Player Matchup

Surtr
Surtr
Brizzy135
Surtr
Level 103
God Stats
0W - 3L
1,530 SR
Queue Stats
76W - 97L
1,429 Elo+
Party 1
Medusa
Medusa
FireMantis85059
Medusa
Level 48
God Stats
0W - 4L
1,741 SR
Queue Stats
22W - 35L
1,359 Elo+
Party 1
He Bo
He Bo
LonathVkng
He Bo
Level 89
God Stats
1W - 3L
1,351 SR
Queue Stats
60W - 74L
1,453 Elo+
Party 1
Kuzenbo
Kuzenbo
PnutButterBhole
Kuzenbo
Level 26
God Stats
2W - 7L
1,255 SR
Queue Stats
14W - 29L
1,340 Elo+
Party 1
Anubis
Anubis
RigorousPeen
Anubis
Level 7
God Stats
0W - 2L
1,288 SR
Queue Stats
8W - 22L
1,344 Elo+
Party 1
Team Averages
Level 55
1,433 SR
1,385 Elo+

VS

Team Averages
Level 140
1,528 SR
1,503 Elo+
Janus
Janus
 
Janus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Tallalcon
Horus
Level 149
God Stats
12W - 3L
1,757 SR
Queue Stats
333W - 293L
1,556 Elo+
Solo
Sobek
Sobek
WaryJarl419
Sobek
Level 158
God Stats
11W - 12L
1,382 SR
Queue Stats
496W - 486L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Brizzy135
Surtr
11
0 / 5 / 1
6,306
631
7,122
12,045
8,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
0 / 6 / 1
6,488
649
3,038
9,211
3,918
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

He Bo
13
2 / 5 / 0
7,261
726
5,506
7,603
2,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
0 / 3 / 2
6,105
611
6,066
10,213
10,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
11
0 / 6 / 1
6,088
609
2,298
8,538
3,083
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
7 / 0 / 11
8,780
878
9,774
3,154
1,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
 
Chang'e
15
6 / 0 / 13
8,214
821
12,748
6,651
2,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
 
Fenrir
14
4 / 0 / 13
7,748
775
5,350
5,785
3,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Horus
Tallalcon
Horus
13
4 / 0 / 14
7,564
756
9,207
11,819
12,078
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
4 / 2 / 11
7,514
751
4,423
11,133
10,833
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
87
2
Kills
25
25
Deaths
2
5
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
7
0
11
12.5
W
Chang'e
 
Chang'e
6
0
13
12.5
W
Fenrir
 
Fenrir
4
0
13
10.5
L
Surtr
Brizzy135
Surtr
0
5
1
0.1
L
0
6
1
0.08
L
He Bo
2
5
0
0.4
L
0
3
2
0.33
L
Anubis
0
6
1
0.08
W
Horus
Tallalcon
Horus
4
0
14
11
W
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,030
Damage
41,502
47,610
Taken
38,542
29,451
Mitigated
30,297
3,533
Healing
13,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
9,774
748
280
807
3,154
1,315
617
1,478
1,483
40,327
0
W
Chang'e
 
Chang'e
12,748
564
2,451
3,604
6,651
2,730
919
2,046
4,328
37,864
0
W
Fenrir
 
Fenrir
5,350
567
0
507
5,785
3,341
180
1,819
3,694
0
16,706
L
Surtr
Brizzy135
Surtr
7,122
1,888
0
757
12,045
8,876
126
7,343
4,702
845
15,856
L
3,038
1,312
0
180
9,211
3,918
0
4,266
4,945
0
17,812
L
He Bo
5,506
231
0
405
7,603
2,857
0
3,733
3,870
23,751
0
L
6,066
1,722
0
526
10,213
10,717
0
6,450
3,763
8,318
276
L
Anubis
2,298
351
0
1,665
8,538
3,083
238
5,153
3,385
9,996
0
W
Horus
Tallalcon
Horus
9,207
3,323
891
2,529
11,819
12,078
506
4,474
6,483
0
18,636
W
4,423
0
0
2,614
11,133
10,833
163
3,007
7,668
14,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,248
Gold Earned
39,820
126
Minions Killed
239
0
Camps Cleared
0
927,610
Distance Traveled
1,087,620
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,780
878
99
10
0
230,194
1
W
Chang'e
8,214
821
73
7
0
219,784
0
W
Fenrir
7,748
775
31
3
0
208,827
0
L
Surtr
6,306
631
19
2
0
189,694
0
L
Medusa
6,488
649
27
3
0
171,505
0
L
He Bo
7,261
726
53
5
0
187,062
0
L
Kuzenbo
6,105
611
7
1
0
209,520
0
L
Anubis
6,088
609
20
2
0
169,829
0
W
Horus
7,564
756
21
2
0
228,530
0
W
Sobek
7,514
751
15
2
0
200,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role