
591
92
5
0
391,291
0
L
Bacchus
9,091
478
34
2
0
363,627
0
W
Vamana
10,210
537
111
6
0
351,505
0
L
Chiron
9,218
485
89
5
0
340,055
0
W
Ne Zha
12,219
643
176
9
0
398,010
0
L
Olorun
6,205
327
17
1
0
59,281
0
W
Artemis
9,402
495
64
3
0
349,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role