Player Matchup

Arachne
Arachne
Herpin00
Arachne
Level 149
God Stats
13W - 6L
1,500 SR
Queue Stats
203W - 186L
1,579 Elo+
Party 1
Cernunnos
Cernunnos
Inpunktion
Cernunnos
Level 152
God Stats
24W - 4L
1,813 SR
Queue Stats
244W - 195L
1,591 Elo+
Party 1
Janus
Janus
SenpaiRicky-
Janus
Level 153
God Stats
5W - 3L
1,185 SR
Queue Stats
216W - 200L
1,547 Elo+
Party 3
Ymir
Ymir
TeachLikeADad
Ymir
Level 156
God Stats
4W - 6L
1,456 SR
Queue Stats
222W - 239L
1,536 Elo+
Party 1
Chaac
Chaac
ThyPrince97
Chaac
Level 129
God Stats
26W - 21L
1,556 SR
Queue Stats
278W - 270L
1,537 Elo+
Party 3
Team Averages
Level 148
1,502 SR
1,558 Elo+

VS

Team Averages
Level 112
1,574 SR
1,516 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
Bennymaruu
Aphrodite
Level 83
God Stats
0W - 2L
1,345 SR
Queue Stats
78W - 82L
1,551 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Estabania
Morgan Le Fay
Level 77
God Stats
3W - 3L
1,504 SR
Queue Stats
14W - 18L
1,532 Elo+
Party 2
Sylvanus
Sylvanus
Revolution31x
Sylvanus
Level 144
God Stats
3W - 1L
1,714 SR
Queue Stats
52W - 65L
1,454 Elo+
Solo
Fenrir
Fenrir
roronoalufffy
Fenrir
Level 123
God Stats
7W - 2L
1,804 SR
Queue Stats
121W - 117L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Herpin00
Arachne
12
3 / 1 / 1
7,358
566
3,645
11,326
4,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cernunnos
Inpunktion
Cernunnos
13
4 / 0 / 1
7,862
605
9,543
7,290
2,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 1 / 2
7,942
611
7,302
5,640
2,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 1 / 3
7,579
583
4,345
9,909
8,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
1 / 0 / 1
7,683
591
5,235
8,256
5,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
0 / 4 / 0
6,171
475
4,468
11,261
4,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
Bennymaruu
Aphrodite
10
0 / 2 / 3
6,078
468
2,801
6,992
5,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morgan Le Fay
Estabania
Morgan Le Fay
12
0 / 1 / 0
7,104
546
3,581
5,670
2,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
Revolution31x
Sylvanus
12
0 / 1 / 2
6,747
519
4,238
8,953
5,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
3 / 3 / 0
6,893
530
6,208
13,088
5,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
11
Kills
3
3
Deaths
11
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
0
4
0
0
L
Aphrodite
Bennymaruu
Aphrodite
0
2
3
0.75
L
Morgan Le Fay
Estabania
Morgan Le Fay
0
1
0
0
W
Arachne
Herpin00
Arachne
3
1
1
3.5
W
Cernunnos
Inpunktion
Cernunnos
4
0
1
4.5
L
Sylvanus
Revolution31x
Sylvanus
0
1
2
1
W
2
1
2
3
W
1
1
3
2.5
W
1
0
1
1.5
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,070
Damage
21,296
42,421
Taken
45,964
23,197
Mitigated
22,334
13,725
Healing
14,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
4,468
2,614
0
3,029
11,261
4,210
0
934
10,327
0
41,468
L
Aphrodite
Bennymaruu
Aphrodite
2,801
837
1,502
2,606
6,992
5,051
0
3,421
3,481
13,689
0
L
Morgan Le Fay
Estabania
Morgan Le Fay
3,581
272
0
939
5,670
2,230
512
575
5,031
57,675
0
W
Arachne
Herpin00
Arachne
3,645
2,409
0
3,783
11,326
4,314
26
2,399
8,927
0
53,874
W
Cernunnos
Inpunktion
Cernunnos
9,543
6,117
0
2,797
7,290
2,919
853
160
7,130
0
59,250
L
Sylvanus
Revolution31x
Sylvanus
4,238
1,511
522
2,709
8,953
5,058
0
4,421
4,216
47,678
10,955
W
7,302
168
0
1,898
5,640
2,118
0
1,966
3,674
80,645
0
W
4,345
1,013
0
3,397
9,909
8,195
0
2,605
7,304
18,446
0
W
5,235
602
0
1,850
8,256
5,651
0
3,244
5,012
0
58,273
L
6,208
2,629
0
3,070
13,088
5,785
0
1,760
11,262
0
50,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,424
Gold Earned
32,993
443
Minions Killed
384
0
Camps Cleared
0
1,407,396
Distance Traveled
1,250,755
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
6,171
475
82
6
0
220,895
0
L
Aphrodite
6,078
468
10
1
0
251,459
2
L
Morgan Le Fay
7,104
546
97
7
0
270,199
2
W
Arachne
7,358
566
82
6
0
321,548
0
W
Cernunnos
7,862
605
102
8
0
269,804
3
L
Sylvanus
6,747
519
118
9
0
222,598
2
W
Janus
7,942
611
137
11
0
283,546
2
W
Ymir
7,579
583
22
2
0
264,015
4
W
Chaac
7,683
591
100
8
0
268,483
8
L
Fenrir
6,893
530
77
6
0
285,604
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role