Player Matchup

Izanami
Izanami
RANDOMGUY824
Izanami
Level 15
God Stats
1W - 4L
1,300 SR
Queue Stats
9W - 14L
1,171 Elo+
Party 1
Nu Wa
Nu Wa
TwoPotatoes
Nu Wa
Level 80
God Stats
64W - 53L
1,485 SR
Queue Stats
347W - 330L
1,359 Elo+
Solo
Shiva
Shiva
greasiiy
Shiva
Level 99
God Stats
4W - 3L
1,763 SR
Queue Stats
109W - 67L
1,520 Elo+
Solo
Thanatos
Thanatos
lurbem
Thanatos
Level 100
God Stats
8W - 5L
1,644 SR
Queue Stats
117W - 118L
1,425 Elo+
Solo
Jormungandr
Jormungandr
striderx52
Jormungandr
Level 97
God Stats
1W - 1L
1,257 SR
Queue Stats
179W - 201L
1,442 Elo+
Party 1
Team Averages
Level 78
1,490 SR
1,383 Elo+

VS

Team Averages
Level 95
1,459 SR
1,387 Elo+
Bastet
Bastet
 
Bastet
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
BKz DanielSR
Hachiman
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 19L
1,425 Elo+
Solo
Shiva
Shiva
KannonBall_13
Shiva
Level 80
God Stats
4W - 2L
1,521 SR
Queue Stats
76W - 69L
1,425 Elo+
Solo
Ah Puch
Ah Puch
lmanluke1216
Ah Puch
Level 98
God Stats
10W - 8L
1,239 SR
Queue Stats
38W - 36L
1,289 Elo+
Party 2
Aphrodite
Aphrodite
mcbeehive
Aphrodite
Level 85
God Stats
76W - 47L
1,536 SR
Queue Stats
276W - 253L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
RANDOMGUY824
Izanami
12
0 / 1 / 0
6,740
449
5,062
8,412
3,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
1 / 5 / 0
6,944
463
6,623
10,804
3,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shiva
greasiiy
Shiva
13
3 / 3 / 1
7,982
532
10,354
15,731
13,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Thanatos
lurbem
Thanatos
13
2 / 3 / 2
7,627
508
5,465
15,238
6,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
striderx52
Jormungandr
11
0 / 0 / 1
5,925
395
7,570
12,138
6,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
3 / 1 / 2
8,158
544
4,405
11,229
4,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
BKz DanielSR
Hachiman
13
1 / 0 / 1
7,520
501
7,590
10,353
4,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 4 / 2
8,116
541
9,668
14,692
15,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
lmanluke1216
Ah Puch
13
5 / 0 / 1
8,003
534
13,392
7,944
3,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
mcbeehive
Aphrodite
11
1 / 1 / 3
7,096
473
3,629
12,613
10,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
21
6
Kills
12
12
Deaths
6
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
3
1
2
4
W
Hachiman
BKz DanielSR
Hachiman
1
0
1
1.5
W
2
4
2
0.75
L
Izanami
RANDOMGUY824
Izanami
0
1
0
0
L
1
5
0
0.2
L
Shiva
greasiiy
Shiva
3
3
1
1.17
W
Ah Puch
lmanluke1216
Ah Puch
5
0
1
5.5
L
Thanatos
lurbem
Thanatos
2
3
2
1
W
Aphrodite
mcbeehive
Aphrodite
1
1
3
2.5
L
Jormungandr
striderx52
Jormungandr
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,074
Damage
38,684
62,323
Taken
56,831
32,569
Mitigated
37,814
22,303
Healing
26,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
4,405
1,274
0
4,290
11,229
4,109
641
1,307
9,747
0
47,115
W
Hachiman
BKz DanielSR
Hachiman
7,590
4,141
214
4,731
10,353
4,569
368
3,339
7,014
0
54,743
W
9,668
1,398
55
2,312
14,692
15,581
81
553
13,304
1,382
58,323
L
Izanami
RANDOMGUY824
Izanami
5,062
4,182
0
3,097
8,412
3,162
833
1,060
7,352
0
47,507
L
6,623
1,280
280
1,385
10,804
3,659
291
7,768
2,480
50,815
0
L
Shiva
greasiiy
Shiva
10,354
3,248
28
6,238
15,731
13,595
148
768
14,963
0
60,078
W
Ah Puch
lmanluke1216
Ah Puch
13,392
108
277
3,613
7,944
3,404
531
3,565
4,379
61,571
0
L
Thanatos
lurbem
Thanatos
5,465
1,877
0
9,650
15,238
6,136
0
2,701
12,359
0
62,851
W
Aphrodite
mcbeehive
Aphrodite
3,629
352
3,654
7,666
12,613
10,151
176
5,429
7,135
28,306
0
L
Jormungandr
striderx52
Jormungandr
7,570
2,817
0
1,625
12,138
6,017
0
4,529
7,446
42,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,218
Gold Earned
38,893
413
Minions Killed
380
0
Camps Cleared
0
1,368,706
Distance Traveled
1,416,787
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,158
544
76
5
0
318,656
0
W
Hachiman
7,520
501
90
6
0
256,175
0
W
Shiva
8,116
541
80
5
0
281,808
0
L
Izanami
6,740
449
71
5
0
276,619
0
L
Nu Wa
6,944
463
85
6
0
254,000
0
L
Shiva
7,982
532
93
6
0
268,379
1
W
Ah Puch
8,003
534
90
6
0
275,324
0
L
Thanatos
7,627
508
108
7
0
322,943
0
W
Aphrodite
7,096
473
44
3
0
284,824
0
L
Jormungandr
5,925
395
56
4
0
246,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role