Player Matchup

Chiron
Chiron
A Lava Dukie
Chiron
Level 148
God Stats
4W - 8L
1,475 SR
Queue Stats
110W - 117L
1,524 Elo+
Party 2
Bacchus
Bacchus
MissFauxpaw
Bacchus
Level 84
God Stats
9W - 3L
1,616 SR
Queue Stats
44W - 39L
1,519 Elo+
Party 2
Janus
Janus
Rabidd1
Janus
Level 158
God Stats
7W - 4L
1,286 SR
Queue Stats
145W - 149L
1,560 Elo+
Party 2
Team Averages
Level 130
1,459 SR
1,534 Elo+

VS

Team Averages
Level 127
1,481 SR
1,538 Elo+
King Arthur
King Arthur
Dutchmaddness
King Arthur
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,483 Elo+
Solo
Nu Wa
Nu Wa
IM Neew
Nu Wa
Level 156
God Stats
79W - 88L
1,443 SR
Queue Stats
504W - 515L
1,552 Elo+
Party 1
Cernunnos
Cernunnos
PorkJuggrnaut
Cernunnos
Level 98
God Stats
2W - 6L
1,500 SR
Queue Stats
176W - 180L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
19
3 / 0 / 5
13,222
696
20,279
18,329
10,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
MissFauxpaw
Bacchus
19
2 / 0 / 6
13,425
707
11,334
18,642
40,370
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Janus
Rabidd1
Janus
19
5 / 1 / 3
13,483
710
18,902
11,758
6,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dutchmaddness
King Arthur
16
0 / 4 / 1
10,840
571
8,604
29,966
38,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Nu Wa
IM Neew
Nu Wa
18
0 / 3 / 1
11,157
587
18,279
11,589
5,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
PorkJuggrnaut
Cernunnos
18
1 / 3 / 0
11,619
612
9,368
15,230
7,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
10
Kills
1
1
Deaths
10
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chiron
3
0
5
5.5
L
King Arthur
Dutchmaddness
King Arthur
0
4
1
0.13
L
Nu Wa
IM Neew
Nu Wa
0
3
1
0.17
W
Bacchus
MissFauxpaw
Bacchus
2
0
6
5
L
Cernunnos
PorkJuggrnaut
Cernunnos
1
3
0
0.33
W
Janus
Rabidd1
Janus
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,515
Damage
36,251
48,729
Taken
56,785
56,903
Mitigated
51,143
15,554
Healing
11,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
20,279
8,694
1,274
8,738
18,329
10,206
3,253
8,980
9,349
0
117,729
L
King Arthur
Dutchmaddness
King Arthur
8,604
467
171
2,978
29,966
38,135
0
12,946
17,020
0
39,791
L
Nu Wa
IM Neew
Nu Wa
18,279
7,861
0
3,543
11,589
5,376
0
7,575
4,014
63,057
0
W
Bacchus
MissFauxpaw
Bacchus
11,334
1,279
0
5,292
18,642
40,370
58
4,819
13,823
33,159
0
L
Cernunnos
PorkJuggrnaut
Cernunnos
9,368
4,764
0
4,386
15,230
7,632
0
9,825
5,405
0
57,297
W
Janus
Rabidd1
Janus
18,902
701
0
250
11,758
6,327
616
4,533
7,225
90,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,130
Gold Earned
33,616
343
Minions Killed
241
0
Camps Cleared
0
1,087,498
Distance Traveled
1,039,592
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
13,222
696
150
8
0
372,850
0
L
King Arthur
10,840
571
58
3
0
346,735
0
L
Nu Wa
11,157
587
82
4
0
344,461
9
W
Bacchus
13,425
707
35
2
0
358,194
0
L
Cernunnos
11,619
612
101
5
0
348,396
0
W
Janus
13,483
710
158
8
0
356,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role