Player Matchup

Thor
Thor
Diamond II
HuevoDerech0
Thor
Diamond II
Level 138
God Stats
2W - 7L
1,222 SR
Queue Stats
275W - 229L
2,217 MMR
Party 1
Chang'e
Chang'e
Diamond III
Huevolzquierdo
Chang'e
Diamond III
Level 129
God Stats
4W - 2L
1,702 SR
Queue Stats
221W - 188L
2,182 MMR
Party 1
Izanami
Izanami
Diamond III
HunterNïght
Izanami
Diamond III
Level 159
God Stats
19W - 10L
1,736 SR
Queue Stats
71W - 59L
2,167 MMR
Solo
Maui
Maui
Diamond V
MadDogJJ
Maui
Diamond V
Level 155
God Stats
26W - 18L
1,716 SR
Queue Stats
238W - 228L
2,025 MMR
Solo
Cthulhu
Cthulhu
Diamond V
Nαѕн
Cthulhu
Diamond V
Level 223
God Stats
74W - 72L
1,524 SR
Queue Stats
919W - 929L
2,049 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 161
1,580 SR
2,128 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 140
1,572 SR
1,905 MMR
Guan Yu
Guan Yu
Diamond II
 
Guan Yu
Diamond II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Platinum II
 
Agni
Platinum II
Level 223
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Diamond V
CR33PY10
Cernunnos
Diamond V
Level 140
God Stats
2W - 2L
1,288 SR
Queue Stats
135W - 103L
2,180 MMR
Party 2
Mercury
Mercury
Diamond III
MessiCuccittini
Mercury
Diamond III
Level 65
God Stats
16W - 5L
1,934 SR
Queue Stats
210W - 161L
2,333 MMR
Party 2
Athena
Athena
Diamond V
seisPONTOoito
Athena
Diamond V
Level 147
God Stats
4W - 4L
1,640 SR
Queue Stats
453W - 449L
2,013 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 5
7,452
745
5,532
6,614
2,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 0 / 3
6,886
689
5,759
6,041
2,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
HunterNïght
Izanami
11
2 / 2 / 0
6,871
687
8,434
5,809
2,068
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Maui
10
0 / 0 / 5
6,036
604
2,756
7,399
5,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
Nαѕн
Cthulhu
12
3 / 0 / 0
7,299
730
5,792
8,607
5,943
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
Ne ZhaAphroditeHe BoJing Wei

VS

Bans
Ao KuangAnubisMartichorasMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
11
1 / 3 / 0
6,051
605
4,578
9,633
6,395
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Agni
 
Agni
9
0 / 3 / 0
5,179
518
3,870
5,536
1,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
CR33PY10
Cernunnos
10
0 / 4 / 2
5,540
554
4,192
8,851
3,253
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 2 / 1
5,990
599
5,769
11,054
3,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
0 / 1 / 0
5,106
511
888
7,478
4,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
13
Kills
2
2
Deaths
13
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
1
3
0
0.33
L
Agni
 
Agni
0
3
0
0
L
Cernunnos
CR33PY10
Cernunnos
0
4
2
0.25
W
6
0
5
8.5
W
2
0
3
3.5
W
Izanami
HunterNïght
Izanami
2
2
0
1
W
Maui
0
0
5
2.5
L
1
2
1
0.75
W
Cthulhu
Nαѕн
Cthulhu
3
0
0
3
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,273
Damage
19,297
34,470
Taken
42,552
18,320
Mitigated
19,622
13,923
Healing
10,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
4,578
1,719
78
4,016
9,633
6,395
0
5,707
3,926
0
38,575
L
Agni
 
Agni
3,870
312
0
1,066
5,536
1,878
0
3,035
2,501
35,490
0
L
Cernunnos
CR33PY10
Cernunnos
4,192
2,391
0
2,647
8,851
3,253
0
724
8,127
0
44,140
W
5,532
2,049
0
805
6,614
2,495
390
316
6,298
0
43,531
W
5,759
1,132
1,208
2,805
6,041
2,196
0
2,207
3,834
57,701
0
W
Izanami
HunterNïght
Izanami
8,434
6,625
0
1,365
5,809
2,068
1,959
173
5,636
0
61,864
W
Maui
2,756
1,330
0
2,992
7,399
5,618
180
2,062
5,337
10,927
0
L
5,769
3,808
0
985
11,054
3,927
0
1,825
9,229
0
48,051
W
Cthulhu
Nαѕн
Cthulhu
5,792
1,471
0
4,748
8,607
5,943
287
0
8,607
55,771
0
L
888
326
0
2,205
7,478
4,169
0
3,016
4,462
10,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,544
Gold Earned
27,866
399
Minions Killed
307
0
Camps Cleared
0
1,153,257
Distance Traveled
1,154,377
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,051
605
71
7
0
244,880
0
L
Agni
5,179
518
61
6
0
194,015
4
L
Cernunnos
5,540
554
72
7
0
215,136
3
W
Thor
7,452
745
83
8
0
271,860
0
W
Chang'e
6,886
689
90
9
0
234,750
0
W
Izanami
6,871
687
112
11
0
192,069
3
W
Maui
6,036
604
14
1
0
227,141
4
L
Mercury
5,990
599
85
9
0
273,785
0
W
Cthulhu
7,299
730
100
10
0
227,437
0
L
Athena
5,106
511
18
2
0
226,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role