Player Matchup

Tsukuyomi
Tsukuyomi
Platinum V
 
Tsukuyomi
Platinum V
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Bronze III
SabuTheReaper
Sylvanus
Bronze III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,501 MMR
Solo
Tiamat
Tiamat
Gold II
TaliZoraahh
Tiamat
Gold II
Level 158
God Stats
1W - 2L
1,471 SR
Queue Stats
50W - 56L
1,549 MMR
Solo
Charybdis
Charybdis
Bronze III
bahena
Charybdis
Bronze III
Level 126
God Stats
1W - 4L
1,396 SR
Queue Stats
6W - 7L
1,437 MMR
Party 1
Mulan
Mulan
Bronze III
lilshay
Mulan
Bronze III
Level 146
God Stats
0W - 1L
1,856 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 154
1,545 SR
1,497 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 144
1,586 SR
1,506 MMR
Hachiman
Hachiman
Gold IV
EquineBATMAN
Hachiman
Gold IV
Level 154
God Stats
8W - 2L
1,500 SR
Queue Stats
351W - 370L
1,452 MMR
Solo
Geb
Geb
Gold V
Juicy_Cob
Geb
Gold V
Level 120
God Stats
6W - 10L
1,685 SR
Queue Stats
30W - 25L
1,487 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
Skuankyro
Baron Samedi
Gold IV
Level 128
God Stats
60W - 61L
1,561 SR
Queue Stats
292W - 299L
1,491 MMR
Solo
Surtr
Surtr
Gold II
Tek Turkey
Surtr
Gold II
Level 170
God Stats
13W - 14L
1,542 SR
Queue Stats
404W - 390L
1,564 MMR
Solo
Bakasura
Bakasura
Gold II
UNFLAORED
Bakasura
Gold II
Level 148
God Stats
17W - 14L
1,643 SR
Queue Stats
391W - 388L
1,536 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
14
2 / 3 / 1
8,221
514
11,759
16,134
7,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sylvanus
SabuTheReaper
Sylvanus
10
1 / 4 / 1
6,898
431
5,183
17,309
14,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Tiamat
14
2 / 3 / 2
7,804
488
9,548
10,986
7,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
bahena
Charybdis
13
1 / 4 / 1
7,545
472
8,173
13,685
5,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mulan
lilshay
Mulan
11
0 / 4 / 1
6,038
377
6,176
12,263
8,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
MercuryAtlasKaliCliodhna

VS

Bans
AphroditeMorgan Le FayCabrakanMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
EquineBATMAN
Hachiman
15
5 / 1 / 5
9,277
580
11,663
9,569
3,932
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 1 / 8
8,429
527
9,694
12,156
11,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Skuankyro
Baron Samedi
14
2 / 4 / 5
8,623
539
9,412
11,743
6,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Surtr
15
4 / 0 / 7
9,642
603
8,754
15,716
12,487
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bakasura
UNFLAORED
Bakasura
16
6 / 0 / 6
9,566
598
9,523
16,428
8,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
49
6
Kills
18
18
Deaths
6
6
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
2
3
1
0.83
W
Hachiman
EquineBATMAN
Hachiman
5
1
5
7.5
W
1
1
8
5
L
Sylvanus
SabuTheReaper
Sylvanus
1
4
1
0.38
W
Baron Samedi
Skuankyro
Baron Samedi
2
4
5
1.13
L
Tiamat
2
3
2
1
W
Surtr
4
0
7
7.5
W
Bakasura
UNFLAORED
Bakasura
6
0
6
9
L
Charybdis
bahena
Charybdis
1
4
1
0.38
L
Mulan
lilshay
Mulan
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,839
Damage
49,046
70,377
Taken
65,612
43,201
Mitigated
43,464
21,626
Healing
26,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
11,759
1,845
0
6,005
16,134
7,595
0
2,557
13,193
0
76,339
W
Hachiman
EquineBATMAN
Hachiman
11,663
7,350
0
4,724
9,569
3,932
911
2,222
7,347
0
75,206
W
9,694
1,048
0
2,952
12,156
11,906
0
3,804
8,216
37,732
349
L
Sylvanus
SabuTheReaper
Sylvanus
5,183
1,389
1,316
3,886
17,309
14,015
69
5,337
11,502
24,665
0
W
Baron Samedi
Skuankyro
Baron Samedi
9,412
662
348
3,982
11,743
6,819
139
6,819
4,879
68,876
0
L
Tiamat
9,548
1,396
0
3,925
10,986
7,306
0
6,014
4,922
61,067
0
W
Surtr
8,754
3,300
0
7,202
15,716
12,487
521
790
14,389
635
71,002
W
Bakasura
UNFLAORED
Bakasura
9,523
7,196
0
7,593
16,428
8,320
260
1,750
14,633
0
68,030
L
Charybdis
bahena
Charybdis
8,173
5,005
0
4,264
13,685
5,707
0
3,505
10,150
0
65,695
L
Mulan
lilshay
Mulan
6,176
623
0
2,230
12,263
8,578
0
1,596
10,265
720
36,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,506
Gold Earned
45,537
429
Minions Killed
495
0
Camps Cleared
0
1,484,569
Distance Traveled
1,596,169
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
8,221
514
143
9
0
352,851
1
W
Hachiman
9,277
580
124
8
0
296,638
0
W
Geb
8,429
527
33
2
0
327,740
5
L
Sylvanus
6,898
431
28
2
0
277,296
2
W
Baron Samedi
8,623
539
120
8
0
275,313
2
L
Tiamat
7,804
488
95
6
0
300,991
3
W
Surtr
9,642
603
90
6
0
322,465
2
W
Bakasura
9,566
598
128
8
0
374,013
0
L
Charybdis
7,545
472
116
7
0
256,959
0
L
Mulan
6,038
377
47
3
0
296,472
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role