Player Matchup

Fenrir
Fenrir
KAZU_EDITZM
Fenrir
Level 143
God Stats
22W - 12L
1,448 SR
Queue Stats
189W - 169L
1,519 Elo+
Solo
Anubis
Anubis
PowerOfPowers
Anubis
Level 107
God Stats
2W - 3L
1,268 SR
Queue Stats
385W - 393L
1,374 Elo+
Solo
Tsukuyomi
Tsukuyomi
cDarkSlayer
Tsukuyomi
Level 60
God Stats
3W - 2L
1,449 SR
Queue Stats
112W - 131L
1,419 Elo+
Solo
Ra
Ra
gmcoope
Ra
Level 124
God Stats
5W - 3L
1,593 SR
Queue Stats
181W - 171L
1,553 Elo+
Solo
Chiron
Chiron
legendary-76l
Chiron
Level 107
God Stats
10W - 5L
1,250 SR
Queue Stats
298W - 297L
1,447 Elo+
Solo
Team Averages
Level 108
1,401 SR
1,462 Elo+

VS

Team Averages
Level 111
1,587 SR
1,497 Elo+
Pele
Pele
LilFellaBeatBoi
Pele
Level 134
God Stats
10W - 15L
1,523 SR
Queue Stats
167W - 163L
1,466 Elo+
Solo
Atlas
Atlas
Nazarius__
Atlas
Level 149
God Stats
55W - 50L
1,571 SR
Queue Stats
281W - 260L
1,549 Elo+
Solo
Sol
Sol
PS_FoX_oX
Sol
Level 47
God Stats
4W - 2L
1,761 SR
Queue Stats
74W - 97L
1,387 Elo+
Solo
Ullr
Ullr
xHZA666
Ullr
Level 81
God Stats
1W - 2L
1,538 SR
Queue Stats
967W - 998L
1,558 Elo+
Solo
Serqet
Serqet
zeus_vibrant
Serqet
Level 143
God Stats
11W - 9L
1,544 SR
Queue Stats
1,321W - 1,276L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
12 / 2 / 11
12,596
663
17,563
19,003
10,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
4 / 4 / 4
11,694
615
10,339
13,639
6,228
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tsukuyomi
cDarkSlayer
Tsukuyomi
13
0 / 2 / 9
8,563
451
3,092
13,613
10,829
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
6 / 0 / 6
12,973
683
13,144
13,357
5,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

18
7 / 2 / 5
12,524
659
19,205
13,043
5,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 2
8,167
430
6,554
16,996
8,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
14
3 / 6 / 0
9,261
487
8,294
20,984
22,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
0 / 8 / 1
8,382
441
3,426
14,999
6,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ullr
xHZA666
Ullr
10
1 / 4 / 2
7,645
402
1,640
11,192
3,927
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
13
3 / 7 / 2
8,847
466
7,863
20,984
9,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
16
29
Kills
9
10
Deaths
29
35
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
12
2
11
8.75
L
2
4
2
0.75
L
Atlas
3
6
0
0.5
L
0
8
1
0.06
W
4
4
4
1.5
W
Tsukuyomi
cDarkSlayer
Tsukuyomi
0
2
9
2.25
W
6
0
6
9
W
7
2
5
4.75
L
Ullr
xHZA666
Ullr
1
4
2
0.5
L
Serqet
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,343
Damage
27,777
72,655
Taken
85,155
38,886
Mitigated
50,814
33,444
Healing
15,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
17,563
7,344
0
8,757
19,003
10,730
3,708
2,745
15,574
0
91,466
L
6,554
1,223
0
3,096
16,996
8,547
190
8,083
8,913
0
47,460
L
Atlas
8,294
2,717
0
4,248
20,984
22,190
0
5,050
15,934
41,355
0
L
3,426
930
0
1,309
14,999
6,555
0
2,696
12,303
54,859
0
W
10,339
376
0
6,791
13,639
6,228
1,413
452
13,187
80,266
0
W
Tsukuyomi
cDarkSlayer
Tsukuyomi
3,092
925
0
1,297
13,613
10,829
878
5,912
7,701
0
21,582
W
13,144
905
4,069
7,079
13,357
5,597
3,405
2,695
8,754
138,906
0
W
19,205
7,527
917
4,534
13,043
5,502
7,381
2,778
9,626
0
112,185
L
Ullr
xHZA666
Ullr
1,640
709
0
2,371
11,192
3,927
0
1,300
9,892
0
24,058
L
Serqet
7,863
2,064
0
4,099
20,984
9,595
0
6,354
14,630
0
54,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,350
Gold Earned
42,302
596
Minions Killed
349
0
Camps Cleared
0
1,787,277
Distance Traveled
1,460,375
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,596
663
104
5
0
388,341
0
L
Pele
8,167
430
69
4
0
292,430
0
L
Atlas
9,261
487
54
3
0
336,697
0
L
Sol
8,382
441
98
5
0
273,889
0
W
Anubis
11,694
615
112
6
0
308,052
0
W
Tsukuyomi
8,563
451
18
1
0
335,293
0
W
Ra
12,973
683
202
11
0
406,724
1
W
Chiron
12,524
659
160
8
0
348,867
0
L
Ullr
7,645
402
41
2
0
177,154
0
L
Serqet
8,847
466
87
5
0
380,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role