Player Matchup

Nike
Nike
Ammdar
Nike
Level 29
God Stats
7W - 14L
1,317 SR
Queue Stats
65W - 111L
1,279 Elo+
Party 2
Janus
Janus
KodinVors
Janus
Level 67
God Stats
7W - 23L
1,560 SR
Queue Stats
545W - 579L
1,410 Elo+
Party 2
Serqet
Serqet
codylions
Serqet
Level 55
God Stats
13W - 28L
1,352 SR
Queue Stats
985W - 1,055L
1,358 Elo+
Party 2
Team Averages
Level 50
1,410 SR
1,349 Elo+

VS

Team Averages
Level 65
1,399 SR
1,073 Elo+
King Arthur
King Arthur
Littlesmokie711
King Arthur
Level 16
God Stats
11W - 28L
1,197 SR
Queue Stats
31W - 60L
996 Elo+
Party 1
Tiamat
Tiamat
One Or 101
Tiamat
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,174 Elo+
Solo
Serqet
Serqet
RoseFur7644
Serqet
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 62L
1,049 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Ammdar
Nike
15
4 / 3 / 11
9,753
750
5,873
15,901
16,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
KodinVors
Janus
17
12 / 1 / 6
11,743
903
19,228
5,515
2,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Serqet
codylions
Serqet
15
3 / 2 / 12
10,432
802
8,285
10,188
5,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Littlesmokie711
King Arthur
13
2 / 9 / 1
8,633
664
4,626
16,735
9,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tiamat
One Or 101
Tiamat
13
0 / 2 / 4
8,410
647
3,397
5,788
3,117
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Serqet
13
4 / 8 / 1
9,268
713
7,164
16,901
10,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
12
19
Kills
6
6
Deaths
19
29
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nike
Ammdar
Nike
4
3
11
3.17
W
Janus
KodinVors
Janus
12
1
6
15
L
King Arthur
Littlesmokie711
King Arthur
2
9
1
0.28
L
Tiamat
One Or 101
Tiamat
0
2
4
1
L
Serqet
4
8
1
0.56
W
Serqet
codylions
Serqet
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,386
Damage
15,187
31,604
Taken
39,424
24,282
Mitigated
22,661
2,217
Healing
1,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
Ammdar
Nike
5,873
716
0
776
15,901
16,410
544
1,484
13,973
0
23,743
W
Janus
KodinVors
Janus
19,228
169
180
793
5,515
2,188
1,128
905
4,382
46,362
0
L
King Arthur
Littlesmokie711
King Arthur
4,626
686
0
602
16,735
9,282
0
8,908
6,549
0
16,160
L
Tiamat
One Or 101
Tiamat
3,397
388
131
663
5,788
3,117
0
2,080
3,555
22,267
0
L
Serqet
7,164
1,188
0
320
16,901
10,262
0
8,316
8,091
0
25,417
W
Serqet
codylions
Serqet
8,285
3,179
0
468
10,188
5,684
0
1,059
8,913
0
45,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,928
Gold Earned
26,311
157
Minions Killed
91
0
Camps Cleared
0
764,712
Distance Traveled
577,831
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,753
750
18
1
0
239,994
0
W
Janus
11,743
903
73
6
0
255,132
0
L
King Arthur
8,633
664
21
2
0
186,191
0
L
Tiamat
8,410
647
49
4
0
172,023
0
L
Serqet
9,268
713
21
2
0
219,617
0
W
Serqet
10,432
802
66
5
0
269,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role