Player Matchup

Eset
Eset
Cpt Jiggly
Eset
Level 111
God Stats
9W - 8L
1,403 SR
Queue Stats
122W - 117L
1,422 Elo+
Solo
Bacchus
Bacchus
Kevin730
Bacchus
Level 122
God Stats
7W - 4L
1,578 SR
Queue Stats
192W - 174L
1,455 Elo+
Solo
Ishtar
Ishtar
MeatWallet518
Ishtar
Level 141
God Stats
3W - 2L
1,443 SR
Queue Stats
281W - 256L
1,544 Elo+
Solo
Nemesis
Nemesis
TheBredCam
Nemesis
Level 105
God Stats
9W - 8L
1,707 SR
Queue Stats
167W - 162L
1,550 Elo+
Solo
Bellona
Bellona
jcurrshadow
Bellona
Level 97
God Stats
7W - 6L
1,677 SR
Queue Stats
217W - 206L
1,522 Elo+
Solo
Team Averages
Level 115
1,561 SR
1,499 Elo+

VS

Team Averages
Level 75
1,370 SR
1,469 Elo+
Neith
Neith
DusseBaby-
Neith
Level 42
God Stats
0W - 3L
1,310 SR
Queue Stats
34W - 38L
1,452 Elo+
Party 1
Guan Yu
Guan Yu
Gungnier6915
Guan Yu
Level 64
God Stats
5W - 5L
1,574 SR
Queue Stats
159W - 182L
1,486 Elo+
Solo
Zhong Kui
Zhong Kui
KingMalik6669
Zhong Kui
Level 101
God Stats
3W - 4L
1,180 SR
Queue Stats
26W - 26L
1,440 Elo+
Party 1
Bakasura
Bakasura
kneeedull
Bakasura
Level 128
God Stats
2W - 4L
1,326 SR
Queue Stats
440W - 393L
1,515 Elo+
Solo
Ra
Ra
yaboyasinman
Ra
Level 39
God Stats
1W - 4L
1,461 SR
Queue Stats
117W - 134L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 3 / 10
11,786
655
13,594
12,374
6,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
Kevin730
Bacchus
12
1 / 2 / 7
9,124
507
4,242
15,380
15,600
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
2 / 3 / 2
10,099
561
5,690
11,882
4,934
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
TheBredCam
Nemesis
18
4 / 2 / 9
11,049
614
12,203
15,096
10,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
jcurrshadow
Bellona
20
11 / 3 / 2
12,452
692
16,996
15,454
10,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
2 / 3 / 4
8,883
494
10,083
11,343
5,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
Gungnier6915
Guan Yu
9
1 / 4 / 2
7,285
405
4,850
10,181
7,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Zhong Kui
KingMalik6669
Zhong Kui
13
3 / 5 / 2
7,946
441
7,846
17,433
10,438
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bakasura
kneeedull
Bakasura
18
5 / 5 / 3
11,152
620
9,415
19,945
10,691
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 8 / 5
9,412
523
9,828
15,040
6,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
29
24
Kills
13
13
Deaths
25
30
Assists
16
Player
Kills
Deaths
Assists
KDA
W
6
3
10
3.67
L
Neith
2
3
4
1.33
L
Guan Yu
Gungnier6915
Guan Yu
1
4
2
0.5
W
Bacchus
Kevin730
Bacchus
1
2
7
2.25
L
Zhong Kui
KingMalik6669
Zhong Kui
3
5
2
0.8
W
2
3
2
1
W
Nemesis
TheBredCam
Nemesis
4
2
9
4.25
W
Bellona
jcurrshadow
Bellona
11
3
2
4
L
Bakasura
kneeedull
Bakasura
5
5
3
1.3
L
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,725
Damage
42,022
70,186
Taken
73,942
48,025
Mitigated
40,244
21,011
Healing
18,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,594
881
1,232
3,185
12,374
6,015
1,111
5,811
6,153
96,012
0
L
Neith
10,083
3,085
0
3,701
11,343
5,376
812
1,127
10,160
0
68,470
L
Guan Yu
Gungnier6915
Guan Yu
4,850
904
80
3,476
10,181
7,352
0
683
8,909
0
29,054
W
Bacchus
Kevin730
Bacchus
4,242
579
2,100
4,541
15,380
15,600
0
4,798
9,953
19,606
0
L
Zhong Kui
KingMalik6669
Zhong Kui
7,846
711
253
5,089
17,433
10,438
0
4,055
13,147
40,615
0
W
5,690
3,349
0
2,703
11,882
4,934
2,337
2,084
9,468
0
89,137
W
Nemesis
TheBredCam
Nemesis
12,203
4,768
0
2,684
15,096
10,526
1,079
2,664
12,249
153
72,706
W
Bellona
jcurrshadow
Bellona
16,996
6,352
0
4,566
15,454
10,950
267
2,215
12,224
0
124,054
L
Bakasura
kneeedull
Bakasura
9,415
6,754
0
4,195
19,945
10,691
0
3,747
16,093
0
96,837
L
9,828
681
156
1,415
15,040
6,387
0
8,377
6,514
69,048
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,510
Gold Earned
44,678
570
Minions Killed
507
0
Camps Cleared
0
1,847,843
Distance Traveled
1,605,895
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
11,786
655
159
9
0
345,812
2
L
Neith
8,883
494
105
6
0
319,437
6
L
Guan Yu
7,285
405
47
3
0
176,624
0
W
Bacchus
9,124
507
20
1
0
334,498
7
L
Zhong Kui
7,946
441
57
3
0
352,707
4
W
Ishtar
10,099
561
144
8
0
327,800
0
W
Nemesis
11,049
614
104
6
0
400,655
1
W
Bellona
12,452
692
143
8
0
439,078
2
L
Bakasura
11,152
620
176
10
0
415,297
0
L
Ra
9,412
523
122
7
0
341,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role