Player Matchup

Zeus
Zeus
Draco42
Zeus
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Izanami
Izanami
KAZZ3_x
Izanami
Level 135
God Stats
4W - 7L
1,562 SR
Queue Stats
225W - 242L
1,389 Elo+
Party 3
Kumbhakarna
Kumbhakarna
RivalCrimson
Kumbhakarna
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Pele
Pele
Roxas218
Pele
Level 108
God Stats
1W - 1L
1,804 SR
Queue Stats
41W - 42L
1,468 Elo+
Solo
Guan Yu
Guan Yu
xXTrippyOUTXx
Guan Yu
Level 67
God Stats
6W - 4L
1,716 SR
Queue Stats
141W - 156L
1,440 Elo+
Party 3
Team Averages
Level 94
1,617 SR
1,459 Elo+

VS

Team Averages
Level 82
1,535 SR
1,411 Elo+
Sylvanus
Sylvanus
Bamaboy267
Sylvanus
Level 99
God Stats
1W - 0L
1,805 SR
Queue Stats
22W - 26L
1,315 Elo+
Party 2
King Arthur
King Arthur
BemusedB1shop
King Arthur
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
186W - 175L
1,537 Elo+
Solo
Ishtar
Ishtar
Sosita04
Ishtar
Level 17
God Stats
5W - 6L
1,402 SR
Queue Stats
123W - 113L
1,512 Elo+
Party 2
Anubis
Anubis
YuneuWalker
Anubis
Level 118
God Stats
324W - 291L
1,467 SR
Queue Stats
342W - 311L
1,425 Elo+
Solo
Kali
Kali
thekdizzle35
Kali
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 18L
1,264 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Draco42
Zeus
13
1 / 4 / 3
7,829
489
8,872
6,960
1,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
KAZZ3_x
Izanami
9
0 / 4 / 2
6,275
392
3,492
8,370
2,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
RivalCrimson
Kumbhakarna
11
0 / 2 / 2
6,918
432
2,449
16,200
11,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Pele
17
7 / 2 / 1
9,992
625
12,326
15,755
6,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
10
0 / 3 / 0
6,744
422
2,138
9,537
6,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bamaboy267
Sylvanus
14
2 / 2 / 7
8,741
546
7,523
11,442
6,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

King Arthur
BemusedB1shop
King Arthur
13
1 / 1 / 1
9,033
565
5,331
11,799
10,957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ishtar
Sosita04
Ishtar
15
6 / 1 / 3
9,650
603
17,021
9,340
3,520
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
17
5 / 3 / 0
10,651
666
7,419
15,096
6,947
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
1 / 1 / 3
9,349
584
2,492
10,334
4,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
29
8
Kills
15
15
Deaths
8
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Bamaboy267
Sylvanus
2
2
7
2.75
W
King Arthur
BemusedB1shop
King Arthur
1
1
1
1.5
L
Zeus
Draco42
Zeus
1
4
3
0.63
L
Izanami
KAZZ3_x
Izanami
0
4
2
0.25
L
Kumbhakarna
RivalCrimson
Kumbhakarna
0
2
2
0.5
L
Pele
7
2
1
3.75
W
Ishtar
Sosita04
Ishtar
6
1
3
7.5
W
Anubis
5
3
0
1.67
W
1
1
3
2.5
L
Guan Yu
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,277
Damage
39,786
56,822
Taken
58,011
28,728
Mitigated
32,795
9,681
Healing
22,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Bamaboy267
Sylvanus
7,523
3,266
863
4,544
11,442
6,736
922
1,451
9,991
36,481
10,615
W
King Arthur
BemusedB1shop
King Arthur
5,331
289
0
2,122
11,799
10,957
724
3,501
8,032
277
56,913
L
Zeus
Draco42
Zeus
8,872
1,433
0
371
6,960
1,941
0
3,599
3,361
47,331
0
L
Izanami
KAZZ3_x
Izanami
3,492
2,520
0
932
8,370
2,599
0
1,714
6,656
0
35,304
L
Kumbhakarna
RivalCrimson
Kumbhakarna
2,449
128
0
4,474
16,200
11,789
0
2,601
13,599
18,319
0
L
Pele
12,326
2,518
0
2,628
15,755
6,383
0
3,754
12,001
0
80,591
W
Ishtar
Sosita04
Ishtar
17,021
11,260
0
4,058
9,340
3,520
2,416
2,145
7,195
0
77,548
W
Anubis
7,419
142
0
8,720
15,096
6,947
2,716
3,880
11,216
99,837
0
W
2,492
1,513
0
2,492
10,334
4,635
0
1,064
9,270
0
76,937
L
Guan Yu
2,138
414
0
1,276
9,537
6,016
0
2,978
6,559
0
37,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,758
Gold Earned
47,424
387
Minions Killed
556
0
Camps Cleared
0
1,327,450
Distance Traveled
1,514,710
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,741
546
63
4
0
260,455
0
W
King Arthur
9,033
565
103
6
0
329,923
2
L
Zeus
7,829
489
90
6
0
264,661
0
L
Izanami
6,275
392
62
4
0
200,224
0
L
Kumbhakarna
6,918
432
34
2
0
301,677
0
L
Pele
9,992
625
128
8
0
365,067
1
W
Ishtar
9,650
603
107
7
0
288,713
0
W
Anubis
10,651
666
159
10
0
265,354
0
W
Kali
9,349
584
124
8
0
370,265
0
L
Guan Yu
6,744
422
73
5
0
195,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role