Player Matchup

Izanami
Izanami
Beenzsan
Izanami
Level 3
God Stats
1W - 1L
1,781 SR
Queue Stats
8W - 9L
1,754 Elo+
Party 2
Ao Kuang
Ao Kuang
Shinesaur
Ao Kuang
Level 45
God Stats
2W - 2L
1,381 SR
Queue Stats
69W - 64L
1,488 Elo+
Party 2
Hercules
Hercules
ThiccDadThighs
Hercules
Level 158
God Stats
1W - 2L
1,696 SR
Queue Stats
17W - 16L
1,498 Elo+
Party 2
Team Averages
Level 69
1,619 SR
1,580 Elo+

VS

Team Averages
Level 87
1,645 SR
1,613 Elo+
Hel
Hel
ArgothShadebane
Hel
Level 89
God Stats
8W - 3L
1,397 SR
Queue Stats
74W - 50L
1,619 Elo+
Party 1
Anhur
Anhur
Dragonlordith
Anhur
Level 83
God Stats
10W - 4L
1,743 SR
Queue Stats
112W - 55L
1,700 Elo+
Party 1
Mulan
Mulan
Zenith2195
Mulan
Level 89
God Stats
6W - 3L
1,796 SR
Queue Stats
67W - 46L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Beenzsan
Izanami
10
0 / 5 / 0
6,163
616
2,842
7,535
2,464
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
Shinesaur
Ao Kuang
12
1 / 4 / 0
6,708
671
5,589
9,019
4,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hercules
10
0 / 2 / 0
6,110
611
5,407
11,590
11,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 8
7,848
785
4,718
3,844
1,344
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
4 / 0 / 7
8,167
817
10,194
7,576
2,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mulan
13
4 / 1 / 7
8,181
818
8,278
8,567
7,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
33
1
Kills
11
11
Deaths
1
0
Assists
22
Player
Kills
Deaths
Assists
KDA
W
3
0
8
7
L
Izanami
Beenzsan
Izanami
0
5
0
0
W
4
0
7
7.5
L
Ao Kuang
Shinesaur
Ao Kuang
1
4
0
0.25
L
Hercules
0
2
0
0
W
Mulan
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,838
Damage
23,190
28,144
Taken
19,987
18,386
Mitigated
11,648
5,882
Healing
12,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,718
487
4,934
3,014
3,844
1,344
936
140
3,627
25,551
0
L
Izanami
Beenzsan
Izanami
2,842
1,930
0
379
7,535
2,464
0
853
6,551
0
19,800
W
10,194
4,649
0
2,855
7,576
2,759
1,475
1,686
5,362
0
42,795
L
Ao Kuang
Shinesaur
Ao Kuang
5,589
1,347
0
1,725
9,019
4,611
0
1,836
6,891
21,849
0
L
Hercules
5,407
1,964
0
3,778
11,590
11,311
0
2,122
9,254
0
16,772
W
Mulan
8,278
801
0
1,323
8,567
7,545
764
3,282
4,793
0
20,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,981
Gold Earned
24,196
91
Minions Killed
133
0
Camps Cleared
0
530,242
Distance Traveled
656,390
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,848
785
43
4
0
237,302
1
L
Izanami
6,163
616
38
4
0
142,301
0
W
Anhur
8,167
817
57
6
0
215,210
0
L
Ao Kuang
6,708
671
29
3
0
194,178
0
L
Hercules
6,110
611
24
2
0
193,763
0
W
Mulan
8,181
818
33
3
0
203,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role