Player Matchup

Chang'e
Chang'e
Endatrod
Chang'e
Level 124
God Stats
1W - 1L
1,274 SR
Queue Stats
103W - 94L
1,527 Elo+
Solo
Raijin
Raijin
KATchMeOnCloud9
Raijin
Level 126
God Stats
5W - 5L
1,180 SR
Queue Stats
171W - 175L
1,461 Elo+
Solo
Izanami
Izanami
Lymebomb
Izanami
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,126 Elo+
Solo
Amaterasu
Amaterasu
Ronoc77
Amaterasu
Level 196
God Stats
3W - 2L
1,500 SR
Queue Stats
299W - 326L
1,489 Elo+
Solo
Freya
Freya
gabecorralez
Freya
Level 129
God Stats
6W - 1L
1,814 SR
Queue Stats
181W - 185L
1,539 Elo+
Solo
Team Averages
Level 140
1,454 SR
1,429 Elo+

VS

Team Averages
Level 137
1,409 SR
1,437 Elo+
Jing Wei
Jing Wei
Gers820
Jing Wei
Level 102
God Stats
5W - 5L
1,322 SR
Queue Stats
708W - 699L
1,476 Elo+
Solo
Agni
Agni
IownBMW
Agni
Level 152
God Stats
0W - 3L
1,396 SR
Queue Stats
28W - 44L
1,382 Elo+
Solo
Horus
Horus
X SlimPickinZ X
Horus
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 45L
1,438 Elo+
Solo
Ganesha
Ganesha
ancros1989
Ganesha
Level 173
God Stats
2W - 4L
1,113 SR
Queue Stats
275W - 321L
1,433 Elo+
Solo
Camazotz
Camazotz
tcbeads
Camazotz
Level 124
God Stats
3W - 2L
1,715 SR
Queue Stats
244W - 257L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Endatrod
Chang'e
18
7 / 2 / 17
10,774
829
14,748
16,847
7,354
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
7 / 3 / 13
10,751
827
14,135
15,189
6,474
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Lymebomb
Izanami
17
7 / 4 / 14
10,799
831
19,490
13,983
5,552
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
Ronoc77
Amaterasu
19
6 / 1 / 22
11,926
917
9,347
24,287
27,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
3 / 4 / 16
9,764
751
10,769
13,352
6,314
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Gers820
Jing Wei
18
3 / 5 / 6
9,674
744
14,985
13,878
7,109
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
IownBMW
Agni
16
3 / 6 / 2
9,409
724
18,518
11,022
4,778
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
1 / 7 / 4
8,474
652
5,497
18,056
20,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
ancros1989
Ganesha
16
2 / 6 / 10
9,289
715
9,661
16,748
23,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Camazotz
tcbeads
Camazotz
17
5 / 6 / 5
9,299
715
16,106
19,774
9,355
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
41
30
Kills
14
14
Deaths
30
82
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Endatrod
Chang'e
7
2
17
7.75
L
Jing Wei
Gers820
Jing Wei
3
5
6
1.2
L
Agni
IownBMW
Agni
3
6
2
0.67
W
7
3
13
4.5
W
Izanami
Lymebomb
Izanami
7
4
14
3.5
W
Amaterasu
Ronoc77
Amaterasu
6
1
22
17
L
1
7
4
0.43
L
Ganesha
ancros1989
Ganesha
2
6
10
1.17
W
3
4
16
2.75
L
Camazotz
tcbeads
Camazotz
5
6
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,489
Damage
64,767
83,658
Taken
79,478
53,043
Mitigated
64,361
49,016
Healing
18,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Endatrod
Chang'e
14,748
2,018
16,850
8,339
16,847
7,354
1,003
7,962
8,885
27,421
0
L
Jing Wei
Gers820
Jing Wei
14,985
10,961
966
2,376
13,878
7,109
480
7,651
6,227
0
42,706
L
Agni
IownBMW
Agni
18,518
785
573
1,658
11,022
4,778
0
6,789
4,233
30,573
0
W
14,135
1,369
3,484
4,552
15,189
6,474
542
4,767
10,422
27,896
0
W
Izanami
Lymebomb
Izanami
19,490
12,930
0
1,170
13,983
5,552
5,029
4,649
9,334
0
45,921
W
Amaterasu
Ronoc77
Amaterasu
9,347
4,005
1,118
10,320
24,287
27,349
360
7,642
16,645
0
15,040
L
5,497
1,966
656
2,071
18,056
20,088
50
8,813
9,243
2,110
6,201
L
Ganesha
ancros1989
Ganesha
9,661
600
376
1,273
16,748
23,031
0
6,878
9,870
17,380
0
W
10,769
3,539
1,396
1,787
13,352
6,314
65
4,733
8,619
15,449
0
L
Camazotz
tcbeads
Camazotz
16,106
2,669
1,441
6,622
19,774
9,355
136
9,521
10,253
0
22,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,014
Gold Earned
46,145
134
Minions Killed
112
0
Camps Cleared
0
1,211,155
Distance Traveled
921,330
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,774
829
17
1
0
245,914
0
L
Jing Wei
9,674
744
54
4
0
217,806
0
L
Agni
9,409
724
23
2
0
132,049
0
W
Raijin
10,751
827
39
3
0
243,303
0
W
Izanami
10,799
831
61
5
0
212,938
0
W
Amaterasu
11,926
917
13
1
0
284,235
0
L
Horus
8,474
652
11
1
0
191,516
0
L
Ganesha
9,289
715
1
0
0
135,570
0
W
Freya
9,764
751
4
0
0
224,765
0
L
Camazotz
9,299
715
23
2
0
244,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role