Player Matchup

Mercury
Mercury
Balerdroch
Mercury
Level 64
God Stats
0W - 2L
1,285 SR
Queue Stats
79W - 75L
1,506 Elo+
Solo
Yu Huang
Yu Huang
Banxy
Yu Huang
Level 137
God Stats
0W - 3L
1,285 SR
Queue Stats
101W - 102L
1,533 Elo+
Party 2
King Arthur
King Arthur
DarKiKOOLolXYZ
King Arthur
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
234W - 240L
1,546 Elo+
Party 1
Hun Batz
Hun Batz
Fasenator
Hun Batz
Level 96
God Stats
1W - 2L
1,769 SR
Queue Stats
99W - 100L
1,537 Elo+
Party 2
Merlin
Merlin
xxjeremyxx7592
Merlin
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 48L
1,396 Elo+
Party 1
Team Averages
Level 97
1,468 SR
1,504 Elo+

VS

Team Averages
Level 102
1,591 SR
1,527 Elo+
Ymir
Ymir
 
Ymir
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Erathias
Scylla
Level 108
God Stats
6W - 6L
1,611 SR
Queue Stats
181W - 209L
1,539 Elo+
Solo
Hera
Hera
VeryPoxyi
Hera
Level 100
God Stats
6W - 5L
1,564 SR
Queue Stats
382W - 394L
1,479 Elo+
Solo
Ullr
Ullr
deaky2233
Ullr
Level 87
God Stats
4W - 1L
1,906 SR
Queue Stats
159W - 151L
1,549 Elo+
Solo
Charybdis
Charybdis
xXnico97
Charybdis
Level 123
God Stats
14W - 27L
1,373 SR
Queue Stats
1,100W - 1,072L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Balerdroch
Mercury
13
0 / 3 / 3
6,816
682
6,401
7,187
3,607
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yu Huang
Banxy
Yu Huang
12
1 / 5 / 1
6,854
685
6,413
8,596
3,449
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
DarKiKOOLolXYZ
King Arthur
13
1 / 7 / 4
7,582
758
3,610
14,679
16,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hun Batz
Fasenator
Hun Batz
13
1 / 4 / 5
7,002
700
5,067
12,751
13,484
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 4 / 3
7,049
705
5,607
6,062
2,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
2 / 2 / 16
9,299
930
4,199
12,051
13,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
Erathias
Scylla
15
5 / 2 / 10
9,265
927
11,462
7,816
3,461
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hera
15
6 / 1 / 8
9,605
961
11,093
7,538
4,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ullr
14
5 / 2 / 8
8,439
844
7,206
5,299
2,621
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charybdis
xXnico97
Charybdis
14
5 / 2 / 13
8,784
878
8,360
7,083
3,470
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
78
4
Kills
23
23
Deaths
9
16
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
2
16
5
L
Mercury
Balerdroch
Mercury
0
3
3
0.5
L
Yu Huang
Banxy
Yu Huang
1
5
1
0.3
L
King Arthur
DarKiKOOLolXYZ
King Arthur
1
7
4
0.43
W
Scylla
Erathias
Scylla
5
2
10
5
L
Hun Batz
Fasenator
Hun Batz
1
4
5
0.88
W
Hera
6
1
8
10
W
Ullr
5
2
8
4.5
W
Charybdis
xXnico97
Charybdis
5
2
13
5.75
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,098
Damage
42,320
49,275
Taken
39,787
40,321
Mitigated
28,272
7,259
Healing
10,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,199
691
1,261
4,169
12,051
13,916
51
3,919
8,132
8,168
0
L
Mercury
Balerdroch
Mercury
6,401
1,279
290
1,401
7,187
3,607
0
4,373
2,814
0
17,604
L
Yu Huang
Banxy
Yu Huang
6,413
454
596
1,119
8,596
3,449
43
5,483
3,113
13,246
0
L
King Arthur
DarKiKOOLolXYZ
King Arthur
3,610
130
226
1,095
14,679
16,906
0
6,504
8,175
0
9,377
W
Scylla
Erathias
Scylla
11,462
324
473
477
7,816
3,461
426
2,212
5,604
21,399
0
L
Hun Batz
Fasenator
Hun Batz
5,067
778
290
1,379
12,751
13,484
0
6,832
5,919
0
8,740
W
Hera
11,093
2,403
262
1,368
7,538
4,804
716
2,052
5,486
27,143
0
W
Ullr
7,206
2,545
0
234
5,299
2,621
3,731
1,978
3,321
0
12,928
W
Charybdis
xXnico97
Charybdis
8,360
4,164
964
1,758
7,083
3,470
3,057
1,859
5,224
0
18,584
L
5,607
239
526
337
6,062
2,875
249
3,562
2,500
18,464
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,303
Gold Earned
45,392
82
Minions Killed
110
0
Camps Cleared
0
880,856
Distance Traveled
1,015,138
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,299
930
7
1
0
202,320
0
L
Mercury
6,816
682
20
2
0
244,334
0
L
Yu Huang
6,854
685
16
2
0
157,360
0
L
King Arthur
7,582
758
4
0
0
161,238
0
W
Scylla
9,265
927
30
3
0
204,454
0
L
Hun Batz
7,002
700
5
1
0
176,379
0
W
Hera
9,605
961
17
2
0
221,674
0
W
Ullr
8,439
844
20
2
0
195,099
0
W
Charybdis
8,784
878
36
4
0
191,591
0
L
Merlin
7,049
705
37
4
0
141,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role