Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Arcangel1-2-3
Raijin
Level 126
God Stats
4W - 3L
1,731 SR
Queue Stats
347W - 350L
1,514 Elo+
Solo
Cabrakan
Cabrakan
Kámpfkeks
Cabrakan
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Tiamat
Tiamat
ejnotdv
Tiamat
Level 139
God Stats
10W - 12L
1,306 SR
Queue Stats
672W - 682L
1,464 Elo+
Solo
Danzaburou
Danzaburou
hansaa
Danzaburou
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 80L
1,435 Elo+
Solo
Team Averages
Level 98
1,507 SR
1,483 Elo+

VS

Team Averages
Level 102
1,431 SR
1,464 Elo+
Hel
Hel
Armalynn
Hel
Level 126
God Stats
1W - 0L
1,498 SR
Queue Stats
21W - 25L
1,477 Elo+
Solo
Thor
Thor
Broodfathers
Thor
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 72L
1,539 Elo+
Solo
Thoth
Thoth
Kensai13
Thoth
Level 128
God Stats
1W - 0L
1,291 SR
Queue Stats
9W - 14L
1,422 Elo+
Party 1
Bacchus
Bacchus
Limeeeeee
Bacchus
Level 69
God Stats
1W - 0L
1,265 SR
Queue Stats
54W - 59L
1,461 Elo+
Party 1
Nu Wa
Nu Wa
SAOMadness
Nu Wa
Level 120
God Stats
1W - 1L
1,602 SR
Queue Stats
16W - 27L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
16
3 / 3 / 1
8,453
768
10,437
10,075
4,865
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 6 / 4
7,206
655
11,344
10,080
3,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cabrakan
Kámpfkeks
Cabrakan
12
0 / 7 / 2
6,750
614
2,524
14,301
13,299
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
ejnotdv
Tiamat
16
3 / 4 / 3
8,610
783
9,397
8,755
5,122
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
hansaa
Danzaburou
10
0 / 2 / 2
6,716
611
3,235
5,624
2,151
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 13
9,360
851
5,577
11,475
6,650
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
3 / 0 / 14
9,492
863
6,642
11,847
6,188
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thoth
Kensai13
Thoth
15
6 / 2 / 9
9,457
860
16,330
8,545
4,003
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Limeeeeee
Bacchus
17
4 / 1 / 13
10,235
930
7,711
15,184
20,675
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Nu Wa
15
5 / 1 / 11
9,187
835
10,249
7,284
3,886
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
82
6
Kills
22
22
Deaths
8
12
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
3
3
1
1.17
L
0
6
4
0.33
W
4
4
13
2.63
W
3
0
14
10
W
Thoth
Kensai13
Thoth
6
2
9
5.25
L
Cabrakan
Kámpfkeks
Cabrakan
0
7
2
0.14
W
Bacchus
Limeeeeee
Bacchus
4
1
13
10.5
W
Nu Wa
5
1
11
10.5
L
Tiamat
ejnotdv
Tiamat
3
4
3
1.13
L
Danzaburou
hansaa
Danzaburou
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,937
Damage
46,509
48,835
Taken
54,335
29,156
Mitigated
41,402
7,993
Healing
34,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
10,437
447
926
2,172
10,075
4,865
0
7,996
2,079
29,778
0
L
11,344
436
268
469
10,080
3,719
0
8,704
1,376
15,451
0
W
5,577
633
14,574
5,559
11,475
6,650
656
6,619
4,856
14,235
0
W
6,642
811
1,270
1,014
11,847
6,188
505
8,271
3,576
0
19,729
W
Thoth
Kensai13
Thoth
16,330
739
1,271
2,025
8,545
4,003
1,699
4,557
3,988
27,273
0
L
Cabrakan
Kámpfkeks
Cabrakan
2,524
252
0
405
14,301
13,299
0
10,823
3,478
5,098
809
W
Bacchus
Limeeeeee
Bacchus
7,711
810
900
4,563
15,184
20,675
478
7,010
8,174
13,577
0
W
Nu Wa
10,249
1,309
1,784
1,550
7,284
3,886
824
6,436
848
26,777
0
L
Tiamat
ejnotdv
Tiamat
9,397
342
0
1,399
8,755
5,122
0
6,928
1,827
26,257
0
L
Danzaburou
hansaa
Danzaburou
3,235
475
874
1,480
5,624
2,151
0
5,416
208
0
13,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,735
Gold Earned
47,731
110
Minions Killed
137
0
Camps Cleared
0
799,354
Distance Traveled
1,110,354
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,453
768
37
3
0
190,169
0
L
Raijin
7,206
655
9
1
0
163,859
0
W
Hel
9,360
851
13
1
0
210,532
0
W
Thor
9,492
863
30
3
0
259,548
0
W
Thoth
9,457
860
39
4
0
212,835
0
L
Cabrakan
6,750
614
4
0
0
183,154
0
W
Bacchus
10,235
930
21
2
0
229,789
0
W
Nu Wa
9,187
835
34
3
0
197,650
0
L
Tiamat
8,610
783
39
4
0
156,221
0
L
Danzaburou
6,716
611
21
2
0
105,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role