Player Matchup

Tiamat
Tiamat
SukunavsGojo
Tiamat
Level 146
God Stats
7W - 4L
1,241 SR
Queue Stats
548W - 542L
1,382 Elo+
Party 1
Mercury
Mercury
To0khertodaO
Mercury
Level 164
God Stats
16W - 12L
1,492 SR
Queue Stats
632W - 620L
1,408 Elo+
Party 1
Vamana
Vamana
Truths door
Vamana
Level 157
God Stats
4W - 0L
1,500 SR
Queue Stats
344W - 325L
1,398 Elo+
Party 1
Atlas
Atlas
goomda4544
Atlas
Level 68
God Stats
2W - 5L
1,339 SR
Queue Stats
119W - 118L
1,415 Elo+
Party 2
Heimdallr
Heimdallr
trent_wrighteous
Heimdallr
Level 158
God Stats
11W - 8L
1,275 SR
Queue Stats
754W - 692L
1,482 Elo+
Party 2
Team Averages
Level 139
1,370 SR
1,417 Elo+

VS

Team Averages
Level 107
1,606 SR
1,510 Elo+
Ishtar
Ishtar
AlphaKingEDS
Ishtar
Level 127
God Stats
6W - 7L
1,603 SR
Queue Stats
111W - 102L
1,588 Elo+
Solo
Ra
Ra
Cpt Jiggly
Ra
Level 111
God Stats
4W - 11L
1,581 SR
Queue Stats
122W - 117L
1,432 Elo+
Party 3
Jing Wei
Jing Wei
Nocito18
Jing Wei
Level 49
God Stats
2W - 4L
1,402 SR
Queue Stats
112W - 97L
1,533 Elo+
Party 3
Sobek
Sobek
UnflappedDust15
Sobek
Level 107
God Stats
4W - 3L
1,837 SR
Queue Stats
105W - 95L
1,526 Elo+
Party 3
Serqet
Serqet
chinelas14
Serqet
Level 143
God Stats
24W - 21L
1,607 SR
Queue Stats
189W - 188L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
18
11 / 1 / 4
12,335
587
23,920
13,285
9,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
To0khertodaO
Mercury
17
1 / 1 / 9
10,329
492
7,105
13,654
5,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
19
10 / 2 / 2
12,843
612
15,512
18,355
18,174
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Atlas
15
0 / 0 / 7
9,546
455
9,114
16,490
15,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heimdallr
17
3 / 1 / 5
10,337
492
14,056
15,680
10,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
14
1 / 5 / 0
9,433
449
6,622
13,808
5,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
0 / 8 / 2
10,037
478
8,838
17,265
8,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
Nocito18
Jing Wei
16
2 / 3 / 1
9,918
472
11,372
15,416
7,210
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 1 / 2
9,329
444
7,824
21,937
25,965
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Serqet
chinelas14
Serqet
15
1 / 8 / 2
9,477
451
14,020
22,023
11,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
12
25
Kills
5
5
Deaths
25
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ishtar
1
5
0
0.2
L
0
8
2
0.13
L
Jing Wei
Nocito18
Jing Wei
2
3
1
0.83
W
Tiamat
11
1
4
13
W
Mercury
To0khertodaO
Mercury
1
1
9
5.5
W
Vamana
10
2
2
5.5
L
1
1
2
2
L
Serqet
chinelas14
Serqet
1
8
2
0.25
W
Atlas
0
0
7
3.5
W
Heimdallr
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,707
Damage
48,676
77,464
Taken
90,449
59,986
Mitigated
59,140
19,136
Healing
22,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
6,622
3,093
0
816
13,808
5,876
0
1,635
12,173
0
63,676
L
8,838
505
770
4,585
17,265
8,937
0
11,465
5,800
99,544
0
L
Jing Wei
Nocito18
Jing Wei
11,372
8,208
0
2,943
15,416
7,210
0
6,730
8,686
0
77,336
W
Tiamat
23,920
1,138
0
2,836
13,285
9,703
411
4,038
8,765
106,270
0
W
Mercury
To0khertodaO
Mercury
7,105
2,525
0
2,083
13,654
5,946
0
2,497
10,950
0
84,085
W
Vamana
15,512
8,373
0
3,201
18,355
18,174
172
2,876
15,164
0
126,850
L
7,824
406
2,418
6,183
21,937
25,965
0
7,021
14,916
33,580
0
L
Serqet
chinelas14
Serqet
14,020
2,220
0
4,567
22,023
11,152
0
6,183
15,840
0
75,825
W
Atlas
9,114
3,463
0
4,002
16,490
15,934
76
4,603
10,955
35,529
0
W
Heimdallr
14,056
7,930
0
7,014
15,680
10,229
488
2,298
12,714
0
104,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,390
Gold Earned
48,194
656
Minions Killed
552
0
Camps Cleared
0
2,174,646
Distance Traveled
2,086,923
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
9,433
449
97
5
0
304,139
5
L
Ra
10,037
478
180
9
0
377,585
0
L
Jing Wei
9,918
472
136
6
0
477,781
0
W
Tiamat
12,335
587
154
7
0
440,276
2
W
Mercury
10,329
492
118
6
0
513,219
2
W
Vamana
12,843
612
185
9
0
405,648
4
L
Sobek
9,329
444
24
1
0
426,939
5
L
Serqet
9,477
451
115
5
0
500,479
8
W
Atlas
9,546
455
58
3
0
416,406
6
W
Heimdallr
10,337
492
141
7
0
399,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role