Player Matchup

Shiva
Shiva
D3ADxHEART
Shiva
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
95W - 94L
1,447 Elo+
Party 1
Lancelot
Lancelot
DarthKittenzz
Lancelot
Level 123
God Stats
1W - 2L
1,374 SR
Queue Stats
265W - 245L
1,578 Elo+
Party 1
Xing Tian
Xing Tian
MrZero970
Xing Tian
Level 156
God Stats
16W - 10L
1,753 SR
Queue Stats
822W - 802L
1,524 Elo+
Party 1
Skadi
Skadi
MzzTemper84
Skadi
Level 158
God Stats
15W - 10L
1,475 SR
Queue Stats
394W - 412L
1,521 Elo+
Party 1
Neith
Neith
islapdatbooty
Neith
Level 127
God Stats
4W - 3L
1,689 SR
Queue Stats
85W - 93L
1,493 Elo+
Party 1
Team Averages
Level 134
1,558 SR
1,513 Elo+

VS

Team Averages
Level 114
1,494 SR
1,504 Elo+
Artio
Artio
 
Artio
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
JawshT5465
Nu Wa
Level 128
God Stats
0W - 1L
1,426 SR
Queue Stats
134W - 133L
1,467 Elo+
Party 2
Sol
Sol
JellerBean
Sol
Level 146
God Stats
2W - 2L
1,500 SR
Queue Stats
237W - 232L
1,518 Elo+
Party 2
Serqet
Serqet
SHFlores
Serqet
Level 122
God Stats
2W - 1L
1,544 SR
Queue Stats
168W - 149L
1,536 Elo+
Party 2
Chernobog
Chernobog
iFEARN0BEER
Chernobog
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
15
2 / 4 / 16
9,087
757
6,053
12,272
15,058
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Lancelot
DarthKittenzz
Lancelot
16
7 / 2 / 9
9,794
816
13,821
13,658
10,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Xing Tian
MrZero970
Xing Tian
17
5 / 2 / 14
11,026
919
11,998
16,810
17,021
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
6 / 3 / 8
9,654
805
9,883
9,103
4,496
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 5 / 11
8,646
721
6,725
10,663
4,823
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
17
4 / 3 / 8
10,142
845
11,058
15,309
18,490
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
16
4 / 4 / 9
8,810
734
18,129
8,518
3,512
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
6 / 1 / 6
9,387
782
14,967
8,042
3,660
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Serqet
SHFlores
Serqet
14
2 / 4 / 9
8,183
682
4,566
9,819
7,325
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
iFEARN0BEER
Chernobog
9
0 / 10 / 5
6,706
559
294
12,841
4,419

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
53
22
Kills
16
16
Deaths
22
58
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
4
3
8
2.67
W
Shiva
2
4
16
2.5
W
Lancelot
DarthKittenzz
Lancelot
7
2
9
5.75
L
Nu Wa
4
4
9
2.13
L
6
1
6
9
W
Xing Tian
MrZero970
Xing Tian
5
2
14
6
W
6
3
8
3.33
L
Serqet
SHFlores
Serqet
2
4
9
1.63
L
Chernobog
iFEARN0BEER
Chernobog
0
10
5
0.25
W
2
5
11
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,480
Damage
49,014
62,506
Taken
54,529
51,839
Mitigated
37,406
17,941
Healing
15,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
11,058
152
3,026
5,057
15,309
18,490
0
4,083
11,226
21,043
1,019
W
Shiva
6,053
996
1,911
1,377
12,272
15,058
206
8,400
3,872
0
13,667
W
Lancelot
DarthKittenzz
Lancelot
13,821
1,795
2,405
1,487
13,658
10,441
762
8,197
4,645
0
22,549
L
Nu Wa
18,129
2,399
0
677
8,518
3,512
73
2,262
6,256
35,357
0
L
14,967
3,005
1,421
3,891
8,042
3,660
379
2,491
5,551
32,408
0
W
Xing Tian
MrZero970
Xing Tian
11,998
1,244
3,569
4,086
16,810
17,021
414
10,727
6,083
21,365
0
W
9,883
3,887
700
660
9,103
4,496
1,678
6,898
1,959
0
28,677
L
Serqet
SHFlores
Serqet
4,566
1,148
0
1,495
9,819
7,325
0
1,119
8,700
0
5,077
L
Chernobog
iFEARN0BEER
Chernobog
294
294
0
0
12,841
4,419
27
2,043
10,798
0
777
W
6,725
2,351
468
1,278
10,663
4,823
2,011
8,913
1,750
0
19,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,207
Gold Earned
43,228
130
Minions Killed
110
0
Camps Cleared
0
1,118,533
Distance Traveled
1,070,496
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
10,142
845
25
2
0
238,442
0
W
Shiva
9,087
757
19
2
0
212,474
0
W
Lancelot
9,794
816
16
1
0
247,267
0
L
Nu Wa
8,810
734
25
2
0
198,588
0
L
Sol
9,387
782
54
5
0
212,015
0
W
Xing Tian
11,026
919
17
1
0
267,850
0
W
Skadi
9,654
805
49
4
0
181,582
0
L
Serqet
8,183
682
6
1
0
233,190
0
L
Chernobog
6,706
559
0
0
0
188,261
0
W
Neith
8,646
721
29
2
0
209,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role