Player Matchup

Bacchus
Bacchus
KiyoichiKotan
Bacchus
Level 49
God Stats
80W - 52L
1,445 SR
Queue Stats
267W - 296L
1,508 Elo+
Party 1
Ao Kuang
Ao Kuang
Oxnexrenacebe
Ao Kuang
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,324 Elo+
Solo
Nu Wa
Nu Wa
Saezuru
Nu Wa
Level 99
God Stats
59W - 52L
1,505 SR
Queue Stats
354W - 381L
1,538 Elo+
Party 1
Chang'e
Chang'e
YurayGozen
Chang'e
Level 88
God Stats
18W - 20L
1,378 SR
Queue Stats
363W - 392L
1,538 Elo+
Party 1
Izanami
Izanami
balzakjongen
Izanami
Level 78
God Stats
12W - 6L
1,836 SR
Queue Stats
346W - 342L
1,560 Elo+
Solo
Team Averages
Level 76
1,533 SR
1,494 Elo+

VS

Team Averages
Level 99
1,595 SR
1,465 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Nanodesu
Morgan Le Fay
Level 48
God Stats
7W - 7L
1,450 SR
Queue Stats
49W - 51L
1,428 Elo+
Party 2
Bacchus
Bacchus
Ooshka
Bacchus
Level 28
God Stats
4W - 0L
1,744 SR
Queue Stats
53W - 61L
1,374 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Zesqi23
Cu Chulainn
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 1L
1,500 Elo+
Solo
Serqet
Serqet
xxermxx747
Serqet
Level 121
God Stats
2W - 0L
1,780 SR
Queue Stats
117W - 100L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
15
1 / 2 / 6
9,142
481
4,839
11,737
13,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
Oxnexrenacebe
Ao Kuang
4
0 / 2 / 0
5,779
304
0
2,796
673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nu Wa
Saezuru
Nu Wa
17
7 / 3 / 6
10,946
576
14,162
11,028
4,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
YurayGozen
Chang'e
14
3 / 6 / 2
9,011
474
13,887
21,595
10,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Izanami
balzakjongen
Izanami
19
8 / 3 / 4
12,157
640
10,759
13,138
5,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
20
6 / 2 / 1
13,272
699
12,313
15,076
8,293
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Morgan Le Fay
Nanodesu
Morgan Le Fay
16
0 / 3 / 5
10,313
543
5,373
11,448
4,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Ooshka
Bacchus
14
1 / 3 / 4
9,748
513
2,856
12,005
13,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cu Chulainn
Zesqi23
Cu Chulainn
17
4 / 4 / 1
11,184
589
14,445
19,373
18,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Serqet
xxermxx747
Serqet
17
3 / 7 / 4
10,826
570
9,383
18,340
8,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
29
19
Kills
14
16
Deaths
19
18
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
6
2
1
3.25
L
Bacchus
1
2
6
2
W
Morgan Le Fay
Nanodesu
Morgan Le Fay
0
3
5
0.83
W
Bacchus
Ooshka
Bacchus
1
3
4
1
L
Ao Kuang
Oxnexrenacebe
Ao Kuang
0
2
0
0
L
Nu Wa
Saezuru
Nu Wa
7
3
6
3.33
L
Chang'e
YurayGozen
Chang'e
3
6
2
0.67
W
Cu Chulainn
Zesqi23
Cu Chulainn
4
4
1
1.13
L
Izanami
balzakjongen
Izanami
8
3
4
3.33
W
Serqet
xxermxx747
Serqet
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,647
Damage
44,370
60,294
Taken
76,242
34,631
Mitigated
53,667
18,556
Healing
18,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
12,313
7,513
0
5,936
15,076
8,293
3,716
4,083
10,993
0
168,705
L
Bacchus
4,839
616
0
2,740
11,737
13,545
90
3,387
8,350
26,687
0
W
Morgan Le Fay
Nanodesu
Morgan Le Fay
5,373
304
0
3,194
11,448
4,284
526
5,827
5,621
75,664
0
W
Bacchus
Ooshka
Bacchus
2,856
692
0
1,470
12,005
13,634
253
5,712
6,248
26,997
0
L
Ao Kuang
Oxnexrenacebe
Ao Kuang
0
0
0
669
2,796
673
0
0
2,796
10,518
0
L
Nu Wa
Saezuru
Nu Wa
14,162
3,061
0
1,717
11,028
4,271
130
3,349
7,368
85,509
0
L
Chang'e
YurayGozen
Chang'e
13,887
2,460
215
8,302
21,595
10,253
0
1,043
19,037
58,996
0
W
Cu Chulainn
Zesqi23
Cu Chulainn
14,445
1,705
0
3,390
19,373
18,842
399
10,846
7,561
1,076
76,960
L
Izanami
balzakjongen
Izanami
10,759
6,686
0
4,913
13,138
5,889
2,056
1,526
11,420
0
118,486
W
Serqet
xxermxx747
Serqet
9,383
3,505
0
4,485
18,340
8,614
0
6,200
11,950
0
72,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,035
Gold Earned
55,343
457
Minions Killed
578
0
Camps Cleared
0
1,418,012
Distance Traveled
1,780,647
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
13,272
699
196
10
0
370,797
1
L
Bacchus
9,142
481
41
2
0
387,339
2
W
Morgan Le Fay
10,313
543
139
7
0
356,753
0
W
Bacchus
9,748
513
34
2
0
330,128
0
L
Ao Kuang
5,779
304
11
1
0
44,935
0
L
Nu Wa
10,946
576
141
7
0
341,610
1
L
Chang'e
9,011
474
82
4
0
309,657
0
W
Cu Chulainn
11,184
589
98
5
0
370,810
2
L
Izanami
12,157
640
182
10
0
334,471
0
W
Serqet
10,826
570
111
6
0
352,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role