Player Matchup

Sylvanus
Sylvanus
Platinum V
 
Sylvanus
Platinum V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold I
BigBoyAmro
Jormungandr
Gold I
Level 168
God Stats
5W - 3L
1,265 SR
Queue Stats
120W - 110L
1,679 MMR
Solo
Tiamat
Tiamat
Platinum II
Filltiarn
Tiamat
Platinum II
Level 159
God Stats
9W - 14L
1,573 SR
Queue Stats
195W - 191L
1,682 MMR
Solo
Arachne
Arachne
Platinum IV
LuxWet
Arachne
Platinum IV
Level 103
God Stats
38W - 34L
1,660 SR
Queue Stats
351W - 342L
1,709 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold II
bitstyle
Ah Muzen Cab
Gold II
Level 139
God Stats
1W - 1L
1,309 SR
Queue Stats
61W - 62L
1,676 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 145
1,461 SR
1,649 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 154
1,581 SR
1,647 MMR
Jing Wei
Jing Wei
Gold III
 
Jing Wei
Gold III
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Gold IV
Dwagønsstøry1
Hera
Gold IV
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 48L
1,663 MMR
Solo
Chang'e
Chang'e
Gold I
THExLESSON
Chang'e
Gold I
Level 195
God Stats
2W - 4L
1,509 SR
Queue Stats
177W - 169L
1,536 MMR
Party 1
Rama
Rama
Platinum I
ilovehentai030
Rama
Platinum I
Level 163
God Stats
41W - 13L
1,740 SR
Queue Stats
226W - 210L
1,931 MMR
Party 1
Hercules
Hercules
Gold IV
weskerkt
Hercules
Gold IV
Level 158
God Stats
5W - 1L
1,654 SR
Queue Stats
34W - 36L
1,605 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
0 / 0 / 6
7,912
565
3,727
8,930
7,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
BigBoyAmro
Jormungandr
15
0 / 0 / 1
9,095
650
6,967
9,794
8,851
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
Filltiarn
Tiamat
14
3 / 2 / 1
8,529
609
5,441
7,969
4,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
LuxWet
Arachne
15
4 / 0 / 3
9,221
659
6,486
11,717
4,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Muzen Cab
bitstyle
Ah Muzen Cab
15
3 / 1 / 2
9,092
649
8,963
8,929
4,143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
BakasuraAphroditeAgni

VS

Bans
HelHe BoMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
0 / 0 / 0
6,240
446
992
6,551
2,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 3 / 0
7,019
501
6,217
6,295
2,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
THExLESSON
Chang'e
10
0 / 0 / 1
6,288
449
6,630
11,095
6,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

12
2 / 6 / 0
7,456
533
12,077
15,537
6,535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
weskerkt
Hercules
8
0 / 1 / 0
5,659
404
3,079
6,129
3,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
10
Kills
3
3
Deaths
10
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
0
6
3
L
Jing Wei
 
Jing Wei
0
0
0
0
W
Jormungandr
BigBoyAmro
Jormungandr
0
0
1
0.5
L
1
3
0
0.33
W
Tiamat
Filltiarn
Tiamat
3
2
1
1.75
W
Arachne
LuxWet
Arachne
4
0
3
5.5
L
Chang'e
THExLESSON
Chang'e
0
0
1
0.5
W
Ah Muzen Cab
bitstyle
Ah Muzen Cab
3
1
2
4
L
2
6
0
0.33
L
Hercules
weskerkt
Hercules
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,584
Damage
28,995
47,339
Taken
45,607
29,873
Mitigated
20,745
18,519
Healing
14,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
3,727
1,246
1,537
4,951
8,930
7,523
485
2,931
5,958
17,747
0
L
Jing Wei
 
Jing Wei
992
718
0
2,110
6,551
2,130
0
986
5,544
0
53,151
W
Jormungandr
BigBoyAmro
Jormungandr
6,967
2,838
0
2,372
9,794
8,851
362
1,526
7,981
72,593
0
L
6,217
1,790
0
1,178
6,295
2,423
0
2,249
4,046
55,219
0
W
Tiamat
Filltiarn
Tiamat
5,441
656
0
1,606
7,969
4,394
3,364
3,799
4,170
58,957
0
W
Arachne
LuxWet
Arachne
6,486
3,713
0
5,311
11,717
4,962
1,106
3,990
7,688
0
76,595
L
Chang'e
THExLESSON
Chang'e
6,630
1,026
1,022
5,743
11,095
6,277
0
5,867
5,010
25,397
0
W
Ah Muzen Cab
bitstyle
Ah Muzen Cab
8,963
4,737
0
2,742
8,929
4,143
247
1,065
7,864
0
80,718
L
12,077
9,413
0
2,312
15,537
6,535
0
3,894
11,503
0
58,564
L
Hercules
weskerkt
Hercules
3,079
1,208
0
2,219
6,129
3,380
0
2,729
3,369
0
26,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,849
Gold Earned
32,662
504
Minions Killed
441
0
Camps Cleared
0
1,410,210
Distance Traveled
1,134,570
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,912
565
21
2
0
282,883
6
L
Jing Wei
6,240
446
101
7
0
270,730
2
W
Jormungandr
9,095
650
129
9
0
270,363
0
L
Hera
7,019
501
122
9
0
205,274
0
W
Tiamat
8,529
609
109
8
0
258,515
2
W
Arachne
9,221
659
107
8
0
331,435
1
L
Chang'e
6,288
449
43
3
0
244,965
0
W
Ah Muzen Cab
9,092
649
138
10
0
267,014
5
L
Rama
7,456
533
128
9
0
246,402
0
L
Hercules
5,659
404
47
3
0
167,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role