Player Matchup

Freya
Freya
DigbyJr
Freya
Level 107
God Stats
10W - 8L
1,771 SR
Queue Stats
108W - 83L
1,446 Elo+
Party 2
Ymir
Ymir
GOLDfusion2
Ymir
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 7L
1,385 Elo+
Party 2
Skadi
Skadi
JasonKim88
Skadi
Level 81
God Stats
10W - 7L
1,689 SR
Queue Stats
126W - 125L
1,446 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Jayhawker82
Morgan Le Fay
Level 56
God Stats
17W - 20L
1,655 SR
Queue Stats
149W - 144L
1,539 Elo+
Party 2
Serqet
Serqet
KudosSJ
Serqet
Level 149
God Stats
13W - 7L
1,578 SR
Queue Stats
255W - 248L
1,611 Elo+
Solo
Team Averages
Level 79
1,638 SR
1,485 Elo+

VS

Team Averages
Level 113
1,533 SR
1,452 Elo+
Odin
Odin
Chikerita
Odin
Level 121
God Stats
10W - 4L
1,549 SR
Queue Stats
289W - 263L
1,522 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Elenova
Tsukuyomi
Level 141
God Stats
1W - 5L
1,500 SR
Queue Stats
254W - 256L
1,494 Elo+
Party 1
Artemis
Artemis
Jahcure
Artemis
Level 128
God Stats
33W - 20L
1,537 SR
Queue Stats
334W - 312L
1,534 Elo+
Party 1
Jormungandr
Jormungandr
iSea Dragon
Jormungandr
Level 159
God Stats
23W - 23L
1,492 SR
Queue Stats
239W - 224L
1,571 Elo+
Solo
Aphrodite
Aphrodite
ketheShippeo
Aphrodite
Level 16
God Stats
0W - 1L
1,589 SR
Queue Stats
1W - 3L
1,142 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
DigbyJr
Freya
17
7 / 2 / 10
10,340
795
17,443
13,402
6,562
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
1 / 3 / 8
9,222
709
3,448
11,217
13,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Skadi
16
7 / 6 / 9
9,770
752
11,717
16,974
7,513
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Jayhawker82
Morgan Le Fay
17
5 / 3 / 12
10,084
776
18,722
11,295
5,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Serqet
KudosSJ
Serqet
17
6 / 0 / 11
10,132
779
15,324
10,862
7,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
15
2 / 5 / 5
8,580
660
8,207
19,788
21,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
Elenova
Tsukuyomi
15
4 / 9 / 3
9,017
694
12,352
16,198
6,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
Jahcure
Artemis
17
5 / 7 / 6
9,950
765
19,305
17,362
9,413
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
iSea Dragon
Jormungandr
16
2 / 2 / 6
9,549
735
11,298
13,452
15,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Aphrodite
ketheShippeo
Aphrodite
14
1 / 3 / 9
8,419
648
4,346
8,696
4,792
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
43
26
Kills
14
14
Deaths
26
50
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Odin
2
5
5
0.9
W
Freya
DigbyJr
Freya
7
2
10
6
L
Tsukuyomi
Elenova
Tsukuyomi
4
9
3
0.61
W
1
3
8
1.67
L
Artemis
Jahcure
Artemis
5
7
6
1.14
W
Skadi
7
6
9
1.92
W
Morgan Le Fay
Jayhawker82
Morgan Le Fay
5
3
12
3.67
W
Serqet
KudosSJ
Serqet
6
0
11
11.5
L
Jormungandr
iSea Dragon
Jormungandr
2
2
6
2.5
L
Aphrodite
ketheShippeo
Aphrodite
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,654
Damage
55,508
63,750
Taken
75,496
40,047
Mitigated
58,125
5,795
Healing
12,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
8,207
869
0
584
19,788
21,328
0
11,885
7,663
0
16,845
W
Freya
DigbyJr
Freya
17,443
5,263
0
2,397
13,402
6,562
1,090
5,038
8,142
40,656
0
L
Tsukuyomi
Elenova
Tsukuyomi
12,352
2,288
0
835
16,198
6,855
0
6,173
9,415
0
26,840
W
3,448
540
0
547
11,217
13,166
130
2,563
8,487
10,787
0
L
Artemis
Jahcure
Artemis
19,305
12,203
0
2,208
17,362
9,413
1,062
9,706
7,488
0
45,326
W
Skadi
11,717
6,179
0
1,211
16,974
7,513
299
3,509
13,368
0
26,978
W
Morgan Le Fay
Jayhawker82
Morgan Le Fay
18,722
1,509
0
1,015
11,295
5,597
904
2,602
8,305
47,641
0
W
Serqet
KudosSJ
Serqet
15,324
2,087
0
625
10,862
7,209
0
1,932
8,787
0
35,057
L
Jormungandr
iSea Dragon
Jormungandr
11,298
1,582
0
989
13,452
15,737
0
7,299
6,083
34,123
0
L
Aphrodite
ketheShippeo
Aphrodite
4,346
774
5,012
3,320
8,696
4,792
0
4,550
4,146
17,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,548
Gold Earned
45,515
210
Minions Killed
181
0
Camps Cleared
0
1,382,989
Distance Traveled
1,170,838
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,580
660
24
2
0
261,135
0
W
Freya
10,340
795
50
4
0
269,502
0
L
Tsukuyomi
9,017
694
30
2
0
228,321
0
W
Ymir
9,222
709
14
1
0
249,574
0
L
Artemis
9,950
765
51
4
0
216,663
0
W
Skadi
9,770
752
37
3
0
260,427
0
W
Morgan Le Fay
10,084
776
64
5
0
282,068
0
W
Serqet
10,132
779
45
3
0
321,418
0
L
Jormungandr
9,549
735
48
4
0
234,729
0
L
Aphrodite
8,419
648
28
2
0
229,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role