Player Matchup

Atlas
Atlas
AkaliDW
Atlas
Level 65
God Stats
7W - 2L
1,724 SR
Queue Stats
210W - 131L
1,624 Elo+
Party 1
Sun Wukong
Sun Wukong
DarkFeuer
Sun Wukong
Level 159
God Stats
5W - 2L
1,267 SR
Queue Stats
332W - 290L
1,487 Elo+
Party 3
Bellona
Bellona
DongerinoGrande
Bellona
Level 22
God Stats
2W - 0L
1,553 SR
Queue Stats
17W - 6L
1,593 Elo+
Party 1
Izanami
Izanami
PROXXXNOOB
Izanami
Level 110
God Stats
4W - 0L
1,860 SR
Queue Stats
214W - 148L
1,618 Elo+
Party 1
Ra
Ra
vicente29
Ra
Level 128
God Stats
1W - 0L
1,755 SR
Queue Stats
170W - 150L
1,501 Elo+
Party 3
Team Averages
Level 97
1,632 SR
1,565 Elo+

VS

Team Averages
Level 135
1,600 SR
1,429 Elo+
Osiris
Osiris
RingosDead
Osiris
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 31L
1,356 Elo+
Party 2
Anhur
Anhur
Thefro2244
Anhur
Level 141
God Stats
1W - 2L
1,285 SR
Queue Stats
53W - 64L
1,446 Elo+
Party 2
Ares
Ares
Winged085
Ares
Level 120
God Stats
0W - 1L
1,712 SR
Queue Stats
5W - 6L
1,304 Elo+
Solo
Chernobog
Chernobog
cheddarteet
Chernobog
Level 109
God Stats
1W - 1L
1,745 SR
Queue Stats
78W - 81L
1,549 Elo+
Solo
Horus
Horus
chocobpa
Horus
Level 147
God Stats
17W - 15L
1,759 SR
Queue Stats
643W - 647L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
AkaliDW
Atlas
15
1 / 3 / 18
9,371
852
12,028
18,323
25,205
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
DarkFeuer
Sun Wukong
17
8 / 2 / 13
10,084
917
11,911
15,839
21,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

16
7 / 3 / 10
9,220
838
12,361
13,962
20,489
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
PROXXXNOOB
Izanami
17
9 / 2 / 15
10,395
945
29,384
11,425
6,656
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
1 / 3 / 16
8,939
813
16,985
10,602
5,520
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
RingosDead
Osiris
14
2 / 7 / 5
8,169
743
6,032
18,933
22,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
15
3 / 4 / 7
8,740
795
15,796
15,322
9,116
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
14
6 / 5 / 4
9,571
870
12,237
20,858
26,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chernobog
cheddarteet
Chernobog
15
1 / 5 / 11
8,364
760
10,606
14,461
8,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Horus
chocobpa
Horus
15
1 / 5 / 11
8,028
730
9,580
23,139
26,217
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
51
26
Kills
13
13
Deaths
26
72
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Atlas
AkaliDW
Atlas
1
3
18
3.33
W
Sun Wukong
DarkFeuer
Sun Wukong
8
2
13
7.25
W
7
3
10
4
W
Izanami
PROXXXNOOB
Izanami
9
2
15
8.25
L
Osiris
RingosDead
Osiris
2
7
5
0.64
L
Anhur
3
4
7
1.63
L
Ares
6
5
4
1.6
L
Chernobog
cheddarteet
Chernobog
1
5
11
1.3
L
Horus
chocobpa
Horus
1
5
11
1.3
W
1
3
16
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,669
Damage
54,251
70,151
Taken
92,713
79,259
Mitigated
93,009
27,783
Healing
30,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
AkaliDW
Atlas
12,028
4,370
2,487
1,990
18,323
25,205
592
3,636
14,687
20,926
457
W
Sun Wukong
DarkFeuer
Sun Wukong
11,911
1,550
902
1,576
15,839
21,389
611
3,788
12,051
0
22,163
W
12,361
1,549
255
2,574
13,962
20,489
469
4,862
9,100
4,047
11,524
W
Izanami
PROXXXNOOB
Izanami
29,384
18,818
2,288
2,005
11,425
6,656
4,843
1,375
10,050
0
44,461
L
Osiris
RingosDead
Osiris
6,032
1,885
639
1,151
18,933
22,596
68
5,817
12,652
0
11,283
L
Anhur
15,796
7,945
727
3,638
15,322
9,116
1,410
5,615
9,529
0
29,632
L
Ares
12,237
697
1,808
3,341
20,858
26,149
642
6,428
14,061
17,407
0
L
Chernobog
cheddarteet
Chernobog
10,606
4,623
487
2,222
14,461
8,931
1,442
4,180
10,054
0
27,086
L
Horus
chocobpa
Horus
9,580
2,622
8,030
8,655
23,139
26,217
132
8,691
14,000
4,658
12,049
W
16,985
1,457
10,254
3,452
10,602
5,520
1,435
1,783
8,819
38,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,009
Gold Earned
42,872
116
Minions Killed
101
0
Camps Cleared
0
1,046,012
Distance Traveled
893,274
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,371
852
6
1
0
202,708
0
W
Sun Wukong
10,084
917
21
2
0
179,459
0
W
Bellona
9,220
838
6
1
0
231,812
0
W
Izanami
10,395
945
35
3
0
211,043
0
L
Osiris
8,169
743
8
1
0
171,733
0
L
Anhur
8,740
795
41
4
0
177,688
0
L
Ares
9,571
870
10
1
0
175,202
0
L
Chernobog
8,364
760
31
3
0
160,177
0
L
Horus
8,028
730
11
1
0
208,474
0
W
Ra
8,939
813
48
4
0
220,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role