Player Matchup

Odin
Odin
Gold II
 
Odin
Gold II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Silver I
Nauvea
Cernunnos
Silver I
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,553 MMR
Solo
Hera
Hera
Gold V
kopalaa
Hera
Gold V
Level 173
God Stats
4W - 3L
1,587 SR
Queue Stats
247W - 248L
1,562 MMR
Solo
Mulan
Mulan
Gold V
ragnarosote
Mulan
Gold V
Level 83
God Stats
6W - 8L
1,664 SR
Queue Stats
243W - 256L
1,411 MMR
Party 2
Ne Zha
Ne Zha
Gold IV
sadsouichi
Ne Zha
Gold IV
Level 81
God Stats
5W - 4L
1,949 SR
Queue Stats
59W - 57L
1,749 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 108
1,640 SR
1,555 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 149
1,549 SR
1,571 MMR
Danzaburou
Danzaburou
Gold III
Archivun
Danzaburou
Gold III
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 49L
1,470 MMR
Party 3
Athena
Athena
Gold III
M7EZIO2M
Athena
Gold III
Level 88
God Stats
62W - 44L
1,621 SR
Queue Stats
441W - 441L
1,550 MMR
Party 1
Yu Huang
Yu Huang
Platinum V
Scoyvi
Yu Huang
Platinum V
Level 146
God Stats
15W - 15L
1,511 SR
Queue Stats
69W - 59L
1,737 MMR
Party 3
Erlang Shen
Erlang Shen
Gold III
Sℓγω
Erlang Shen
Gold III
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 79L
1,545 MMR
Party 1
He Bo
He Bo
Gold I
woshizijiren
He Bo
Gold I
Level 227
God Stats
29W - 30L
1,614 SR
Queue Stats
1,077W - 1,096L
1,553 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
8
0 / 0 / 1
4,418
491
3,720
5,702
3,884
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cernunnos
Nauvea
Cernunnos
7
0 / 2 / 0
4,388
488
3,646
4,255
1,562
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hera
kopalaa
Hera
10
1 / 1 / 1
5,642
627
6,441
5,795
2,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 4 / 0
5,532
615
4,800
9,425
5,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Ne Zha
sadsouichi
Ne Zha
10
2 / 1 / 1
5,781
642
3,551
9,116
3,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
AgniVamanaBakasuraSusano

VS

Bans
FreyaAphroditeAo KuangChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Archivun
Danzaburou
9
1 / 0 / 1
5,379
598
3,326
5,859
1,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
M7EZIO2M
Athena
8
1 / 2 / 0
5,072
564
876
7,482
4,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Yu Huang
Scoyvi
Yu Huang
10
1 / 0 / 0
5,527
614
3,801
6,333
1,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
Sℓγω
Erlang Shen
10
3 / 1 / 0
6,203
689
4,250
8,850
8,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
2 / 1 / 1
5,906
656
5,110
4,960
1,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
10
4
Kills
8
8
Deaths
4
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
0
1
0.5
W
Danzaburou
Archivun
Danzaburou
1
0
1
1.5
W
Athena
M7EZIO2M
Athena
1
2
0
0.5
L
Cernunnos
Nauvea
Cernunnos
0
2
0
0
W
Yu Huang
Scoyvi
Yu Huang
1
0
0
1
W
Erlang Shen
Sℓγω
Erlang Shen
3
1
0
3
L
Hera
kopalaa
Hera
1
1
1
1.5
L
1
4
0
0.25
L
Ne Zha
sadsouichi
Ne Zha
2
1
1
2.5
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,158
Damage
17,363
34,293
Taken
33,484
16,320
Mitigated
17,352
9,415
Healing
10,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
3,720
973
0
1,188
5,702
3,884
0
957
4,745
0
15,569
W
Danzaburou
Archivun
Danzaburou
3,326
1,380
0
1,950
5,859
1,922
568
0
5,859
0
37,812
W
Athena
M7EZIO2M
Athena
876
418
0
1,935
7,482
4,037
0
1,671
5,811
8,369
0
L
Cernunnos
Nauvea
Cernunnos
3,646
2,210
0
1,258
4,255
1,562
0
468
3,787
0
28,520
W
Yu Huang
Scoyvi
Yu Huang
3,801
386
0
950
6,333
1,938
0
3,485
2,848
39,967
0
W
Erlang Shen
Sℓγω
Erlang Shen
4,250
2,097
0
2,455
8,850
8,020
0
0
8,345
0
38,678
L
Hera
kopalaa
Hera
6,441
1,244
0
1,605
5,795
2,064
32
3,828
1,967
47,985
0
L
4,800
1,068
0
3,729
9,425
5,277
0
1,860
7,565
0
33,073
L
Ne Zha
sadsouichi
Ne Zha
3,551
1,852
0
1,635
9,116
3,533
0
2,674
6,442
0
46,831
W
5,110
159
0
2,990
4,960
1,435
0
1,285
3,675
44,121
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,761
Gold Earned
28,087
291
Minions Killed
289
0
Camps Cleared
0
914,670
Distance Traveled
993,914
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
4,418
491
20
2
0
201,358
2
W
Danzaburou
5,379
598
65
7
0
188,744
0
W
Athena
5,072
564
11
1
0
193,027
6
L
Cernunnos
4,388
488
55
6
0
126,237
0
W
Yu Huang
5,527
614
71
8
0
198,152
1
W
Erlang Shen
6,203
689
62
7
0
189,700
2
L
Hera
5,642
627
84
9
0
195,076
1
L
Mulan
5,532
615
53
6
0
173,436
1
L
Ne Zha
5,781
642
79
9
0
218,563
2
W
He Bo
5,906
656
80
9
0
224,291
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role