Player Matchup

Thanatos
Thanatos
BOT99wc
Thanatos
Level 21
God Stats
3W - 3L
1,587 SR
Queue Stats
67W - 56L
1,626 Elo+
Party 2
Scylla
Scylla
MayDeath
Scylla
Level 129
God Stats
0W - 3L
1,500 SR
Queue Stats
107W - 81L
1,657 Elo+
Party 2
Xing Tian
Xing Tian
MegaSeaMonkey
Xing Tian
Level 101
God Stats
1W - 2L
1,262 SR
Queue Stats
406W - 387L
1,605 Elo+
Solo
Ishtar
Ishtar
killerxx413
Ishtar
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
77W - 87L
1,565 Elo+
Party 4
Eset
Eset
moistswitzer
Eset
Level 140
God Stats
2W - 2L
1,588 SR
Queue Stats
118W - 121L
1,564 Elo+
Party 4
Team Averages
Level 110
1,488 SR
1,603 Elo+

VS

Team Averages
Level 110
1,469 SR
1,700 Elo+
Bakasura
Bakasura
BLOOMBLEEM
Bakasura
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 1L
1,831 Elo+
Party 1
Thanatos
Thanatos
BossMcSwag
Thanatos
Level 135
God Stats
23W - 23L
1,528 SR
Queue Stats
236W - 207L
1,692 Elo+
Party 3
Terra
Terra
DeviousTroll
Terra
Level 155
God Stats
3W - 3L
1,297 SR
Queue Stats
336W - 281L
1,694 Elo+
Party 3
Hel
Hel
FeGiant
Hel
Level 107
God Stats
11W - 14L
1,542 SR
Queue Stats
160W - 140L
1,639 Elo+
Party 1
Izanami
Izanami
MLGLlamacorn
Izanami
Level 145
God Stats
2W - 3L
1,480 SR
Queue Stats
278W - 225L
1,645 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BOT99wc
Thanatos
16
9 / 7 / 3
9,932
584
13,650
17,523
6,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
MayDeath
Scylla
14
2 / 6 / 5
8,678
510
7,664
10,548
3,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
MegaSeaMonkey
Xing Tian
16
2 / 1 / 3
8,861
521
6,656
14,174
15,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ishtar
14
0 / 7 / 3
8,405
494
4,651
12,752
5,587
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 7 / 3
8,138
479
5,516
14,651
11,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BLOOMBLEEM
Bakasura
17
5 / 4 / 1
11,301
665
9,581
20,084
9,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
BossMcSwag
Thanatos
16
11 / 2 / 5
10,899
641
11,444
13,919
6,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 0 / 13
8,604
506
6,442
12,349
12,452
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Hel
15
3 / 4 / 9
10,243
603
10,430
12,591
5,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
MLGLlamacorn
Izanami
18
7 / 4 / 7
11,797
694
11,943
10,214
4,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
63
14
Kills
28
28
Deaths
14
17
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Bakasura
BLOOMBLEEM
Bakasura
5
4
1
1.38
L
Thanatos
BOT99wc
Thanatos
9
7
3
1.5
W
Thanatos
BossMcSwag
Thanatos
11
2
5
6.75
W
2
0
13
8.5
W
Hel
3
4
9
1.88
W
Izanami
MLGLlamacorn
Izanami
7
4
7
2.63
L
Scylla
MayDeath
Scylla
2
6
5
0.75
L
Xing Tian
MegaSeaMonkey
Xing Tian
2
1
3
3.5
L
Ishtar
0
7
3
0.21
L
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,137
Damage
49,840
69,648
Taken
69,157
41,599
Mitigated
38,451
19,436
Healing
37,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
BLOOMBLEEM
Bakasura
9,581
6,988
0
8,209
20,084
9,269
3,455
4,594
14,707
0
84,455
L
Thanatos
BOT99wc
Thanatos
13,650
3,565
0
9,395
17,523
6,664
0
2,780
13,872
0
61,543
W
Thanatos
BossMcSwag
Thanatos
11,444
3,691
0
13,148
13,919
6,870
432
2,119
11,800
0
81,939
W
6,442
1,414
331
5,017
12,349
12,452
431
4,268
7,993
28,863
0
W
Hel
10,430
375
2,772
4,503
12,591
5,143
0
5,580
7,011
73,221
0
W
Izanami
MLGLlamacorn
Izanami
11,943
8,872
0
3,444
10,214
4,717
1,721
2,102
8,063
0
108,873
L
Scylla
MayDeath
Scylla
7,664
797
0
700
10,548
3,144
0
5,825
4,496
64,301
0
L
Xing Tian
MegaSeaMonkey
Xing Tian
6,656
275
0
3,796
14,174
15,073
0
908
12,651
55,748
567
L
Ishtar
4,651
3,421
0
2,784
12,752
5,587
0
449
12,202
0
59,786
L
5,516
781
216
2,545
14,651
11,131
0
6,194
8,031
31,285
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,014
Gold Earned
52,844
427
Minions Killed
612
0
Camps Cleared
0
1,568,899
Distance Traveled
1,887,792
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
11,301
665
169
10
0
376,614
0
L
Thanatos
9,932
584
82
5
0
366,923
1
W
Thanatos
10,899
641
103
6
0
428,464
0
W
Terra
8,604
506
40
2
0
373,018
0
W
Hel
10,243
603
123
7
0
366,680
0
W
Izanami
11,797
694
177
10
0
343,016
3
L
Scylla
8,678
510
115
7
0
294,742
1
L
Xing Tian
8,861
521
76
4
0
334,309
1
L
Ishtar
8,405
494
118
7
0
284,939
5
L
Eset
8,138
479
36
2
0
287,986
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role