Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
DeathByA123
Danzaburou
Level 124
God Stats
10W - 6L
1,558 SR
Queue Stats
321W - 318L
1,536 Elo+
Party 2
Nike
Nike
EzDrMz
Nike
Level 142
God Stats
15W - 9L
1,618 SR
Queue Stats
404W - 390L
1,546 Elo+
Solo
Nox
Nox
ODENSAMA
Nox
Level 92
God Stats
4W - 6L
1,347 SR
Queue Stats
255W - 269L
1,565 Elo+
Solo
Hera
Hera
Staaldraad74
Hera
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
293W - 268L
1,523 Elo+
Party 2
Team Averages
Level 117
1,505 SR
1,534 Elo+

VS

Team Averages
Level 124
1,602 SR
1,559 Elo+
Cthulhu
Cthulhu
DolionN
Cthulhu
Level 141
God Stats
2W - 0L
1,698 SR
Queue Stats
47W - 29L
1,599 Elo+
Party 1
Martichoras
Martichoras
Gamisuke
Martichoras
Level 111
God Stats
3W - 1L
1,704 SR
Queue Stats
72W - 59L
1,581 Elo+
Solo
Pele
Pele
Zehtin
Pele
Level 119
God Stats
6W - 8L
1,380 SR
Queue Stats
344W - 350L
1,504 Elo+
Solo
Gilgamesh
Gilgamesh
murat444
Gilgamesh
Level 122
God Stats
3W - 1L
1,495 SR
Queue Stats
83W - 72L
1,598 Elo+
Party 1
The Morrigan
The Morrigan
o0JMG0o
The Morrigan
Level 126
God Stats
2W - 2L
1,735 SR
Queue Stats
216W - 243L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
2 / 5 / 9
8,969
690
10,104
16,408
21,796
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Danzaburou
DeathByA123
Danzaburou
16
4 / 5 / 4
9,532
733
12,616
14,937
8,660
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nike
EzDrMz
Nike
15
4 / 6 / 8
8,643
665
10,346
19,970
21,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
2 / 6 / 5
8,674
667
10,373
12,138
6,618
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 6 / 5
8,745
673
9,145
11,662
5,585
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DolionN
Cthulhu
18
4 / 3 / 18
11,205
862
16,190
15,647
20,783
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Martichoras
Gamisuke
Martichoras
18
4 / 1 / 18
10,964
843
15,081
8,939
4,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Pele
Zehtin
Pele
17
8 / 5 / 10
10,565
813
12,337
13,127
6,257
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
murat444
Gilgamesh
18
6 / 2 / 14
10,737
826
12,750
15,972
16,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Morrigan
o0JMG0o
The Morrigan
17
6 / 4 / 9
10,613
816
11,554
9,792
4,844
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
97
14
Kills
28
28
Deaths
15
31
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
5
9
1.3
L
Danzaburou
DeathByA123
Danzaburou
4
5
4
1.2
W
Cthulhu
DolionN
Cthulhu
4
3
18
4.33
L
Nike
EzDrMz
Nike
4
6
8
1.33
W
Martichoras
Gamisuke
Martichoras
4
1
18
13
L
2
6
5
0.75
L
2
6
5
0.75
W
Pele
Zehtin
Pele
8
5
10
2.6
W
Gilgamesh
murat444
Gilgamesh
6
2
14
6.5
W
The Morrigan
o0JMG0o
The Morrigan
6
4
9
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,584
Damage
67,912
75,115
Taken
63,477
64,271
Mitigated
53,376
12,663
Healing
20,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
10,104
170
2,257
683
16,408
21,796
0
5,298
10,896
19,113
0
L
Danzaburou
DeathByA123
Danzaburou
12,616
4,398
628
2,307
14,937
8,660
612
6,113
8,636
0
32,036
W
Cthulhu
DolionN
Cthulhu
16,190
301
1,767
3,502
15,647
20,783
626
8,408
7,239
28,117
1,108
L
Nike
EzDrMz
Nike
10,346
246
833
1,611
19,970
21,612
0
7,018
12,746
0
22,299
W
Martichoras
Gamisuke
Martichoras
15,081
1,827
900
1,171
8,939
4,793
2,368
3,648
5,291
0
38,551
L
10,373
180
1,704
458
12,138
6,618
0
3,261
8,650
23,045
0
L
9,145
2,204
751
1,431
11,662
5,585
49
4,946
6,540
21,464
0
W
Pele
Zehtin
Pele
12,337
3,106
1,457
2,064
13,127
6,257
1,074
6,886
6,241
0
18,660
W
Gilgamesh
murat444
Gilgamesh
12,750
2,082
1,997
2,792
15,972
16,699
1,251
8,049
7,923
0
19,574
W
The Morrigan
o0JMG0o
The Morrigan
11,554
590
3,201
1,479
9,792
4,844
2,573
2,631
7,161
33,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,563
Gold Earned
54,084
137
Minions Killed
152
0
Camps Cleared
0
1,151,294
Distance Traveled
1,299,812
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,969
690
21
2
0
233,400
0
L
Danzaburou
9,532
733
45
3
0
226,862
0
W
Cthulhu
11,205
862
37
3
0
275,938
0
L
Nike
8,643
665
14
1
0
232,962
0
W
Martichoras
10,964
843
43
3
0
262,706
0
L
Nox
8,674
667
19
1
0
236,245
0
L
Hera
8,745
673
38
3
0
221,825
0
W
Pele
10,565
813
17
1
0
263,873
2
W
Gilgamesh
10,737
826
16
1
0
265,498
0
W
The Morrigan
10,613
816
39
3
0
231,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role