Player Matchup

Merlin
Merlin
 
Merlin
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Cäspa
Thanatos
Level 81
God Stats
24W - 26L
1,424 SR
Queue Stats
256W - 233L
1,465 Elo+
Party 1
Shiva
Shiva
Makar-R161ND
Shiva
Level 109
God Stats
5W - 6L
1,377 SR
Queue Stats
160W - 189L
1,383 Elo+
Solo
Danzaburou
Danzaburou
kasparrene
Danzaburou
Level 80
God Stats
33W - 25L
1,504 SR
Queue Stats
147W - 144L
1,395 Elo+
Party 1
Ymir
Ymir
maitre-yorck
Ymir
Level 105
God Stats
3W - 2L
1,333 SR
Queue Stats
361W - 371L
1,374 Elo+
Solo
Team Averages
Level 98
1,428 SR
1,424 Elo+

VS

Team Averages
Level 96
1,538 SR
1,426 Elo+
Hachiman
Hachiman
RockMacaroon68
Hachiman
Level 142
God Stats
37W - 34L
1,580 SR
Queue Stats
1,181W - 1,157L
1,304 Elo+
Solo
Geb
Geb
Sedylo_SN
Geb
Level 127
God Stats
5W - 9L
1,673 SR
Queue Stats
68W - 56L
1,544 Elo+
Solo
Hercules
Hercules
Sven Olof9138
Hercules
Level 67
God Stats
4W - 4L
1,510 SR
Queue Stats
242W - 250L
1,363 Elo+
Solo
Zeus
Zeus
mfglegolas
Zeus
Level 80
God Stats
1W - 4L
1,465 SR
Queue Stats
508W - 499L
1,509 Elo+
Solo
Susano
Susano
oscuro_moni23
Susano
Level 66
God Stats
8W - 18L
1,461 SR
Queue Stats
118W - 114L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 0 / 2
7,605
585
2,857
3,798
1,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
Cäspa
Thanatos
14
7 / 3 / 2
8,394
646
9,514
12,950
5,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 0 / 0
7,999
615
7,450
7,452
3,532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
kasparrene
Danzaburou
11
1 / 2 / 2
6,787
522
5,592
8,945
3,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 0 / 1
6,634
510
1,524
8,046
6,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
12
2 / 2 / 1
6,634
510
8,203
7,713
2,970
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 3 / 3
5,708
439
2,786
8,585
6,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
Sven Olof9138
Hercules
10
0 / 3 / 0
5,619
432
2,687
12,210
7,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 3 / 1
7,650
588
4,639
7,172
2,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
2 / 1 / 3
6,977
537
4,032
7,649
2,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
13
12
Kills
5
5
Deaths
12
7
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
0
2
2
W
Thanatos
Cäspa
Thanatos
7
3
2
2.67
W
3
0
0
3
L
Hachiman
2
2
1
1.25
L
0
3
3
0.5
L
Hercules
Sven Olof9138
Hercules
0
3
0
0
W
Danzaburou
kasparrene
Danzaburou
1
2
2
1
W
0
0
1
0.5
L
1
3
1
0.5
L
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,937
Damage
22,347
41,191
Taken
43,329
19,961
Mitigated
21,512
17,530
Healing
10,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
2,857
0
0
1,250
3,798
1,337
204
1,366
2,432
57,858
0
W
Thanatos
Cäspa
Thanatos
9,514
1,967
0
9,841
12,950
5,083
96
4,119
8,831
0
56,756
W
7,450
942
0
1,998
7,452
3,532
0
0
7,066
0
57,308
L
Hachiman
8,203
4,487
0
3,386
7,713
2,970
0
630
7,083
0
58,289
L
2,786
87
0
972
8,585
6,208
0
1,434
7,151
8,473
0
L
Hercules
Sven Olof9138
Hercules
2,687
634
0
4,718
12,210
7,555
0
80
12,130
0
25,100
W
Danzaburou
kasparrene
Danzaburou
5,592
2,304
0
2,777
8,945
3,695
935
1,170
7,775
0
44,897
W
1,524
86
0
1,664
8,046
6,314
58
770
7,276
17,976
0
L
4,639
1,085
0
625
7,172
2,032
0
1,438
5,734
59,949
0
L
4,032
1,033
0
710
7,649
2,747
0
799
6,850
0
47,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,419
Gold Earned
32,588
381
Minions Killed
315
0
Camps Cleared
0
1,291,342
Distance Traveled
1,215,691
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,605
585
99
8
0
258,657
0
W
Thanatos
8,394
646
92
7
0
284,297
0
W
Shiva
7,999
615
88
7
0
254,871
4
L
Hachiman
6,634
510
94
7
0
237,589
0
L
Geb
5,708
439
3
0
0
202,684
0
L
Hercules
5,619
432
38
3
0
242,221
0
W
Danzaburou
6,787
522
75
6
0
243,813
2
W
Ymir
6,634
510
27
2
0
249,704
0
L
Zeus
7,650
588
107
8
0
237,628
6
L
Susano
6,977
537
73
6
0
295,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role