Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
 
Xbalanque
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
Faith3
Discordia
Level 195
God Stats
25W - 20L
1,763 SR
Queue Stats
688W - 582L
1,656 Elo+
Party 1
Anubis
Anubis
ImMoto
Anubis
Level 181
God Stats
5W - 6L
1,582 SR
Queue Stats
42W - 45L
1,582 Elo+
Party 1
Horus
Horus
Lynx
Horus
Level 155
God Stats
11W - 10L
1,483 SR
Queue Stats
80W - 55L
1,640 Elo+
Solo
Team Averages
Level 170
1,566 SR
1,575 Elo+

VS

Team Averages
Level 133
1,546 SR
1,646 Elo+
Nox
Nox
CJTheImmortal
Nox
Level 124
God Stats
4W - 1L
1,500 SR
Queue Stats
74W - 48L
1,719 Elo+
Party 2
Danzaburou
Danzaburou
ImVeryBad1
Danzaburou
Level 126
God Stats
0W - 3L
1,444 SR
Queue Stats
236W - 235L
1,570 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Rinñ
Morgan Le Fay
Level 158
God Stats
5W - 3L
1,647 SR
Queue Stats
205W - 184L
1,614 Elo+
Solo
Thor
Thor
Scyxurz
Thor
Level 143
God Stats
9W - 8L
1,592 SR
Queue Stats
193W - 166L
1,685 Elo+
Party 2
Mulan
Mulan
kitsunesun
Mulan
Level 112
God Stats
34W - 28L
1,548 SR
Queue Stats
701W - 641L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
11
2 / 0 / 1
6,383
709
3,199
4,944
1,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Xbalanque
 
Xbalanque
10
0 / 0 / 3
6,109
679
2,954
4,252
1,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
Faith3
Discordia
11
2 / 3 / 0
6,038
671
5,000
5,375
1,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Anubis
ImMoto
Anubis
11
4 / 3 / 1
6,889
765
6,678
6,815
2,795
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Horus
Lynx
Horus
9
1 / 0 / 1
5,456
606
2,995
6,606
4,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,634
515
1,573
4,986
3,207
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
ImVeryBad1
Danzaburou
9
0 / 1 / 0
4,936
548
2,081
5,099
1,758
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
Rinñ
Morgan Le Fay
10
2 / 1 / 0
6,082
676
4,646
6,176
2,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
Scyxurz
Thor
10
3 / 2 / 2
5,917
657
2,409
7,116
2,510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mulan
7
1 / 4 / 2
4,663
518
3,721
8,342
3,446
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
10
9
Kills
6
6
Deaths
9
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
2
0
1
2.5
W
Xbalanque
 
Xbalanque
0
0
3
1.5
L
0
1
0
0
W
Discordia
Faith3
Discordia
2
3
0
0.67
W
Anubis
ImMoto
Anubis
4
3
1
1.5
L
Danzaburou
ImVeryBad1
Danzaburou
0
1
0
0
W
Horus
Lynx
Horus
1
0
1
1.5
L
Morgan Le Fay
Rinñ
Morgan Le Fay
2
1
0
2
L
Thor
Scyxurz
Thor
3
2
2
2
L
Mulan
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,826
Damage
14,430
27,992
Taken
31,719
12,755
Mitigated
13,493
12,999
Healing
9,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
3,199
1,886
0
1,539
4,944
1,714
0
1,175
3,769
0
49,875
W
Xbalanque
 
Xbalanque
2,954
1,083
0
1,352
4,252
1,571
945
139
4,113
0
46,836
L
1,573
445
0
1,572
4,986
3,207
0
637
4,349
11,460
0
W
Discordia
Faith3
Discordia
5,000
148
0
860
5,375
1,840
0
2,899
2,476
41,030
0
W
Anubis
ImMoto
Anubis
6,678
0
0
3,620
6,815
2,795
234
0
6,815
49,937
0
L
Danzaburou
ImVeryBad1
Danzaburou
2,081
1,164
0
2,096
5,099
1,758
0
0
5,099
0
34,858
W
Horus
Lynx
Horus
2,995
2,075
1,183
4,445
6,606
4,835
0
2,006
4,600
0
12,413
L
Morgan Le Fay
Rinñ
Morgan Le Fay
4,646
417
0
2,564
6,176
2,572
0
2,638
3,538
51,218
0
L
Thor
Scyxurz
Thor
2,409
638
0
750
7,116
2,510
0
2,364
4,752
0
34,973
L
Mulan
3,721
846
0
2,855
8,342
3,446
0
6,039
2,303
0
19,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,875
Gold Earned
26,232
334
Minions Killed
248
0
Camps Cleared
0
1,046,143
Distance Traveled
946,455
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,383
709
84
9
0
230,623
0
W
Xbalanque
6,109
679
83
9
0
181,665
2
L
Nox
4,634
515
17
2
0
187,717
2
W
Discordia
6,038
671
76
8
0
221,863
5
W
Anubis
6,889
765
83
9
0
187,711
0
L
Danzaburou
4,936
548
61
7
0
174,640
1
W
Horus
5,456
606
8
1
0
224,281
2
L
Morgan Le Fay
6,082
676
81
9
0
196,076
2
L
Thor
5,917
657
71
8
0
230,033
1
L
Mulan
4,663
518
18
2
0
157,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role