Player Matchup

Morgan Le Fay
Morgan Le Fay
LordMotoMoto
Morgan Le Fay
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,410 Elo+
Party 1
Set
Set
Moonyimiv2
Set
Level 37
God Stats
4W - 5L
1,500 SR
Queue Stats
36W - 31L
1,532 Elo+
Solo
Surtr
Surtr
beastman123
Surtr
Level 64
God Stats
0W - 1L
1,754 SR
Queue Stats
6W - 7L
1,414 Elo+
Party 1
Team Averages
Level 43
1,585 SR
1,452 Elo+

VS

Team Averages
Level 40
1,426 SR
1,265 Elo+
Danzaburou
Danzaburou
KingCob0404
Danzaburou
Level 16
God Stats
9W - 15L
1,370 SR
Queue Stats
9W - 16L
1,279 Elo+
Party 2
Baron Samedi
Baron Samedi
KoolaidJammerss
Baron Samedi
Level 43
God Stats
5W - 1L
1,679 SR
Queue Stats
11W - 13L
1,362 Elo+
Party 2
Neith
Neith
sonikstreams
Neith
Level 61
God Stats
1W - 1L
1,230 SR
Queue Stats
1W - 1L
1,153 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
LordMotoMoto
Morgan Le Fay
14
2 / 3 / 4
9,182
706
8,493
10,203
4,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 5 / 6
8,614
663
7,554
14,025
9,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
5 / 6 / 1
9,163
705
9,388
15,722
17,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
KingCob0404
Danzaburou
14
7 / 4 / 4
10,594
815
8,860
10,914
4,201
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
KoolaidJammerss
Baron Samedi
15
3 / 3 / 9
10,106
777
12,058
8,979
4,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 1 / 8
10,353
796
14,080
11,939
5,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
7
Kills
14
14
Deaths
8
11
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
KingCob0404
Danzaburou
7
4
4
2.25
W
Baron Samedi
KoolaidJammerss
Baron Samedi
3
3
9
2.5
L
Morgan Le Fay
LordMotoMoto
Morgan Le Fay
2
3
4
1.33
L
0
5
6
0.6
L
5
6
1
0.92
W
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,435
Damage
34,998
39,950
Taken
31,832
31,999
Mitigated
13,997
3,571
Healing
12,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
KingCob0404
Danzaburou
8,860
4,222
0
1,828
10,914
4,201
576
3,012
7,585
0
43,141
W
Baron Samedi
KoolaidJammerss
Baron Samedi
12,058
1,462
1,044
1,498
8,979
4,741
220
1,642
7,201
44,341
0
L
Morgan Le Fay
LordMotoMoto
Morgan Le Fay
8,493
825
293
1,696
10,203
4,611
0
1,436
8,767
27,044
0
L
7,554
2,834
0
668
14,025
9,548
0
6,205
7,820
0
35,543
L
9,388
2,676
0
914
15,722
17,840
22
4,510
11,212
702
22,643
W
14,080
5,744
0
8,044
11,939
5,055
490
3,317
8,112
0
43,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,959
Gold Earned
31,053
136
Minions Killed
199
0
Camps Cleared
0
668,037
Distance Traveled
656,005
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,594
815
70
5
0
193,765
0
W
Baron Samedi
10,106
777
75
6
0
221,350
0
L
Morgan Le Fay
9,182
706
50
4
0
209,556
0
L
Set
8,614
663
53
4
0
248,039
0
L
Surtr
9,163
705
33
3
0
210,442
2
W
Neith
10,353
796
54
4
0
240,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role