Player Matchup

Fafnir
Fafnir
BlogeBiden
Fafnir
Level 88
God Stats
1W - 1L
1,722 SR
Queue Stats
71W - 58L
1,521 Elo+
Party 2
Hera
Hera
LittleSeizures
Hera
Level 106
God Stats
0W - 1L
1,712 SR
Queue Stats
82W - 70L
1,517 Elo+
Party 2
Odin
Odin
StormShawdow113
Odin
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,401 Elo+
Solo
Raijin
Raijin
We Should Joust
Raijin
Level 129
God Stats
0W - 2L
1,302 SR
Queue Stats
95W - 79L
1,526 Elo+
Party 2
Artemis
Artemis
人人Icönic人人
Artemis
Level 147
God Stats
0W - 1L
1,294 SR
Queue Stats
117W - 98L
1,522 Elo+
Party 2
Team Averages
Level 99
1,506 SR
1,497 Elo+

VS

Team Averages
Level 114
1,549 SR
1,415 Elo+
Ah Muzen Cab
Ah Muzen Cab
Clebio
Ah Muzen Cab
Level 106
God Stats
5W - 3L
1,205 SR
Queue Stats
192W - 200L
1,341 Elo+
Party 1
Bakasura
Bakasura
GrimReaper9301
Bakasura
Level 50
God Stats
1W - 0L
1,531 SR
Queue Stats
96W - 74L
1,512 Elo+
Solo
Agni
Agni
Luiz_Vasco08
Agni
Level 140
God Stats
3W - 4L
1,281 SR
Queue Stats
110W - 134L
1,345 Elo+
Party 1
Athena
Athena
Shzwolfz
Athena
Level 121
God Stats
4W - 2L
1,726 SR
Queue Stats
120W - 138L
1,359 Elo+
Party 1
Zhong Kui
Zhong Kui
Theblazermaster
Zhong Kui
Level 154
God Stats
2W - 2L
1,999 SR
Queue Stats
126W - 121L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
BlogeBiden
Fafnir
13
0 / 5 / 5
7,753
775
3,238
14,181
17,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
1 / 7 / 4
7,043
704
7,664
9,602
4,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

5
0 / 1 / 0
5,586
559
626
2,132
1,859
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
2 / 5 / 3
8,419
842
9,109
10,344
5,149
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
4 / 3 / 3
8,425
843
14,679
9,232
5,229
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Clebio
Ah Muzen Cab
16
3 / 0 / 14
9,515
952
6,414
4,893
2,291
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bakasura
15
4 / 2 / 10
9,370
937
7,640
10,437
5,368
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
5 / 2 / 9
9,162
916
10,122
5,927
2,440
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Athena
Shzwolfz
Athena
16
2 / 2 / 14
9,790
979
4,991
17,184
14,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
Theblazermaster
Zhong Kui
15
7 / 2 / 10
9,712
971
10,286
11,219
10,279
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
78
7
Kills
21
21
Deaths
8
15
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Fafnir
BlogeBiden
Fafnir
0
5
5
0.5
W
Ah Muzen Cab
Clebio
Ah Muzen Cab
3
0
14
10
W
Bakasura
4
2
10
4.5
L
1
7
4
0.43
W
5
2
9
4.75
W
Athena
Shzwolfz
Athena
2
2
14
4.5
L
0
1
0
0
W
Zhong Kui
Theblazermaster
Zhong Kui
7
2
10
6
L
2
5
3
0.7
L
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,316
Damage
39,453
45,491
Taken
49,660
34,293
Mitigated
34,382
9,609
Healing
22,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
BlogeBiden
Fafnir
3,238
1,179
266
2,013
14,181
17,630
0
8,044
5,785
5,608
0
W
Ah Muzen Cab
Clebio
Ah Muzen Cab
6,414
822
1,718
799
4,893
2,291
2,496
1,861
3,032
0
28,359
W
Bakasura
7,640
4,741
1,133
4,381
10,437
5,368
972
4,643
5,794
0
15,629
L
7,664
1,479
557
1,041
9,602
4,426
0
4,902
4,413
16,927
0
W
10,122
301
690
468
5,927
2,440
2,616
2,300
3,627
20,306
0
W
Athena
Shzwolfz
Athena
4,991
665
631
7,026
17,184
14,004
720
6,734
10,450
9,279
0
L
626
0
0
322
2,132
1,859
0
901
1,220
384
396
W
Zhong Kui
Theblazermaster
Zhong Kui
10,286
1,191
691
4,980
11,219
10,279
1,526
4,703
6,516
22,342
0
L
9,109
1,145
741
2,113
10,344
5,149
0
6,509
3,600
23,487
0
L
14,679
6,261
253
2,303
9,232
5,229
0
5,043
3,945
0
35,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,226
Gold Earned
47,549
110
Minions Killed
129
0
Camps Cleared
0
681,502
Distance Traveled
976,821
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,753
775
10
1
0
175,488
0
W
Ah Muzen Cab
9,515
952
36
4
0
192,957
0
W
Bakasura
9,370
937
37
4
0
220,699
0
L
Hera
7,043
704
19
2
0
153,801
0
W
Agni
9,162
916
22
2
0
186,195
1
W
Athena
9,790
979
7
1
0
214,733
0
L
Odin
5,586
559
0
0
0
30,831
0
W
Zhong Kui
9,712
971
27
3
0
162,237
0
L
Raijin
8,419
842
37
4
0
157,851
0
L
Artemis
8,425
843
44
4
0
163,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role