Player Matchup

Jing Wei
Jing Wei
Bebra1417
Jing Wei
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,314 Elo+
Solo
Gilgamesh
Gilgamesh
DHlokhing
Gilgamesh
Level 104
God Stats
3W - 2L
1,500 SR
Queue Stats
145W - 146L
1,417 Elo+
Solo
Chaac
Chaac
Sobredossys
Chaac
Level 87
God Stats
5W - 3L
1,296 SR
Queue Stats
80W - 96L
1,415 Elo+
Solo
Anubis
Anubis
arasgld
Anubis
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 26L
1,480 Elo+
Party 2
Izanami
Izanami
xXShirosamaXx
Izanami
Level 60
God Stats
2W - 3L
1,264 SR
Queue Stats
234W - 246L
1,509 Elo+
Party 2
Team Averages
Level 67
1,412 SR
1,427 Elo+

VS

Team Averages
Level 114
1,567 SR
1,455 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
NiamoReD
Fafnir
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 148L
1,480 Elo+
Party 1
Tiamat
Tiamat
Nolirte
Tiamat
Level 103
God Stats
6W - 6L
1,772 SR
Queue Stats
549W - 546L
1,411 Elo+
Party 1
Jormungandr
Jormungandr
Oo-Vulgrim-oO
Jormungandr
Level 143
God Stats
17W - 11L
1,591 SR
Queue Stats
847W - 859L
1,456 Elo+
Solo
Loki
Loki
Пофуй
Loki
Level 127
God Stats
9W - 8L
1,469 SR
Queue Stats
529W - 520L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Bebra1417
Jing Wei
14
2 / 2 / 9
8,274
827
5,842
6,742
2,873
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
DHlokhing
Gilgamesh
13
2 / 4 / 12
8,012
801
6,380
10,886
10,176
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
3 / 2 / 10
8,719
872
9,702
13,451
13,724
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
arasgld
Anubis
16
4 / 1 / 9
9,085
909
10,158
6,861
3,979
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
16
5 / 0 / 7
9,419
942
9,349
5,899
2,727
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
15
2 / 4 / 5
7,658
766
6,645
12,539
16,596
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fafnir
NiamoReD
Fafnir
9
0 / 1 / 3
5,941
594
1,193
2,014
1,616
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
Nolirte
Tiamat
10
0 / 3 / 4
6,438
644
4,622
7,117
3,642
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Oo-Vulgrim-oO
Jormungandr
13
1 / 4 / 2
7,348
735
8,182
12,862
15,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
5 / 4 / 3
8,387
839
8,737
9,810
3,793
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
25
16
Kills
8
9
Deaths
16
47
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
2
4
5
1.13
W
Jing Wei
Bebra1417
Jing Wei
2
2
9
3.25
W
Gilgamesh
DHlokhing
Gilgamesh
2
4
12
2
L
Fafnir
NiamoReD
Fafnir
0
1
3
1.5
L
Tiamat
Nolirte
Tiamat
0
3
4
0.67
L
Jormungandr
Oo-Vulgrim-oO
Jormungandr
1
4
2
0.5
W
3
2
10
4
W
Anubis
arasgld
Anubis
4
1
9
8.5
W
Izanami
5
0
7
8.5
L
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,431
Damage
29,379
43,839
Taken
44,342
33,479
Mitigated
40,735
18,687
Healing
12,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
6,645
2,093
1,904
1,795
12,539
16,596
0
2,187
10,173
11,671
0
W
Jing Wei
Bebra1417
Jing Wei
5,842
4,745
1,310
1,490
6,742
2,873
1,690
2,903
3,839
0
12,637
W
Gilgamesh
DHlokhing
Gilgamesh
6,380
1,454
1,228
929
10,886
10,176
257
5,337
5,549
0
8,197
L
Fafnir
NiamoReD
Fafnir
1,193
305
271
272
2,014
1,616
0
609
1,405
3,055
0
L
Tiamat
Nolirte
Tiamat
4,622
250
230
1,509
7,117
3,642
0
1,945
5,030
12,613
0
L
Jormungandr
Oo-Vulgrim-oO
Jormungandr
8,182
861
1,153
2,327
12,862
15,088
0
2,628
9,997
19,137
0
W
9,702
485
372
4,582
13,451
13,724
117
5,612
7,839
0
25,633
W
Anubis
arasgld
Anubis
10,158
47
726
2,550
6,861
3,979
180
3,882
2,979
21,923
0
W
Izanami
9,349
5,800
2,589
2,911
5,899
2,727
2,015
2,908
2,991
0
27,650
L
8,737
1,163
734
2,407
9,810
3,793
0
2,789
6,894
0
17,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,509
Gold Earned
35,772
145
Minions Killed
74
0
Camps Cleared
0
941,976
Distance Traveled
761,446
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,658
766
9
1
0
191,997
0
W
Jing Wei
8,274
827
22
2
0
184,822
0
W
Gilgamesh
8,012
801
9
1
0
172,104
0
L
Fafnir
5,941
594
4
0
0
59,880
0
L
Tiamat
6,438
644
21
2
0
137,193
0
L
Jormungandr
7,348
735
28
3
0
177,962
0
W
Chaac
8,719
872
28
3
0
221,072
0
W
Anubis
9,085
909
38
4
0
176,565
0
W
Izanami
9,419
942
48
5
0
187,413
0
L
Loki
8,387
839
12
1
0
194,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role