Player Matchup

Set
Set
Daneistro
Set
Level 43
God Stats
7W - 4L
1,564 SR
Queue Stats
83W - 78L
1,562 Elo+
Party 2
Susano
Susano
JustStoic
Susano
Level 146
God Stats
2W - 1L
1,560 SR
Queue Stats
119W - 107L
1,521 Elo+
Party 2
Chaac
Chaac
NazaTheBlader
Chaac
Level 158
God Stats
10W - 4L
1,802 SR
Queue Stats
155W - 152L
1,498 Elo+
Party 2
Danzaburou
Danzaburou
djnarrow
Danzaburou
Level 149
God Stats
4W - 6L
1,511 SR
Queue Stats
27W - 31L
1,431 Elo+
Party 2
Hades
Hades
zenixclotter
Hades
Level 134
God Stats
36W - 25L
1,573 SR
Queue Stats
135W - 138L
1,480 Elo+
Party 2
Team Averages
Level 126
1,602 SR
1,499 Elo+

VS

Team Averages
Level 98
1,604 SR
1,521 Elo+
King Arthur
King Arthur
Elite617
King Arthur
Level 46
God Stats
1W - 2L
1,418 SR
Queue Stats
38W - 34L
1,481 Elo+
Solo
Aphrodite
Aphrodite
JoyceIsDie
Aphrodite
Level 149
God Stats
18W - 8L
1,717 SR
Queue Stats
183W - 175L
1,572 Elo+
Solo
Ymir
Ymir
SirStevenhagen
Ymir
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 1
Medusa
Medusa
Stevehagey
Medusa
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Mercury
Mercury
XDeathsRequiemX
Mercury
Level 149
God Stats
3W - 1L
1,886 SR
Queue Stats
263W - 242L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 0
6,816
682
2,038
5,077
2,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Susano
JustStoic
Susano
11
6 / 1 / 1
6,350
635
5,600
7,569
2,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 0 / 4
5,879
588
5,177
5,628
3,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
djnarrow
Danzaburou
10
3 / 0 / 2
5,871
587
5,257
5,437
1,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

11
1 / 0 / 4
6,719
672
4,361
7,658
4,299
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Elite617
King Arthur
9
0 / 1 / 0
5,046
505
1,346
5,017
3,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
JoyceIsDie
Aphrodite
10
0 / 3 / 0
5,230
523
4,619
6,081
2,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 2 / 0
4,755
476
1,717
6,963
4,772
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
Stevehagey
Medusa
7
0 / 3 / 1
4,380
438
3,161
5,796
1,881
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 3 / 0
5,215
522
3,257
8,771
2,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
12
Kills
1
1
Deaths
12
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
L
King Arthur
Elite617
King Arthur
0
1
0
0
L
Aphrodite
JoyceIsDie
Aphrodite
0
3
0
0
W
Susano
JustStoic
Susano
6
1
1
6.5
W
1
0
4
3
L
0
2
0
0
L
Medusa
Stevehagey
Medusa
0
3
1
0.17
L
1
3
0
0.33
W
Danzaburou
djnarrow
Danzaburou
3
0
2
4
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,433
Damage
14,100
31,369
Taken
32,628
15,550
Mitigated
14,289
12,265
Healing
5,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,038
1,088
0
1,167
5,077
2,892
0
0
5,077
0
64,505
L
King Arthur
Elite617
King Arthur
1,346
103
0
0
5,017
3,054
0
0
5,017
0
28,053
L
Aphrodite
JoyceIsDie
Aphrodite
4,619
518
0
2,374
6,081
2,192
0
2,896
3,185
38,398
0
W
Susano
JustStoic
Susano
5,600
1,645
0
1,097
7,569
2,623
0
1,430
6,139
0
34,376
W
5,177
847
0
2,647
5,628
3,798
0
825
4,803
0
26,546
L
1,717
487
907
1,116
6,963
4,772
0
0
6,963
8,835
0
L
Medusa
Stevehagey
Medusa
3,161
1,117
0
500
5,796
1,881
0
0
5,796
0
24,102
L
3,257
1,457
0
399
8,771
2,390
0
1,465
7,306
0
32,229
W
Danzaburou
djnarrow
Danzaburou
5,257
2,405
0
2,469
5,437
1,938
0
892
4,545
0
44,044
W
4,361
682
170
4,715
7,658
4,299
657
3,189
4,469
51,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,635
Gold Earned
24,626
385
Minions Killed
212
0
Camps Cleared
0
1,034,246
Distance Traveled
967,510
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
6,816
682
126
13
0
234,225
0
L
King Arthur
5,046
505
39
4
0
188,505
0
L
Aphrodite
5,230
523
72
7
0
176,697
1
W
Susano
6,350
635
50
5
0
235,547
0
W
Chaac
5,879
588
30
3
0
189,509
0
L
Ymir
4,755
476
17
2
0
184,244
0
L
Medusa
4,380
438
24
2
0
184,380
0
L
Mercury
5,215
522
60
6
0
233,684
4
W
Danzaburou
5,871
587
68
7
0
189,730
0
W
Hades
6,719
672
111
11
0
185,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role