Player Matchup

Aphrodite
Aphrodite
Deebis
Aphrodite
Level 128
God Stats
5W - 1L
1,480 SR
Queue Stats
51W - 49L
1,530 Elo+
Party 1
Chang'e
Chang'e
Hinogai
Chang'e
Level 23
God Stats
3W - 4L
1,500 SR
Queue Stats
53W - 63L
1,529 Elo+
Party 4
Ne Zha
Ne Zha
Juzune
Ne Zha
Level 109
God Stats
2W - 1L
1,505 SR
Queue Stats
47W - 49L
1,491 Elo+
Party 4
Martichoras
Martichoras
LUKITASTIAGO
Martichoras
Level 65
God Stats
25W - 16L
1,751 SR
Queue Stats
684W - 672L
1,503 Elo+
Solo
Ao Kuang
Ao Kuang
rissard
Ao Kuang
Level 140
God Stats
3W - 3L
1,713 SR
Queue Stats
115W - 92L
1,584 Elo+
Party 1
Team Averages
Level 93
1,590 SR
1,528 Elo+

VS

Team Averages
Level 99
1,604 SR
1,515 Elo+
Izanami
Izanami
Coldbloodio
Izanami
Level 62
God Stats
26W - 12L
1,759 SR
Queue Stats
89W - 89L
1,494 Elo+
Solo
Ymir
Ymir
Exum
Ymir
Level 127
God Stats
4W - 10L
1,301 SR
Queue Stats
210W - 208L
1,460 Elo+
Party 2
Thoth
Thoth
Shawraraka
Thoth
Level 126
God Stats
134W - 78L
1,674 SR
Queue Stats
229W - 192L
1,616 Elo+
Party 3
Achilles
Achilles
SheloveDingBong
Achilles
Level 132
God Stats
2W - 6L
1,708 SR
Queue Stats
213W - 209L
1,451 Elo+
Party 2
Tiamat
Tiamat
YELLERRR
Tiamat
Level 48
God Stats
5W - 6L
1,581 SR
Queue Stats
196W - 162L
1,556 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Deebis
Aphrodite
9
0 / 1 / 8
6,067
552
3,675
7,634
4,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chang'e
Hinogai
Chang'e
10
1 / 2 / 2
5,910
537
4,200
8,576
2,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
Juzune
Ne Zha
11
1 / 0 / 3
6,372
579
2,930
7,780
2,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Martichoras
LUKITASTIAGO
Martichoras
12
2 / 0 / 0
7,170
652
6,863
7,014
2,901
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ao Kuang
rissard
Ao Kuang
10
9 / 2 / 0
6,415
583
8,474
11,897
6,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Coldbloodio
Izanami
9
2 / 3 / 0
5,718
520
6,911
5,707
2,055
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
Exum
Ymir
9
0 / 4 / 0
5,404
491
6,027
10,292
5,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Thoth
11
2 / 1 / 0
6,878
625
5,826
5,341
1,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
9
0 / 2 / 0
5,427
493
2,424
8,586
5,056
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Tiamat
YELLERRR
Tiamat
9
1 / 3 / 1
6,296
572
5,083
7,263
4,696
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
13
Kills
5
5
Deaths
13
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Izanami
Coldbloodio
Izanami
2
3
0
0.67
W
Aphrodite
Deebis
Aphrodite
0
1
8
4
L
Ymir
Exum
Ymir
0
4
0
0
W
Chang'e
Hinogai
Chang'e
1
2
2
1
W
Ne Zha
Juzune
Ne Zha
1
0
3
2.5
W
Martichoras
LUKITASTIAGO
Martichoras
2
0
0
2
L
Thoth
2
1
0
2
L
Achilles
0
2
0
0
L
Tiamat
YELLERRR
Tiamat
1
3
1
0.5
W
Ao Kuang
rissard
Ao Kuang
9
2
0
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,142
Damage
26,271
42,901
Taken
37,189
19,633
Mitigated
18,772
20,561
Healing
9,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Coldbloodio
Izanami
6,911
5,530
0
513
5,707
2,055
338
3,660
2,047
0
29,989
W
Aphrodite
Deebis
Aphrodite
3,675
723
3,372
4,182
7,634
4,814
0
3,442
4,192
19,935
0
L
Ymir
Exum
Ymir
6,027
1,079
0
2,548
10,292
5,246
0
3,512
6,780
32,217
0
W
Chang'e
Hinogai
Chang'e
4,200
79
360
3,881
8,576
2,763
0
5,182
2,884
41,916
0
W
Ne Zha
Juzune
Ne Zha
2,930
1,030
0
1,030
7,780
2,854
0
2,296
5,444
0
43,843
W
Martichoras
LUKITASTIAGO
Martichoras
6,863
2,967
0
3,986
7,014
2,901
442
1,096
5,918
0
58,535
L
Thoth
5,826
414
0
1,250
5,341
1,719
0
3,097
2,244
51,591
0
L
Achilles
2,424
188
0
2,424
8,586
5,056
0
0
8,586
0
31,447
L
Tiamat
YELLERRR
Tiamat
5,083
619
784
1,675
7,263
4,696
210
5,665
1,598
22,771
0
W
Ao Kuang
rissard
Ao Kuang
8,474
2,855
147
3,603
11,897
6,301
0
4,370
7,527
30,207
4,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,934
Gold Earned
29,723
309
Minions Killed
283
0
Camps Cleared
0
1,169,266
Distance Traveled
1,001,142
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,718
520
45
4
0
197,774
0
W
Aphrodite
6,067
552
22
2
0
231,461
3
L
Ymir
5,404
491
54
5
0
178,600
0
W
Chang'e
5,910
537
76
7
0
224,639
4
W
Ne Zha
6,372
579
73
7
0
255,863
0
W
Martichoras
7,170
652
88
8
0
209,460
0
L
Thoth
6,878
625
104
9
0
210,587
0
L
Achilles
5,427
493
48
4
0
192,818
0
L
Tiamat
6,296
572
32
3
0
221,363
2
W
Ao Kuang
6,415
583
50
5
0
247,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role