Player Matchup

Horus
Horus
BlackJack900724
Horus
Level 69
God Stats
0W - 2L
1,251 SR
Queue Stats
180W - 187L
1,354 Elo+
Solo
Anhur
Anhur
BornIrish1313
Anhur
Level 61
God Stats
24W - 16L
1,520 SR
Queue Stats
59W - 61L
1,436 Elo+
Solo
Ymir
Ymir
TTV_Hitmanchucky
Ymir
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 32L
1,435 Elo+
Solo
Ao Kuang
Ao Kuang
Yummy Lucas
Ao Kuang
Level 39
God Stats
0W - 1L
1,231 SR
Queue Stats
8W - 9L
1,427 Elo+
Solo
Kukulkan
Kukulkan
douknowdewaybro
Kukulkan
Level 44
God Stats
2W - 5L
1,547 SR
Queue Stats
16W - 21L
1,328 Elo+
Solo
Team Averages
Level 55
1,410 SR
1,396 Elo+

VS

Team Averages
Level 72
1,456 SR
1,352 Elo+
Baba Yaga
Baba Yaga
PereiraBill
Baba Yaga
Level 45
God Stats
2W - 3L
1,187 SR
Queue Stats
10W - 20L
1,265 Elo+
Party 2
Athena
Athena
Undefeatedchaos
Athena
Level 67
God Stats
10W - 19L
1,172 SR
Queue Stats
136W - 137L
1,360 Elo+
Solo
Neith
Neith
blindbullet05281
Neith
Level 60
God Stats
3W - 3L
1,517 SR
Queue Stats
124W - 134L
1,331 Elo+
Party 1
Arachne
Arachne
dragonskin90
Arachne
Level 63
God Stats
17W - 12L
1,556 SR
Queue Stats
126W - 142L
1,339 Elo+
Party 1
Nu Wa
Nu Wa
juniorcabcrv
Nu Wa
Level 126
God Stats
43W - 34L
1,847 SR
Queue Stats
283W - 309L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 2
9,850
493
7,671
17,943
16,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
4 / 7 / 1
10,240
512
8,527
21,875
9,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

3
0 / 1 / 0
5,985
299
104
3,718
1,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ao Kuang
Yummy Lucas
Ao Kuang
17
6 / 9 / 2
10,761
538
14,512
24,715
9,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kukulkan
14
0 / 7 / 4
9,511
476
15,402
16,933
7,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
PereiraBill
Baba Yaga
16
3 / 4 / 7
10,424
521
11,514
14,073
6,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 1 / 4
10,333
517
4,967
12,109
13,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
5 / 3 / 6
10,809
540
19,331
14,418
6,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
dragonskin90
Arachne
18
11 / 2 / 6
12,224
611
15,183
20,094
8,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
4 / 4 / 4
10,828
541
16,259
12,199
4,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
55
13
Kills
28
28
Deaths
14
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
3
4
2
1
L
4
7
1
0.64
W
Baba Yaga
PereiraBill
Baba Yaga
3
4
7
1.63
L
0
1
0
0
W
5
1
4
7
L
Ao Kuang
Yummy Lucas
Ao Kuang
6
9
2
0.78
W
5
3
6
2.67
L
Kukulkan
0
7
4
0.29
W
Arachne
dragonskin90
Arachne
11
2
6
7
W
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,216
Damage
67,254
85,184
Taken
72,893
44,166
Mitigated
39,233
14,996
Healing
16,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,671
3,526
140
3,056
17,943
16,457
0
6,872
10,985
0
61,251
L
8,527
5,305
0
5,014
21,875
9,290
552
4,838
16,992
0
73,227
W
Baba Yaga
PereiraBill
Baba Yaga
11,514
1,214
0
3,914
14,073
6,791
1,007
7,890
6,000
63,693
0
L
104
0
0
466
3,718
1,632
0
1,693
2,025
5,694
0
W
4,967
843
0
127
12,109
13,193
263
3,019
9,001
44,979
396
L
Ao Kuang
Yummy Lucas
Ao Kuang
14,512
4,868
0
6,070
24,715
9,514
304
9,087
15,543
58,184
0
W
19,331
12,814
0
5,528
14,418
6,214
2,553
4,797
9,511
0
68,020
L
Kukulkan
15,402
1,357
0
250
16,933
7,273
569
9,620
7,295
72,917
0
W
Arachne
dragonskin90
Arachne
15,183
9,949
0
5,336
20,094
8,618
7,713
9,413
10,301
0
65,806
W
16,259
2,662
57
1,493
12,199
4,417
904
4,640
7,139
78,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,347
Gold Earned
54,618
376
Minions Killed
468
0
Camps Cleared
0
1,399,138
Distance Traveled
1,710,917
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,850
493
74
4
0
368,014
0
L
Anhur
10,240
512
105
5
0
288,293
0
W
Baba Yaga
10,424
521
104
5
0
378,369
0
L
Ymir
5,985
299
4
0
0
46,223
0
W
Athena
10,333
517
50
3
0
234,479
0
L
Ao Kuang
10,761
538
75
4
0
380,281
0
W
Neith
10,809
540
103
5
0
310,854
1
L
Kukulkan
9,511
476
118
6
0
316,327
0
W
Arachne
12,224
611
98
5
0
443,921
0
W
Nu Wa
10,828
541
113
6
0
343,294
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role