Player Matchup

Danzaburou
Danzaburou
Gold V
 
Danzaburou
Gold V
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kuzenbo
Kuzenbo
Gold V
Wxhsu
Kuzenbo
Gold V
Level 123
God Stats
1W - 3L
1,372 SR
Queue Stats
37W - 45L
1,384 MMR
Solo
Anubis
Anubis
Silver III
xIlIlIlIlIlIlx
Anubis
Silver III
Level 106
God Stats
2W - 2L
1,609 SR
Queue Stats
10W - 11L
1,525 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 116
1,493 SR
1,470 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 125
1,638 SR
1,808 MMR
Martichoras
Martichoras
Diamond IV
Blàkè
Martichoras
Diamond IV
Level 70
God Stats
12W - 7L
1,583 SR
Queue Stats
204W - 222L
2,114 MMR
Party 1
Nox
Nox
Diamond IV
DivineGoddessIvy
Nox
Diamond IV
Level 159
God Stats
56W - 71L
1,628 SR
Queue Stats
150W - 155L
2,061 MMR
Party 1
Guan Yu
Guan Yu
Silver II
Royalguan yu
Guan Yu
Silver II
Level 145
God Stats
49W - 34L
1,704 SR
Queue Stats
215W - 277L
1,251 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
2 / 4 / 1
8,574
660
8,969
12,014
4,636
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
Wxhsu
Kuzenbo
12
0 / 1 / 2
8,131
625
5,466
16,399
25,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
1 / 7 / 1
8,466
651
3,126
11,282
5,359
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
GilgameshAchillesAphroditeNe ZhaCabrakan

VS

Bans
Baron SamediAtlasBacchusKhepriYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
Blàkè
Martichoras
16
3 / 1 / 9
10,078
775
17,561
10,961
5,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
7 / 0 / 4
10,639
818
11,559
8,426
4,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Royalguan yu
Guan Yu
15
2 / 2 / 7
9,674
744
6,016
14,347
15,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
3
Kills
12
12
Deaths
3
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
4
1
0.63
W
Martichoras
Blàkè
Martichoras
3
1
9
7.5
W
7
0
4
9
W
Guan Yu
Royalguan yu
Guan Yu
2
2
7
2.75
L
Kuzenbo
Wxhsu
Kuzenbo
0
1
2
1
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,561
Damage
35,136
39,695
Taken
33,734
35,605
Mitigated
24,770
4,381
Healing
11,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
8,969
3,639
43
482
12,014
4,636
0
4,894
6,823
0
25,669
W
Martichoras
Blàkè
Martichoras
17,561
8,534
0
4,954
10,961
5,547
2,553
2,281
8,680
0
64,733
W
11,559
599
0
1,425
8,426
4,024
529
2,871
5,555
43,438
0
W
Guan Yu
Royalguan yu
Guan Yu
6,016
262
1,243
3,936
14,347
15,199
0
3,547
10,800
0
35,639
L
Kuzenbo
Wxhsu
Kuzenbo
5,466
1,936
0
2,537
16,399
25,610
22
3,505
12,458
24,141
0
L
3,126
84
0
1,319
11,282
5,359
0
2,656
8,118
35,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,171
Gold Earned
30,391
132
Minions Killed
206
0
Camps Cleared
0
633,132
Distance Traveled
773,407
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,574
660
46
4
0
208,375
0
W
Martichoras
10,078
775
76
6
0
244,829
0
W
Nox
10,639
818
81
6
0
269,797
2
W
Guan Yu
9,674
744
49
4
0
258,781
0
L
Kuzenbo
8,131
625
21
2
0
225,997
0
L
Anubis
8,466
651
65
5
0
198,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role