Player Matchup

Xing Tian
Xing Tian
Fajoni
Xing Tian
Level 25
God Stats
1W - 0L
1,223 SR
Queue Stats
30W - 41L
1,184 Elo+
Solo
Surtr
Surtr
KawaiiDesuNee
Surtr
Level 23
God Stats
1W - 0L
1,789 SR
Queue Stats
4W - 3L
1,709 Elo+
Party 1
Atlas
Atlas
Necrommm
Atlas
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 16L
1,834 Elo+
Party 1
Hades
Hades
Woonyoung
Hades
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 12L
1,709 Elo+
Party 1
Bellona
Bellona
misohungwy
Bellona
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 8L
1,162 Elo+
Solo
Team Averages
Level 24
1,502 SR
1,520 Elo+

VS

Team Averages
Level 17
1,500 SR
1,481 Elo+
Kuzenbo
Kuzenbo
CjTheSaiyin
Kuzenbo
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 25L
1,324 Elo+
Solo
Heimdallr
Heimdallr
brubbrforgot0107
Heimdallr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ishtar
Ishtar
peashooter11111
Ishtar
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,660 Elo+
Solo
Sun Wukong
Sun Wukong
shadowfall60
Sun Wukong
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 31L
1,421 Elo+
Solo
Loki
Loki
techno4850
Loki
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Fajoni
Xing Tian
14
3 / 1 / 24
8,191
819
9,183
16,963
24,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
11 / 1 / 20
9,422
942
13,922
12,403
15,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Atlas
Necrommm
Atlas
15
5 / 0 / 24
9,695
970
11,051
5,965
7,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hades
Woonyoung
Hades
16
11 / 1 / 20
9,817
982
18,527
13,700
11,039
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
misohungwy
Bellona
15
4 / 1 / 25
8,627
863
11,537
10,640
9,711
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
CjTheSaiyin
Kuzenbo
15
1 / 3 / 1
8,076
808
12,684
16,184
22,328
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
11
0 / 9 / 4
6,935
694
8,064
14,062
7,590
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
0 / 8 / 3
6,710
671
4,535
12,157
6,239
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
shadowfall60
Sun Wukong
15
2 / 5 / 1
8,152
815
12,788
15,535
14,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 9 / 2
7,817
782
4,560
11,615
5,646
Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

147
Kill Participation
15
34
Kills
4
4
Deaths
34
113
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
CjTheSaiyin
Kuzenbo
1
3
1
0.5
W
Xing Tian
Fajoni
Xing Tian
3
1
24
15
W
11
1
20
21
W
Atlas
Necrommm
Atlas
5
0
24
17
W
Hades
Woonyoung
Hades
11
1
20
21
L
Heimdallr
0
9
4
0.22
W
Bellona
misohungwy
Bellona
4
1
25
16.5
L
0
8
3
0.19
L
Sun Wukong
shadowfall60
Sun Wukong
2
5
1
0.5
L
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,220
Damage
42,631
59,671
Taken
69,553
67,664
Mitigated
55,829
26,363
Healing
11,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
CjTheSaiyin
Kuzenbo
12,684
3,775
2,046
5,165
16,184
22,328
0
8,205
7,312
22,996
714
W
Xing Tian
Fajoni
Xing Tian
9,183
816
395
1,247
16,963
24,116
78
2,849
14,114
10,369
1,677
W
13,922
5,036
5,231
4,200
12,403
15,263
164
2,157
10,246
364
18,755
W
Atlas
Necrommm
Atlas
11,051
4,348
1,159
910
5,965
7,535
433
1,361
4,604
22,713
0
W
Hades
Woonyoung
Hades
18,527
3,617
4,635
5,576
13,700
11,039
585
3,358
10,342
33,755
0
L
Heimdallr
8,064
3,444
15
499
14,062
7,590
0
8,556
5,228
0
15,056
W
Bellona
misohungwy
Bellona
11,537
3,042
913
2,097
10,640
9,711
557
2,245
8,395
0
23,088
L
4,535
2,643
40
453
12,157
6,239
0
5,039
6,566
0
12,281
L
Sun Wukong
shadowfall60
Sun Wukong
12,788
2,141
166
3,439
15,535
14,026
0
8,944
5,823
0
26,941
L
4,560
865
0
49
11,615
5,646
0
5,582
5,772
0
15,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,752
Gold Earned
37,690
110
Minions Killed
117
0
Camps Cleared
0
1,054,215
Distance Traveled
873,164
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,076
808
33
3
0
220,648
0
W
Xing Tian
8,191
819
8
1
0
208,670
0
W
Surtr
9,422
942
10
1
0
203,048
0
W
Atlas
9,695
970
21
2
0
247,315
0
W
Hades
9,817
982
51
5
0
196,991
0
L
Heimdallr
6,935
694
18
2
0
151,052
0
W
Bellona
8,627
863
20
2
0
198,191
0
L
Ishtar
6,710
671
15
2
0
148,666
0
L
Sun Wukong
8,152
815
25
3
0
187,592
0
L
Loki
7,817
782
26
3
0
165,206
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role