Player Matchup

Loki
Loki
Alvaro_Galgo
Loki
Level 38
God Stats
14W - 18L
1,677 SR
Queue Stats
109W - 129L
1,409 Elo+
Solo
Vamana
Vamana
HomeReKter
Vamana
Level 147
God Stats
2W - 2L
1,341 SR
Queue Stats
688W - 630L
1,554 Elo+
Party 1
Yu Huang
Yu Huang
ISeeDeadpeep659
Yu Huang
Level 119
God Stats
9W - 14L
1,241 SR
Queue Stats
362W - 383L
1,406 Elo+
Solo
Artemis
Artemis
MiSteR__RuSh_
Artemis
Level 189
God Stats
0W - 2L
1,195 SR
Queue Stats
160W - 157L
1,425 Elo+
Solo
Kuzenbo
Kuzenbo
SnippierCross8
Kuzenbo
Level 146
God Stats
10W - 9L
1,322 SR
Queue Stats
438W - 424L
1,581 Elo+
Party 1
Team Averages
Level 128
1,355 SR
1,475 Elo+

VS

Team Averages
Level 142
1,549 SR
1,464 Elo+
King Arthur
King Arthur
AdamsANerd
King Arthur
Level 42
God Stats
1W - 1L
1,209 SR
Queue Stats
28W - 57L
1,356 Elo+
Solo
Geb
Geb
PacnymuH
Geb
Level 187
God Stats
3W - 1L
1,809 SR
Queue Stats
297W - 310L
1,442 Elo+
Party 2
Ishtar
Ishtar
Roumeliwths
Ishtar
Level 148
God Stats
1W - 1L
1,711 SR
Queue Stats
81W - 57L
1,553 Elo+
Solo
Awilix
Awilix
Y_SleepY_l
Awilix
Level 177
God Stats
9W - 11L
1,518 SR
Queue Stats
438W - 466L
1,474 Elo+
Party 2
Nu Wa
Nu Wa
develinside
Nu Wa
Level 158
God Stats
25W - 22L
1,498 SR
Queue Stats
421W - 432L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 0
5,664
515
779
7,204
2,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
HomeReKter
Vamana
11
0 / 1 / 0
6,296
572
5,216
11,771
8,640
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yu Huang
10
3 / 4 / 0
5,568
506
4,079
8,752
2,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
9
0 / 4 / 1
5,429
494
3,684
7,957
2,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 0 / 2
6,116
556
1,950
10,602
7,498
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AdamsANerd
King Arthur
12
1 / 0 / 0
7,027
639
9,064
7,792
7,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
1 / 2 / 3
6,002
546
2,851
6,704
4,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
13
3 / 0 / 1
7,327
666
7,131
5,892
2,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Awilix
Y_SleepY_l
Awilix
11
2 / 1 / 2
6,507
592
5,611
8,239
3,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 1 / 5
7,121
647
8,621
4,988
1,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
4
Kills
9
9
Deaths
4
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AdamsANerd
King Arthur
1
0
0
1
L
0
0
0
0
L
Vamana
HomeReKter
Vamana
0
1
0
0
L
Yu Huang
3
4
0
0.75
L
Artemis
0
4
1
0.13
W
1
2
3
1.25
W
Ishtar
3
0
1
3.5
L
1
0
2
2
W
Awilix
Y_SleepY_l
Awilix
2
1
2
3
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,708
Damage
33,278
46,286
Taken
33,615
24,374
Mitigated
18,989
14,478
Healing
7,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AdamsANerd
King Arthur
9,064
813
0
1,250
7,792
7,792
0
0
7,792
337
55,339
L
779
240
0
2,514
7,204
2,448
0
821
6,383
0
36,581
L
Vamana
HomeReKter
Vamana
5,216
2,238
0
4,438
11,771
8,640
0
888
10,883
0
50,825
L
Yu Huang
4,079
263
0
1,830
8,752
2,881
0
4,120
4,632
34,617
0
L
Artemis
3,684
1,456
0
2,050
7,957
2,907
0
1,028
6,929
0
36,494
W
2,851
329
0
2,210
6,704
4,016
42
1,034
5,670
10,471
0
W
Ishtar
7,131
5,091
0
2,547
5,892
2,371
1,816
147
5,745
0
64,874
L
1,950
954
936
2,710
10,602
7,498
0
4,760
5,842
23,354
0
W
Awilix
Y_SleepY_l
Awilix
5,611
2,342
0
680
8,239
3,041
0
835
7,404
0
52,143
W
8,621
2,916
0
1,007
4,988
1,769
228
4,013
975
63,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,073
Gold Earned
33,984
315
Minions Killed
392
0
Camps Cleared
0
1,095,200
Distance Traveled
1,124,232
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,027
639
90
8
0
243,909
0
L
Loki
5,664
515
69
6
0
257,912
1
L
Vamana
6,296
572
90
8
0
228,966
0
L
Yu Huang
5,568
506
54
5
0
204,819
0
L
Artemis
5,429
494
54
5
0
165,053
0
W
Geb
6,002
546
15
1
0
223,741
1
W
Ishtar
7,327
666
105
10
0
199,075
0
L
Kuzenbo
6,116
556
48
4
0
238,450
0
W
Awilix
6,507
592
83
8
0
258,922
0
W
Nu Wa
7,121
647
99
9
0
198,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role