Player Matchup

Athena
Athena
BuiltOfWrath
Athena
Level 108
God Stats
0W - 6L
1,944 SR
Queue Stats
50W - 51L
1,457 Elo+
Party 4
Thor
Thor
LittleJunkDog
Thor
Level 146
God Stats
20W - 27L
1,424 SR
Queue Stats
449W - 400L
1,600 Elo+
Party 1
Chiron
Chiron
Reflex56
Chiron
Level 92
God Stats
16W - 18L
1,552 SR
Queue Stats
87W - 89L
1,572 Elo+
Party 1
Nemesis
Nemesis
ilickedurtoe
Nemesis
Level 125
God Stats
0W - 1L
1,565 SR
Queue Stats
27W - 23L
1,561 Elo+
Party 4
Ra
Ra
stoodis
Ra
Level 114
God Stats
4W - 4L
1,587 SR
Queue Stats
157W - 139L
1,559 Elo+
Party 1
Team Averages
Level 117
1,614 SR
1,550 Elo+

VS

Team Averages
Level 99
1,473 SR
1,543 Elo+
Kali
Kali
Rolln
Kali
Level 148
God Stats
7W - 4L
1,681 SR
Queue Stats
388W - 404L
1,479 Elo+
Party 2
Rama
Rama
TheBeansMan751
Rama
Level 68
God Stats
7W - 5L
1,500 SR
Queue Stats
9W - 9L
1,476 Elo+
Party 3
Ra
Ra
Thenobody348769
Ra
Level 103
God Stats
4W - 1L
1,300 SR
Queue Stats
547W - 519L
1,574 Elo+
Party 2
Maui
Maui
iConcha
Maui
Level 65
God Stats
1W - 1L
1,311 SR
Queue Stats
17W - 11L
1,591 Elo+
Party 3
Horus
Horus
ryanexpress34
Horus
Level 109
God Stats
24W - 19L
1,571 SR
Queue Stats
517W - 484L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
11
2 / 1 / 4
7,251
518
6,185
11,714
10,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

13
6 / 5 / 1
8,132
581
7,926
13,235
5,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chiron
Reflex56
Chiron
13
1 / 2 / 3
7,563
540
6,489
10,684
4,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Mace

Mace

+10
Physical Power

Nemesis
ilickedurtoe
Nemesis
13
1 / 4 / 1
7,217
516
6,045
11,845
7,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 6 / 3
7,718
551
5,171
11,090
4,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Rolln
Kali
16
7 / 3 / 4
9,753
697
10,701
14,858
6,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
2 / 3 / 0
7,512
537
7,860
9,130
3,502
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
5 / 1 / 5
8,955
640
14,305
10,132
4,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maui
iConcha
Maui
12
2 / 0 / 4
7,695
550
2,915
9,786
6,499
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
2 / 3 / 5
8,479
606
8,205
12,654
9,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
36
10
Kills
18
18
Deaths
10
12
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Athena
2
1
4
4
L
6
5
1
1.3
L
Chiron
Reflex56
Chiron
1
2
3
1.25
W
Kali
Rolln
Kali
7
3
4
3
W
2
3
0
0.67
W
5
1
5
7.5
W
Maui
iConcha
Maui
2
0
4
4
L
Nemesis
ilickedurtoe
Nemesis
1
4
1
0.38
W
2
3
5
1.5
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,816
Damage
43,986
58,568
Taken
56,560
30,910
Mitigated
30,975
13,126
Healing
19,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
6,185
1,328
0
1,962
11,714
10,299
0
4,011
7,377
22,852
0
L
7,926
2,200
0
1,115
13,235
5,149
0
4,596
8,418
0
48,644
L
Chiron
Reflex56
Chiron
6,489
2,709
327
3,609
10,684
4,129
727
2,087
8,457
0
60,837
W
Kali
Rolln
Kali
10,701
6,613
0
3,426
14,858
6,741
87
2,883
11,733
0
82,969
W
7,860
6,785
0
3,218
9,130
3,502
190
853
8,277
0
57,544
W
14,305
1,327
582
2,473
10,132
4,307
0
3,434
6,698
67,364
0
W
Maui
iConcha
Maui
2,915
1,313
1,588
3,455
9,786
6,499
90
2,668
7,032
26,515
0
L
Nemesis
ilickedurtoe
Nemesis
6,045
959
0
2,816
11,845
7,193
0
621
11,168
0
49,863
W
8,205
4,282
220
4,742
12,654
9,926
0
1,280
10,496
1,003
64,133
L
5,171
470
288
3,009
11,090
4,140
0
5,250
5,438
66,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,881
Gold Earned
42,394
414
Minions Killed
471
0
Camps Cleared
0
1,434,281
Distance Traveled
1,524,832
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,251
518
34
2
0
314,945
0
L
Thor
8,132
581
77
6
0
298,379
2
L
Chiron
7,563
540
103
7
0
250,919
1
W
Kali
9,753
697
116
8
0
325,579
4
W
Rama
7,512
537
106
8
0
280,612
0
W
Ra
8,955
640
126
9
0
338,956
2
W
Maui
7,695
550
35
3
0
316,373
0
L
Nemesis
7,217
516
87
6
0
283,741
0
W
Horus
8,479
606
88
6
0
263,312
0
L
Ra
7,718
551
113
8
0
286,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role