Player Matchup

Thor
Thor
Masters
Coughlin
Thor
Masters
Level 157
God Stats
7W - 5L
1,656 SR
Queue Stats
111W - 87L
2,322 MMR
Solo
Eset
Eset
Masters
Dashboarřd
Eset
Masters
Level 281
God Stats
48W - 24L
1,773 SR
Queue Stats
1,597W - 1,572L
2,397 MMR
Solo
Hou Yi
Hou Yi
Diamond I
QROX99
Hou Yi
Diamond I
Level 159
God Stats
7W - 11L
1,530 SR
Queue Stats
353W - 325L
2,435 MMR
Solo
He Bo
He Bo
Masters
Rivаl
He Bo
Masters
Level 168
God Stats
6W - 2L
1,948 SR
Queue Stats
265W - 216L
2,578 MMR
Solo
Awilix
Awilix
Masters
TylerChilders
Awilix
Masters
Level 121
God Stats
1W - 1L
1,314 SR
Queue Stats
326W - 280L
2,538 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 177
1,644 SR
2,454 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 165
1,489 SR
2,008 MMR
Janus
Janus
Diamond II
 
Janus
Diamond II
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond I
 
Anhur
Diamond I
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Diamond II
Dannі
Sobek
Diamond II
Level 177
God Stats
20W - 24L
1,558 SR
Queue Stats
881W - 845L
2,263 MMR
Solo
Mercury
Mercury
Diamond II
JJRexx
Mercury
Diamond II
Level 156
God Stats
10W - 5L
1,700 SR
Queue Stats
322W - 293L
2,403 MMR
Solo
Achilles
Achilles
Diamond II
Pandasintherain
Achilles
Diamond II
Level 212
God Stats
0W - 3L
1,188 SR
Queue Stats
139W - 97L
2,372 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
17
5 / 1 / 4
10,718
670
11,882
12,850
6,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
1 / 3 / 9
8,644
540
4,186
10,591
10,677
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hou Yi
QROX99
Hou Yi
16
2 / 3 / 6
9,802
613
10,483
14,163
5,470
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
Rivаl
He Bo
15
3 / 2 / 8
9,631
602
11,047
8,532
3,266
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
14 / 1 / 5
11,319
707
16,641
12,508
5,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
Ne ZhaChang'eVamanaYu Huang

VS

Bans
HadesIshtarAnubisAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
6 / 4 / 1
9,734
608
8,504
10,275
4,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Anhur
 
Anhur
14
0 / 8 / 3
8,212
513
11,031
17,195
7,621
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
Dannі
Sobek
11
0 / 3 / 7
7,453
466
3,645
16,064
12,343
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
JJRexx
Mercury
14
4 / 7 / 5
8,820
551
7,488
16,214
6,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
16
0 / 3 / 2
9,482
593
7,759
13,456
14,487
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
28
25
Kills
10
10
Deaths
25
32
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
6
4
1
1.63
L
Anhur
 
Anhur
0
8
3
0.19
W
Thor
5
1
4
7
L
Sobek
Dannі
Sobek
0
3
7
1.17
W
1
3
9
1.83
L
Mercury
JJRexx
Mercury
4
7
5
0.93
L
Achilles
0
3
2
0.33
W
Hou Yi
QROX99
Hou Yi
2
3
6
1.67
W
He Bo
Rivаl
He Bo
3
2
8
3.5
W
14
1
5
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,239
Damage
38,427
58,644
Taken
73,204
30,986
Mitigated
44,922
12,558
Healing
13,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
8,504
769
0
473
10,275
4,073
0
2,511
7,764
80,557
0
L
Anhur
 
Anhur
11,031
8,349
0
3,699
17,195
7,621
0
1,427
15,768
0
74,380
W
Thor
11,882
3,239
0
3,066
12,850
6,135
728
1,297
11,553
0
105,047
L
Sobek
Dannі
Sobek
3,645
366
1,729
4,151
16,064
12,343
0
7,061
9,003
12,218
0
W
4,186
544
476
1,854
10,591
10,677
74
2,371
8,220
21,479
0
L
Mercury
JJRexx
Mercury
7,488
4,007
0
646
16,214
6,398
0
3,146
13,068
0
70,029
L
Achilles
7,759
3,403
0
2,874
13,456
14,487
0
1,088
12,368
0
84,549
W
Hou Yi
QROX99
Hou Yi
10,483
6,568
0
4,737
14,163
5,470
1,352
826
13,337
0
86,522
W
He Bo
Rivаl
He Bo
11,047
916
0
1,859
8,532
3,266
0
4,795
3,737
87,260
0
W
16,641
6,405
0
566
12,508
5,438
0
3,308
9,200
0
88,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,114
Gold Earned
43,701
604
Minions Killed
541
0
Camps Cleared
0
1,754,243
Distance Traveled
1,680,248
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,734
608
150
9
0
347,212
2
L
Anhur
8,212
513
126
8
0
261,962
0
W
Thor
10,718
670
179
11
0
324,263
2
L
Sobek
7,453
466
19
1
0
355,256
10
W
Eset
8,644
540
17
1
0
347,594
2
L
Mercury
8,820
551
106
7
0
387,218
1
L
Achilles
9,482
593
140
9
0
328,600
2
W
Hou Yi
9,802
613
144
9
0
305,824
5
W
He Bo
9,631
602
150
9
0
336,766
6
W
Awilix
11,319
707
114
7
0
439,796
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role