Player Matchup

Loki
Loki
 
Loki
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
IllustriousSage
Mercury
Level 66
God Stats
15W - 5L
1,966 SR
Queue Stats
105W - 104L
1,509 Elo+
Solo
Yemoja
Yemoja
KEALOHA678
Yemoja
Level 156
God Stats
24W - 28L
1,399 SR
Queue Stats
138W - 158L
1,417 Elo+
Solo
Sol
Sol
Toastmster
Sol
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 62L
1,551 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Xekuros
Morgan Le Fay
Level 111
God Stats
45W - 38L
1,575 SR
Queue Stats
290W - 296L
1,502 Elo+
Solo
Team Averages
Level 115
1,588 SR
1,496 Elo+

VS

Team Averages
Level 74
1,478 SR
1,441 Elo+
Merlin
Merlin
DrSoggsta
Merlin
Level 101
God Stats
4W - 1L
1,639 SR
Queue Stats
86W - 89L
1,471 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
IPlowMyself
Morgan Le Fay
Level 22
God Stats
2W - 4L
1,071 SR
Queue Stats
17W - 24L
1,254 Elo+
Party 1
Sobek
Sobek
P4P1R0N
Sobek
Level 58
God Stats
3W - 3L
1,500 SR
Queue Stats
118W - 113L
1,356 Elo+
Party 1
Kali
Kali
Secondaryexe
Kali
Level 125
God Stats
864W - 681L
1,681 SR
Queue Stats
883W - 709L
1,656 Elo+
Solo
Bellona
Bellona
Storm Rexct
Bellona
Level 64
God Stats
4W - 5L
1,500 SR
Queue Stats
110W - 106L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
3 / 3 / 0
7,694
1,099
8,219
6,297
2,483
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 1 / 0
6,291
899
0
1,565
591
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
KEALOHA678
Yemoja
12
0 / 1 / 2
6,977
997
1,747
5,168
2,862
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 1 / 2
7,273
1,039
8,981
5,447
2,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Morgan Le Fay
Xekuros
Morgan Le Fay
12
0 / 2 / 2
6,913
988
10,197
6,356
2,483
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

322

VS

Team 2 Tickets

351

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DrSoggsta
Merlin
12
2 / 0 / 3
7,601
1,086
8,074
6,747
2,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
IPlowMyself
Morgan Le Fay
13
0 / 1 / 5
7,205
1,029
4,304
5,842
2,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sobek
P4P1R0N
Sobek
13
0 / 2 / 6
7,862
1,123
2,121
6,921
6,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
5 / 0 / 2
8,749
1,250
6,682
6,973
3,039
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bellona
Storm Rexct
Bellona
12
1 / 0 / 0
7,296
1,042
2,096
5,816
4,963
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
3
Kills
8
8
Deaths
3
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
3
3
0
1
W
Merlin
DrSoggsta
Merlin
2
0
3
3.5
W
Morgan Le Fay
IPlowMyself
Morgan Le Fay
0
1
5
2.5
L
0
1
0
0
L
Yemoja
KEALOHA678
Yemoja
0
1
2
1
W
Sobek
P4P1R0N
Sobek
0
2
6
1.5
W
5
0
2
6
W
Bellona
Storm Rexct
Bellona
1
0
0
1
L
0
1
2
1
L
Morgan Le Fay
Xekuros
Morgan Le Fay
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,144
Damage
23,277
24,833
Taken
32,299
10,985
Mitigated
19,154
2,665
Healing
3,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
8,219
1,611
0
0
6,297
2,483
0
2,212
4,047
0
19,373
W
Merlin
DrSoggsta
Merlin
8,074
379
0
0
6,747
2,572
0
3,913
2,834
24,180
0
W
Morgan Le Fay
IPlowMyself
Morgan Le Fay
4,304
285
0
36
5,842
2,370
0
4,004
1,838
19,944
0
L
0
0
0
0
1,565
591
0
915
650
0
340
L
Yemoja
KEALOHA678
Yemoja
1,747
398
818
100
5,168
2,862
0
3,510
1,633
10,452
0
W
Sobek
P4P1R0N
Sobek
2,121
32
0
1,346
6,921
6,210
0
4,587
2,334
6,306
0
W
6,682
3,421
0
2,024
6,973
3,039
0
3,847
3,126
0
12,227
W
Bellona
Storm Rexct
Bellona
2,096
222
0
233
5,816
4,963
0
4,311
1,505
0
12,167
L
8,981
1,737
0
1,255
5,447
2,566
0
3,351
2,022
24,922
1,733
L
Morgan Le Fay
Xekuros
Morgan Le Fay
10,197
1,744
65
427
6,356
2,483
0
4,238
1,982
22,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,148
Gold Earned
38,713
118
Minions Killed
125
5
Camps Cleared
6
571,719
Distance Traveled
697,730
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,694
1,099
24
3
3
150,935
0
W
Merlin
7,601
1,086
57
8
2
143,061
0
W
Morgan Le Fay
7,205
1,029
37
5
2
142,574
0
L
Mercury
6,291
899
0
0
0
33,057
0
L
Yemoja
6,977
997
17
2
0
100,303
0
W
Sobek
7,862
1,123
5
1
0
138,909
0
W
Kali
8,749
1,250
9
1
1
128,394
0
W
Bellona
7,296
1,042
17
2
1
144,792
0
L
Sol
7,273
1,039
53
8
2
136,809
0
L
Morgan Le Fay
6,913
988
24
3
0
150,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role