Player Matchup

Ah Puch
Ah Puch
Dakwhil
Ah Puch
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 59L
1,397 Elo+
Solo
Hercules
Hercules
Dani_logueti
Hercules
Level 28
God Stats
2W - 4L
1,255 SR
Queue Stats
103W - 127L
1,346 Elo+
Solo
Arachne
Arachne
Melodark3951
Arachne
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 41L
1,264 Elo+
Solo
Poseidon
Poseidon
Skinner_Bud
Poseidon
Level 60
God Stats
9W - 1L
1,500 SR
Queue Stats
241W - 236L
1,391 Elo+
Solo
Horus
Horus
Tribalsage54
Horus
Level 46
God Stats
2W - 1L
1,489 SR
Queue Stats
100W - 87L
1,566 Elo+
Solo
Team Averages
Level 50
1,449 SR
1,393 Elo+

VS

Team Averages
Level 55
1,497 SR
1,375 Elo+
Zeus
Zeus
Anweo
Zeus
Level 29
God Stats
1W - 3L
1,465 SR
Queue Stats
68W - 142L
1,320 Elo+
Solo
Terra
Terra
Ja3far07
Terra
Level 27
God Stats
0W - 2L
1,290 SR
Queue Stats
25W - 49L
1,346 Elo+
Solo
Bellona
Bellona
Kub_3163
Bellona
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 56L
1,396 Elo+
Solo
Poseidon
Poseidon
chharrliie
Poseidon
Level 122
God Stats
6W - 5L
1,504 SR
Queue Stats
247W - 268L
1,395 Elo+
Solo
Hun Batz
Hun Batz
xxAPOCALIPSExx
Hun Batz
Level 67
God Stats
0W - 2L
1,726 SR
Queue Stats
109W - 106L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Dakwhil
Ah Puch
16
6 / 2 / 9
9,255
926
14,786
6,735
3,143
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Dani_logueti
Hercules
16
3 / 2 / 11
8,679
868
7,172
16,017
18,072
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
Melodark3951
Arachne
15
2 / 4 / 12
8,496
850
5,669
7,834
4,173
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
Skinner_Bud
Poseidon
16
8 / 4 / 10
9,511
951
11,741
8,994
3,390
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
1 / 2 / 10
8,182
818
5,229
10,820
11,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Anweo
Zeus
14
3 / 4 / 7
7,754
775
11,008
7,412
3,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Terra
Ja3far07
Terra
12
0 / 2 / 7
7,112
711
1,413
7,848
7,316
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Bellona
Kub_3163
Bellona
14
2 / 5 / 9
7,709
771
5,487
13,239
11,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
chharrliie
Poseidon
13
3 / 6 / 6
7,754
775
13,711
9,552
4,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
15
5 / 4 / 5
8,365
837
9,433
11,136
5,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
47
20
Kills
13
14
Deaths
21
52
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Zeus
Anweo
Zeus
3
4
7
1.63
W
Ah Puch
Dakwhil
Ah Puch
6
2
9
5.25
W
Hercules
Dani_logueti
Hercules
3
2
11
4.25
L
Terra
Ja3far07
Terra
0
2
7
1.75
L
Bellona
Kub_3163
Bellona
2
5
9
1.3
W
Arachne
Melodark3951
Arachne
2
4
12
2
W
Poseidon
Skinner_Bud
Poseidon
8
4
10
3.25
W
1
2
10
3
L
Poseidon
chharrliie
Poseidon
3
6
6
1
L
Hun Batz
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,597
Damage
41,052
50,400
Taken
49,187
40,339
Mitigated
32,704
22,267
Healing
12,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
Anweo
Zeus
11,008
2,008
780
623
7,412
3,854
0
4,498
2,914
17,995
0
W
Ah Puch
Dakwhil
Ah Puch
14,786
773
874
678
6,735
3,143
431
3,524
3,211
28,796
0
W
Hercules
Dani_logueti
Hercules
7,172
2,208
1,001
7,932
16,017
18,072
159
9,226
6,791
0
13,108
L
Terra
Ja3far07
Terra
1,413
52
2,434
1,611
7,848
7,316
0
4,672
3,176
2,367
0
L
Bellona
Kub_3163
Bellona
5,487
810
0
1,726
13,239
11,608
0
6,560
6,679
0
13,209
W
Arachne
Melodark3951
Arachne
5,669
4,061
223
674
7,834
4,173
576
5,553
2,281
0
12,336
W
Poseidon
Skinner_Bud
Poseidon
11,741
1,897
476
2,213
8,994
3,390
43
3,066
5,928
29,446
0
W
5,229
2,180
3,599
4,597
10,820
11,561
0
4,763
6,057
561
6,377
L
Poseidon
chharrliie
Poseidon
13,711
2,348
608
1,373
9,552
4,126
0
4,541
5,011
27,850
0
L
Hun Batz
9,433
1,213
923
2,687
11,136
5,800
0
6,817
4,319
0
20,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,123
Gold Earned
38,694
111
Minions Killed
123
0
Camps Cleared
0
1,054,156
Distance Traveled
814,212
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,754
775
30
3
0
144,253
0
W
Ah Puch
9,255
926
24
2
0
212,227
0
W
Hercules
8,679
868
10
1
0
221,189
0
L
Terra
7,112
711
5
1
0
138,353
0
L
Bellona
7,709
771
24
2
0
189,396
0
W
Arachne
8,496
850
26
3
0
217,537
0
W
Poseidon
9,511
951
45
5
0
183,921
0
W
Horus
8,182
818
6
1
0
219,282
0
L
Poseidon
7,754
775
44
4
0
143,971
4
L
Hun Batz
8,365
837
20
2
0
198,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role