Player Matchup

Janus
Janus
BlueTomato232
Janus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,404 Elo+
Party 1
Horus
Horus
Lokkios
Horus
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,431 Elo+
Party 2
Fenrir
Fenrir
Nestor131
Fenrir
Level 17
God Stats
7W - 7L
1,585 SR
Queue Stats
114W - 101L
1,404 Elo+
Party 1
Khepri
Khepri
Zøyumi
Khepri
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,431 Elo+
Party 2
Danzaburou
Danzaburou
danchu05
Danzaburou
Level 88
God Stats
1W - 3L
1,569 SR
Queue Stats
148W - 124L
1,565 Elo+
Party 1
Team Averages
Level 40
1,531 SR
1,447 Elo+

VS

Team Averages
Level 44
1,459 SR
1,392 Elo+
Chernobog
Chernobog
 
Chernobog
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Cescadas
Tsukuyomi
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 77L
1,477 Elo+
Solo
Nike
Nike
FedeStallone
Nike
Level 22
God Stats
11W - 8L
1,295 SR
Queue Stats
13W - 10L
1,248 Elo+
Party 3
Discordia
Discordia
Shandoo2909
Discordia
Level 61
God Stats
2W - 3L
1,500 SR
Queue Stats
157W - 137L
1,484 Elo+
Solo
Bacchus
Bacchus
Talos16
Bacchus
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,248 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 1
6,743
397
2,887
11,477
5,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
Lokkios
Horus
10
0 / 6 / 0
6,069
357
6,332
17,258
10,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
Nestor131
Fenrir
13
5 / 4 / 1
8,413
495
4,773
10,789
5,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Khepri
Zøyumi
Khepri
10
2 / 1 / 4
7,378
434
4,301
15,466
17,215
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
danchu05
Danzaburou
13
1 / 4 / 5
8,106
477
7,873
15,388
7,542
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
15
6 / 1 / 2
9,361
551
15,290
10,479
4,883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Tsukuyomi
Cescadas
Tsukuyomi
16
3 / 3 / 7
9,277
546
10,420
14,133
5,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 0 / 5
8,678
510
9,519
10,333
8,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Discordia
Shandoo2909
Discordia
15
7 / 2 / 3
9,850
579
13,219
6,998
2,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
Talos16
Bacchus
13
0 / 3 / 6
6,908
406
4,269
10,421
12,551
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
43
8
Kills
20
22
Deaths
9
11
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
6
1
2
7
L
0
7
1
0.07
W
Tsukuyomi
Cescadas
Tsukuyomi
3
3
7
2.17
W
4
0
5
6.5
L
Horus
Lokkios
Horus
0
6
0
0
L
Fenrir
Nestor131
Fenrir
5
4
1
1.38
W
Discordia
Shandoo2909
Discordia
7
2
3
4.25
W
Bacchus
Talos16
Bacchus
0
3
6
1
L
Khepri
Zøyumi
Khepri
2
1
4
4
L
Danzaburou
danchu05
Danzaburou
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,166
Damage
52,717
70,378
Taken
52,364
46,249
Mitigated
34,705
14,637
Healing
15,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
15,290
10,879
0
3,536
10,479
4,883
129
1,349
9,130
0
90,181
L
2,887
194
0
0
11,477
5,649
0
5,809
5,458
34,357
0
W
Tsukuyomi
Cescadas
Tsukuyomi
10,420
3,038
0
6,022
14,133
5,682
0
330
13,803
0
85,712
W
9,519
771
0
3,109
10,333
8,735
429
2,827
7,506
0
48,863
L
Horus
Lokkios
Horus
6,332
3,464
631
3,299
17,258
10,758
0
2,257
14,318
0
29,690
L
Fenrir
Nestor131
Fenrir
4,773
941
0
610
10,789
5,085
0
1,579
9,163
0
42,096
W
Discordia
Shandoo2909
Discordia
13,219
204
0
475
6,998
2,854
100
1,457
5,541
68,877
0
W
Bacchus
Talos16
Bacchus
4,269
768
0
2,488
10,421
12,551
181
1,225
9,196
20,971
0
L
Khepri
Zøyumi
Khepri
4,301
449
1,992
3,916
15,466
17,215
0
3,984
11,073
23,722
0
L
Danzaburou
danchu05
Danzaburou
7,873
3,301
0
4,189
15,388
7,542
0
3,432
11,806
0
70,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,709
Gold Earned
44,074
315
Minions Killed
465
0
Camps Cleared
0
1,625,774
Distance Traveled
1,648,558
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
9,361
551
136
8
0
345,256
0
L
Janus
6,743
397
68
4
0
282,087
0
W
Tsukuyomi
9,277
546
126
7
0
362,057
0
W
Nike
8,678
510
60
4
0
319,489
0
L
Horus
6,069
357
42
2
0
306,039
0
L
Fenrir
8,413
495
62
4
0
384,163
0
W
Discordia
9,850
579
122
7
0
330,702
0
W
Bacchus
6,908
406
21
1
0
291,054
0
L
Khepri
7,378
434
24
1
0
325,036
2
L
Danzaburou
8,106
477
119
7
0
328,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role