Player Matchup

Thor
Thor
Masters
 
Thor
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Masters
 
Serqet
Masters
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Masters
ALEJANDROMT44
Izanami
Masters
Level 159
God Stats
18W - 6L
1,884 SR
Queue Stats
441W - 397L
2,699 MMR
Solo
Hercules
Hercules
Masters
Melijahh
Hercules
Masters
Level 160
God Stats
57W - 42L
1,744 SR
Queue Stats
511W - 484L
2,590 MMR
Solo
Scylla
Scylla
Masters
SelfishMachines
Scylla
Masters
Level 104
God Stats
5W - 3L
1,765 SR
Queue Stats
307W - 255L
2,726 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 142
1,679 SR
2,203 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 149
1,766 SR
2,425 MMR
Rama
Rama
Masters
 
Rama
Masters
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Masters
EthanTremblay
Bastet
Masters
Level 156
God Stats
8W - 1L
1,978 SR
Queue Stats
90W - 58L
2,894 MMR
Party 1
Athena
Athena
Masters
Gozenn
Athena
Masters
Level 185
God Stats
16W - 8L
1,919 SR
Queue Stats
510W - 463L
2,809 MMR
Party 1
Loki
Loki
Masters
NexzusxD
Loki
Masters
Level 160
God Stats
39W - 41L
1,680 SR
Queue Stats
502W - 454L
2,468 MMR
Solo
Agni
Agni
Diamond I
OMÄR
Agni
Diamond I
Level 157
God Stats
14W - 12L
1,753 SR
Queue Stats
429W - 404L
2,453 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
6 / 0 / 4
8,516
710
8,740
9,251
3,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Serqet
 
Serqet
11
5 / 1 / 3
7,748
646
4,755
9,091
5,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
15
3 / 1 / 2
8,894
741
9,158
8,462
3,629
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hercules
Melijahh
Hercules
13
2 / 1 / 2
8,125
677
8,392
10,808
9,674
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 1 / 6
7,637
636
4,372
5,572
1,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Ao KuangAresMartichorasAphrodite

VS

Bans
BakasuraHelHe BoChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
0 / 6 / 0
5,791
483
2,686
12,063
4,071
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 4 / 1
6,693
558
7,321
10,240
3,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Athena
Gozenn
Athena
9
0 / 2 / 1
5,744
479
2,287
8,825
6,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Loki
12
0 / 3 / 0
6,351
529
3,022
10,487
3,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
OMÄR
Agni
12
1 / 1 / 0
6,747
562
4,204
5,755
1,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
16
Kills
3
4
Deaths
16
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
6
0
4
8
W
Serqet
 
Serqet
5
1
3
6.5
L
Rama
 
Rama
0
6
0
0
W
Izanami
3
1
2
4
L
2
4
1
0.63
L
Athena
Gozenn
Athena
0
2
1
0.25
W
Hercules
Melijahh
Hercules
2
1
2
3
L
Loki
0
3
0
0
L
Agni
OMÄR
Agni
1
1
0
1
W
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,417
Damage
19,520
43,184
Taken
47,370
24,773
Mitigated
19,948
13,859
Healing
9,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
8,740
2,660
0
1,081
9,251
3,753
0
1,949
7,302
0
66,336
W
Serqet
 
Serqet
4,755
1,218
0
2,899
9,091
5,976
0
1,474
7,617
0
19,835
L
Rama
 
Rama
2,686
2,369
0
2,077
12,063
4,071
0
0
12,063
0
41,976
W
Izanami
9,158
6,832
0
4,044
8,462
3,629
2,561
1,367
7,095
0
100,621
L
7,321
1,945
0
2,017
10,240
3,949
0
1,323
8,905
0
47,223
L
Athena
Gozenn
Athena
2,287
800
0
1,635
8,825
6,686
0
2,006
6,819
14,591
0
W
Hercules
Melijahh
Hercules
8,392
4,358
0
5,210
10,808
9,674
42
1,691
9,117
0
60,953
L
Loki
3,022
746
0
2,295
10,487
3,673
0
0
10,289
0
47,553
L
Agni
OMÄR
Agni
4,204
339
0
1,250
5,755
1,569
0
1,043
4,412
53,060
0
W
4,372
786
0
625
5,572
1,741
0
921
4,651
61,899
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,920
Gold Earned
31,326
515
Minions Killed
366
0
Camps Cleared
0
1,378,103
Distance Traveled
1,410,479
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,516
710
108
9
0
279,818
2
W
Serqet
7,748
646
26
2
0
316,218
4
L
Rama
5,791
483
74
6
0
242,575
0
W
Izanami
8,894
741
170
14
0
260,425
3
L
Bastet
6,693
558
79
7
0
299,456
0
L
Athena
5,744
479
27
2
0
309,120
5
W
Hercules
8,125
677
111
9
0
240,138
2
L
Loki
6,351
529
78
7
0
300,749
2
L
Agni
6,747
562
108
9
0
258,579
2
W
Scylla
7,637
636
100
8
0
281,504
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role