Player Matchup

Achilles
Achilles
CARBON__Frost_
Achilles
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 48L
1,541 Elo+
Party 1
Zhong Kui
Zhong Kui
CARBON__SMOKE_
Zhong Kui
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 47L
1,535 Elo+
Party 1
Hachiman
Hachiman
FAF4
Hachiman
Level 67
God Stats
2W - 2L
1,259 SR
Queue Stats
265W - 259L
1,502 Elo+
Solo
Eset
Eset
PottyPutter
Eset
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,458 Elo+
Party 2
Kumbhakarna
Kumbhakarna
SmiteOnMyFace
Kumbhakarna
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 22L
1,500 Elo+
Party 2
Team Averages
Level 55
1,452 SR
1,507 Elo+

VS

Team Averages
Level 110
1,509 SR
1,570 Elo+
Merlin
Merlin
ArcticNewb
Merlin
Level 69
God Stats
0W - 4L
1,500 SR
Queue Stats
289W - 300L
1,542 Elo+
Party 3
Medusa
Medusa
CoVeRteR
Medusa
Level 110
God Stats
5W - 10L
1,319 SR
Queue Stats
351W - 370L
1,527 Elo+
Party 3
Cu Chulainn
Cu Chulainn
EGSR GRIM
Cu Chulainn
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,690 Elo+
Party 4
Kuzenbo
Kuzenbo
Itz Steele XD
Kuzenbo
Level 123
God Stats
1W - 1L
1,727 SR
Queue Stats
3W - 4L
1,465 Elo+
Solo
Artio
Artio
NICKOLAOS121001
Artio
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 7L
1,625 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
14
4 / 2 / 13
8,712
871
10,757
11,732
16,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zhong Kui
CARBON__SMOKE_
Zhong Kui
14
5 / 2 / 12
9,035
904
11,117
8,127
6,090
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
FAF4
Hachiman
16
4 / 1 / 9
9,188
919
11,208
10,298
5,429
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
3 / 2 / 6
8,563
856
9,132
8,562
4,669
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
SmiteOnMyFace
Kumbhakarna
14
1 / 1 / 11
8,790
879
5,000
11,878
10,495
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ArcticNewb
Merlin
13
3 / 4 / 3
7,534
753
10,056
7,758
3,408
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
CoVeRteR
Medusa
13
1 / 2 / 5
7,344
734
12,346
7,069
3,320
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
EGSR GRIM
Cu Chulainn
14
2 / 3 / 2
8,019
802
8,776
10,022
10,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kuzenbo
13
0 / 4 / 6
7,405
741
6,294
13,197
17,673
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 4 / 5
6,908
691
2,331
11,750
6,606
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
28
17
Kills
7
8
Deaths
17
51
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Merlin
ArcticNewb
Merlin
3
4
3
1.13
W
Achilles
4
2
13
5.25
W
Zhong Kui
CARBON__SMOKE_
Zhong Kui
5
2
12
5.5
L
Medusa
CoVeRteR
Medusa
1
2
5
1.75
L
Cu Chulainn
EGSR GRIM
Cu Chulainn
2
3
2
1
W
Hachiman
FAF4
Hachiman
4
1
9
8.5
L
Kuzenbo
0
4
6
0.75
L
1
4
5
0.88
W
3
2
6
3
W
Kumbhakarna
SmiteOnMyFace
Kumbhakarna
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,214
Damage
39,803
50,597
Taken
49,796
43,140
Mitigated
41,423
23,151
Healing
12,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
ArcticNewb
Merlin
10,056
1,355
1,849
1,209
7,758
3,408
0
5,727
1,984
21,531
0
W
Achilles
10,757
617
1,532
1,710
11,732
16,457
511
3,972
7,623
1,804
13,807
W
Zhong Kui
CARBON__SMOKE_
Zhong Kui
11,117
825
2,024
2,240
8,127
6,090
0
3,244
4,747
18,674
0
L
Medusa
CoVeRteR
Medusa
12,346
3,797
1,201
811
7,069
3,320
0
3,904
2,941
0
27,447
L
Cu Chulainn
EGSR GRIM
Cu Chulainn
8,776
522
621
1,076
10,022
10,416
0
4,895
4,986
3,742
16,213
W
Hachiman
FAF4
Hachiman
11,208
5,182
1,864
3,788
10,298
5,429
2,079
4,589
5,474
0
33,664
L
Kuzenbo
6,294
1,652
1,895
1,580
13,197
17,673
0
6,148
6,588
8,342
0
L
2,331
293
372
1,609
11,750
6,606
0
6,143
5,434
5,315
0
W
9,132
472
2,342
1,625
8,562
4,669
1,326
4,652
3,811
20,062
0
W
Kumbhakarna
SmiteOnMyFace
Kumbhakarna
5,000
362
3,652
2,374
11,878
10,495
428
4,640
7,069
14,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,288
Gold Earned
37,210
140
Minions Killed
98
0
Camps Cleared
0
1,053,087
Distance Traveled
895,357
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,534
753
37
4
0
145,804
0
W
Achilles
8,712
871
12
1
0
207,287
0
W
Zhong Kui
9,035
904
23
2
0
207,750
0
L
Medusa
7,344
734
24
2
0
214,678
0
L
Cu Chulainn
8,019
802
26
3
0
163,697
0
W
Hachiman
9,188
919
57
6
0
207,080
0
L
Kuzenbo
7,405
741
6
1
0
173,347
0
L
Artio
6,908
691
5
1
0
197,831
0
W
Eset
8,563
856
35
4
0
214,877
0
W
Kumbhakarna
8,790
879
13
1
0
216,093
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role