Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
MrTokie
Heimdallr
Level 159
God Stats
2W - 1L
1,268 SR
Queue Stats
179W - 111L
1,650 Elo+
Party 2
Bellona
Bellona
VonHath
Bellona
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
291W - 150L
1,626 Elo+
Party 2
Jormungandr
Jormungandr
Xephet64
Jormungandr
Level 94
God Stats
5W - 0L
1,921 SR
Queue Stats
345W - 160L
1,703 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
YeaOneTime
Ah Muzen Cab
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 39L
1,807 Elo+
Party 2
Team Averages
Level 128
1,538 SR
1,657 Elo+

VS

Team Averages
Level 123
1,606 SR
1,607 Elo+
He Bo
He Bo
ChiIdsplay
He Bo
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 23L
1,503 Elo+
Solo
Tiamat
Tiamat
Ehjay9
Tiamat
Level 156
God Stats
0W - 2L
1,709 SR
Queue Stats
138W - 150L
1,507 Elo+
Solo
Erlang Shen
Erlang Shen
KeventheAWESOME
Erlang Shen
Level 88
God Stats
0W - 1L
1,819 SR
Queue Stats
4W - 2L
1,952 Elo+
Party 1
Anubis
Anubis
Tylur
Anubis
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,595 Elo+
Party 1
Achilles
Achilles
aka420crash
Achilles
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 63L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
17
5 / 5 / 14
9,873
823
9,527
14,265
16,821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Heimdallr
MrTokie
Heimdallr
16
3 / 4 / 14
9,855
821
11,751
12,698
7,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
VonHath
Bellona
15
0 / 3 / 16
9,200
767
6,136
13,905
18,919
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jormungandr
Xephet64
Jormungandr
16
2 / 2 / 18
9,673
806
12,677
9,432
10,057
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Muzen Cab
YeaOneTime
Ah Muzen Cab
18
14 / 2 / 8
11,841
987
24,339
9,554
4,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
13
1 / 7 / 8
7,856
655
8,293
11,103
4,346
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
Ehjay9
Tiamat
16
4 / 4 / 8
8,670
723
9,464
10,632
8,513
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Erlang Shen
KeventheAWESOME
Erlang Shen
15
1 / 4 / 14
8,087
674
6,346
21,523
24,372
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
Tylur
Anubis
17
6 / 6 / 9
10,232
853
15,940
12,745
7,649
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
aka420crash
Achilles
16
4 / 4 / 8
8,463
705
8,514
18,016
26,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
63
24
Kills
16
16
Deaths
25
70
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
5
5
14
2.4
L
He Bo
1
7
8
0.71
L
Tiamat
Ehjay9
Tiamat
4
4
8
2
L
Erlang Shen
KeventheAWESOME
Erlang Shen
1
4
14
2
W
Heimdallr
MrTokie
Heimdallr
3
4
14
2.5
L
Anubis
Tylur
Anubis
6
6
9
1.75
W
Bellona
VonHath
Bellona
0
3
16
2.67
W
Jormungandr
Xephet64
Jormungandr
2
2
18
5.5
W
Ah Muzen Cab
YeaOneTime
Ah Muzen Cab
14
2
8
9
L
Achilles
aka420crash
Achilles
4
4
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,430
Damage
48,557
59,854
Taken
74,019
57,821
Mitigated
71,093
13,899
Healing
22,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
9,527
906
919
873
14,265
16,821
87
7,575
6,446
0
13,862
L
He Bo
8,293
302
810
820
11,103
4,346
0
1,157
9,795
16,481
0
L
Tiamat
Ehjay9
Tiamat
9,464
170
1,923
2,830
10,632
8,513
1,138
1,229
9,301
18,907
0
L
Erlang Shen
KeventheAWESOME
Erlang Shen
6,346
2,024
984
7,323
21,523
24,372
270
3,610
17,539
0
7,862
W
Heimdallr
MrTokie
Heimdallr
11,751
4,884
1,470
1,254
12,698
7,374
2,339
6,439
6,046
0
26,930
L
Anubis
Tylur
Anubis
15,940
1,151
887
2,749
12,745
7,649
198
2,946
9,608
39,359
0
W
Bellona
VonHath
Bellona
6,136
359
1,131
1,060
13,905
18,919
542
7,957
5,807
0
8,825
W
Jormungandr
Xephet64
Jormungandr
12,677
1,672
1,061
486
9,432
10,057
652
5,660
3,543
29,323
0
W
Ah Muzen Cab
YeaOneTime
Ah Muzen Cab
24,339
12,687
3,821
1,824
9,554
4,650
3,943
6,066
3,310
0
53,239
L
Achilles
aka420crash
Achilles
8,514
1,000
630
3,237
18,016
26,213
108
2,718
15,099
0
12,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,442
Gold Earned
43,308
149
Minions Killed
130
0
Camps Cleared
0
1,194,718
Distance Traveled
1,099,832
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,873
823
10
1
0
247,422
0
L
He Bo
7,856
655
13
1
0
188,925
0
L
Tiamat
8,670
723
20
2
0
236,907
0
L
Erlang Shen
8,087
674
14
1
0
242,211
0
W
Heimdallr
9,855
821
30
3
0
218,884
0
L
Anubis
10,232
853
75
6
0
183,955
0
W
Bellona
9,200
767
9
1
0
257,301
0
W
Jormungandr
9,673
806
33
3
0
235,894
0
W
Ah Muzen Cab
11,841
987
67
6
0
235,217
0
L
Achilles
8,463
705
8
1
0
247,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role